There are currently 39 stubs. You can help us by expanding these articles!

Difference between revisions of "Crash Bandicoot (franchise)"

From the Crash Bandicoot Wiki, the Crash Bandicoot encyclopedia
Jump to navigationJump to search
(added first three games in (source: mw bjaodn))
(added adventure titles)
Line 10: Line 10:


==Games==
==Games==
===Platforming games===
{| class="wikitable sortable"
{| class="wikitable sortable"
!Name
!Name
Line 30: Line 31:
|align=center|1998
|align=center|1998
|Known as ''Crash Bandicoot 3: Warped'' in PAL regions, the game takes place after the alternate ending in ''Crash Bandicoot 2: Cortex Strikes Back'', in which Crash and Brio destroy the Cortex Vortex. However, the resulting debris crash-lands onto Earth's surface, freeing Aku Aku's evil twin and Cortex's master, Uka Uka, who recruits Dr. N. Tropy, a master of time, to aid them into creating a "Time-Twisting Machine" that allows them to retrieve the Crystals from different periods in time. The gameplay is most similar to that of its predecessor, as Crash must enter different levels using the Time-Twisting Machine to collect Crystals. In certain levels, the player can play as Coco, or control a vehicle such as a motorcycle, jet-ski and bi-plane. In addition to Crystals and Gems, Crash can earn Relics by entering Time Trial mode, in which he must speed through the level as fast as possible to achieve the best time.
|Known as ''Crash Bandicoot 3: Warped'' in PAL regions, the game takes place after the alternate ending in ''Crash Bandicoot 2: Cortex Strikes Back'', in which Crash and Brio destroy the Cortex Vortex. However, the resulting debris crash-lands onto Earth's surface, freeing Aku Aku's evil twin and Cortex's master, Uka Uka, who recruits Dr. N. Tropy, a master of time, to aid them into creating a "Time-Twisting Machine" that allows them to retrieve the Crystals from different periods in time. The gameplay is most similar to that of its predecessor, as Crash must enter different levels using the Time-Twisting Machine to collect Crystals. In certain levels, the player can play as Coco, or control a vehicle such as a motorcycle, jet-ski and bi-plane. In addition to Crystals and Gems, Crash can earn Relics by entering Time Trial mode, in which he must speed through the level as fast as possible to achieve the best time.
|-
|align=center|[[File:Crash Bandicoot TWoC cover.jpg|150x150px]]<br>''[[Crash Bandicoot: The Wrath of Cortex]]''
|[[PlayStation 2]], [[Xbox]], [[Nintendo GameCube]]
|align=center|2001
|The first entry in the series to be released on multiple platforms, ''Crash Bandicoot: The Wrath of Cortex'', developed by {{wp|Traveller's Tales}}, follows the traditional gameplay of the original trilogy, mainly that of ''Crash Bandicoot: Warped'', featuring a Warp Room with 25 main levels, each containing a Crystal, Gem(s) and Relic, although the level environments are more varied, and Crash has more methods of control such as the Atlasphere (an object similar to a hamster ball) and a mech. The story revolves around Crunch Bandicoot, a muscular, mutant bandicoot and Cortex's newest creation who, with the help of the Elementals, a group of masks that control earth, fire, water and air, seeks out to destroy Crash under Cortex's command. After Crunch is defeated, he is freed from Cortex's control and sides with Crash.
|-
|align=center|[[File:Crash Bandicoot THA cover.jpg|150px]]<br>''[[Crash Bandicoot: The Huge Adventure]]''
|[[Game Boy Advance]]
|align=center|2002
|Titled ''Crash Bandicoot XS'' in PAL regions, ''The Huge Adventure'' was the first ''Crash Bandicoot'' game to be released on a handheld. Developed by {{wp|Vicarious Visions}}, it is a side-scrolling platformer with very similar game mechanics and level themes as those found in ''Crash Bandicoot 2: Cortex Strikes Back'' and ''Crash Bandicoot: Warped''. At the beginning of the game, Cortex uses his newly developed Planetary Minimizer to shrink Earth to the size of a grapefruit, which forces Crash to gather the Crystals to power a device developed by Coco that will grow it back to normal.
|-
|align=center|[[File:Crash Bandicoot 2 N-Tranced cover.jpg|150px]]<br>''[[Crash Bandicoot 2: N-Tranced]]''
|Game Boy Advance
|align=center|2003
|''Crash Bandicoot 2: N-Tranced'' is the second handheld and 2D ''Crash Bandicoot'' game, and the follow-up to ''The Huge Adventure''. Cortex is absent in this game; instead, N. Tropy aids Uka Uka in his plan for world domination. They recruit a new member, N. Trance, a master of hypnotism, as part of a plan to brainwash Crash and his friends to join their side. However, they only manage to capture Coco and Crunch, and Crash must venture out to save them. In addition to pure platforming, the game also features several wakeboarding and Atlasphere levels. Coco and Crunch also become playable in certain levels once they are freed from N. Trance's control.
|-
|align=center|[[File:Crash Twinsanity PS2 cover.jpg|150px]]<br>''[[Crash Twinsanity]]''
|PlayStation 2, Xbox
|align=center|2004
|In ''Crash Twinsanity'', Crash and Cortex are forced to work together to stop the Evil Twins, a pair of mutant parrots, from destroying the Wumpa Islands. The gameplay is a departure from the traditional gameplay present in past ''Crash Bandicoot'' games, as it is more free-roaming as opposed to the linear nature of the previous games' levels, though Crash can still find Gems hidden throughout the game world. The game's music was performed by the acapella group Spiralmouth. ''Crash Twinsanity'' also introduces Nina Cortex, Cortex's niece, who is also playable.
|-
|align=center|[[File:Crash of the Titans Wii cover.jpg|150x150px]]<br>''[[Crash of the Titans]]''
|PlayStation 2, [[Xbox 360]], [[Wii]], Game Boy Advance, [[PlayStation Portable]], Nintendo DS
|align=center|2007
|''Crash of the Titans'' is a platformer with beat-em-up elements, in which Crash ventures out to stop Cortex from taking over the Wumpa Islands using an army of powerful mutants known as Titans, and to save Coco, whom Cortex has kidnapped. Many of the characters have received drastic redesigns, notably Aku Aku and Tiny. The game's main mechanic is the ability to "jack" Titans, enabling Crash to take control of it. Each Titan species has its own unique abilities. Additionally, the game can be played cooperatively, and rather than collecting Wumpa Fruit, Crash collects pieces of a substance known as "mojo", which grant him new abilities. The game can also be played cooperatively.
|-
|align=center|[[File:Crash Mind over Mutant Wii cover.jpg|150x150px]]<br>''[[Crash: Mind over Mutant]]''
|PlayStation 2, Xbox 360, Wii, PlayStation Portable, Nintendo DS
|align=center|2008
|''Crash: Mind over Mutant'' follows the same gameplay style as its direct prequel ''Crash of the Titans''. This time, Cortex reunites with his former ally N. Brio to create a device known as "NV" that brainwashes any individual that wears it. Coco and Crunch fall victim to Cortex and Brio's mind control, forcing Crash to save them. A new feature added to the game is the ability to store a Titan for later use. Like the Game Boy Advance version of ''Crash of the Titans'', ''Mind over Mutant'' on the Nintendo DS is set in 2D instead of 3D.
|-
|align=center|[[File:Crash Bandicoot N Sane Trilogy PS4 cover.jpg|150px]]<br>''[[Crash Bandicoot: N. Sane Trilogy]]''
|[[PlayStation 4]], [[Xbox One]], [[Microsoft Windows]], [[Nintendo Switch]]
|align=center|2017 (<small>PS4</small>),<br>2018 (<small>Switch, Windows, Xbox One</small>)
|The ''Crash Bandicoot N. Sane Trilogy'' is a compilation title featuring remakes of the original ''Crash Bandicoot'', ''Crash Bandicoot 2: Cortex Strikes Back'' and ''Crash Bandicoot: Warped''. It was developed by Vicarious Visions. In addition to high-definition graphics and fully redesigned character models and worlds, the soundtrack and voice acting are also remastered and re-recorded.
|}
|}



