Crash Bandicoot Purple: Ripto's Rampage

Crash Bandicoot Purple: Ripto's Rampage, known as Crash Fusion in Europe, is a handheld crossover title with the Spyro franchise. It was released in tandem with Spyro Orange: The Cortex Conspiracy for the Game Boy Advance in 2004. There is also a Crash & Spyro Superpack version in which both games are released on one game cartridge.

Story
The story is the same as Spyro Orange: The Cortex Conspiracy but is from Crash's perspective. Doctor Neo Cortex joined forces with Ripto, and their plan is to get rid of both Spyro and Crash by sending out Riptocs into the area. Aku Aku and Coco ask Crash to save the world by recovering the crystals before Cortex does.

Meanwhile, the Professor and Hunter ask Spyro to close the portals and get rid of the monsters. Unfortunately for Crash and Spyro, they were tricked into thinking they were enemies. In Crash's world, the Riptocs are dressed as Spyro and in Spyro's world, they are dressed as Crash.

Crash and Spyro meet and engage in a fight on a bridge, but realize that they were tricked. They join forces to defeat the two evil villains.

Not even Tiny Tiger, Crush or Gulp can stop them, but Cortex uses his niece, Nina Cortex, to kidnap Coco and the Professor. Blink informs Crash and Spyro what happened to Coco and the Professor. Spyro rescues Coco and the Professor while Crash distracts Nina. Finally, Crash and Spyro defeat Nina at her own game.

Coco has an idea: If they put a tracer on Cortex and Ripto, they would track them to their headquarters. Crash defeats Ripto, but he forgot to insert the tracer. Spyro defeats Cortex and he puts the tracer on him. Crash and Spyro reach their headquarters in outer space. As a team, Crash and Spyro defeat Cortex and Ripto. They thank each other as the games ends with a photo of Crash having Spyro in a friendly headlock, and the credits roll.

Chronology placement
Crash Bandicoot Purple: Ripto's Rampage is set after the events of the previous two Crash games for GBA, including Spyro games for that platform. Those three games create an alternative narrative following the first four games from the main series.

Gameplay
The game plays similarly to its paired game, Spyro Orange: The Cortex Conspiracy, and features both platforming and party minigames. The platforming takes place on the hub in Story Mode, where there are portals to the minigames, as well as some of the minigames itself. Crash must complete each minigame to win a Purple Crystal. Many minigames have crates, and if Crash destroys all of them, he also receives a Clear Gem. Every world also has a few bonus levels, which only reward a Clear Gem upon completion. Crunch hosts a weightlifting challenge in each world, and Crash can complete them to obtain a unique trading card. Once Crash has obtained all five Purple Crystals in a world, he can activate one of Coco's portals to continue to the next world.

The hub area has Riptocs as well as certain Crash Bandicoot enemies such as Plants. The sprites for Crash, Aku Aku, and enemies from the Crash Bandicoot series are reused from Crash Bandicoot: The Huge Adventure. Crash does not have any lives, but if he is defeated by an enemy or an obstacle or falls into a pit, he loses Wumpa Fruit. These are used as currency, and are used to unlock minigames and buy trading cards from Moneybags' Trading Card Shop. Likewise, if Crash loses a minigame, he loses any Wumpa Fruit that he has collected.

The unlocked minigames can be replayed in the Party Mode, and up to four players can compete in minigames via a Link Cable. Players can exchange their collected trading cards to Spyro Orange: The Cortex Conspiracy and vice versa using the Game Boy Advance Link Cable.

Party Mode exclusive
There are five unlockable minigames that are exclusive to Party Mode. A minigame is unlocked for every 25 trading cards that Crash obtains in Story Mode:


 * Jump, Crash, Jump! - 25 trading cards
 * Cold Front - 50 trading cards
 * Hot Feet - 75 trading cards
 * Moat Monster - 100 trading cards
 * Wumpa Jump - 125 trading cards