Revision as of 00:15, May 26, 2019

Crash Bandicoot logo.png
Checkpoint Crate THA sprite.png This article is incomplete, otherwise known as a "stub." You can help the Crash Bandicoot Wiki by expanding it.

The Crash Bandicoot franchise is a series of platforming video games originally developed by Naughty Dog for the PlayStation. The first installment in the series, Crash Bandicoot, was released worldwide in 1996. The series was created by Naughty Dog co-founders Andy Gavin and Jason Rubin to compete with Nintendo's Mario franchise and Sega's Sonic the Hedgehog series, with the title character as Sony's mascot.[1] The Crash Bandicoot franchise has sold over 50 million copies worldwide.

Throughout the series' life, the games have gone through multiple different gameplay and visual changes, due to the rights being held by numerous other companies and developers following Naughty Dog's departure from the series. In the original trilogy developed by Naughty Dog, Crash would run through multiple linear levels to reach the goal at the end, while breaking crates and collecting Wumpa Fruit which, when 100 of them are collected, grant Crash an extra life, and important items such as Crystals and Gems along the way. Crash Bandicoot: The Wrath of Cortex, Crash Bandicoot: The Huge Adventure and Crash Bandicoot 2: N-Tranced would later share this gameplay style, albeit the latter two being in 2D rather than 3D. From Crash Twinsanity onwards, which was now published under Vivendi's Sierra Entertainment brand (both of which are now part of Activision), the levels would be more free-roaming and action-adventure-based as opposed to pure platforming. The franchise also spawned a few spin-offs which were either party-themed or racing-themed.

In 2007, all three original Crash Bandicoot titles were re-released on the PlayStation 3's PlayStation Network.

After the release of Crash Bandicoot Nitro Kart 2 on iOS, the Crash Bandicoot franchise entered a long hiatus. However, following rumors and speculation of a future installment in the series, Sony announced at E3 2016 a deal with Activision to develop full remakes of the original trilogy, the Crash Bandicoot N. Sane Trilogy.

Games

Platforming games

Name Console(s) Year released Synopsis
Crash Bandicoot PSX cover.jpg
Crash Bandicoot
PlayStation 1996 Crash Bandicoot is the first game in the series, published by Sony Computer Entertainment and Universal Interactive Studios for the PlayStation. Set on the fictional Wumpa Islands off the coast of Australia, the story revolves around Crash on an adventure to stop Dr. N. Cortex and Dr. N. Brio's plans on world domination and save his girlfriend Tawna. In this game, Crash has two basic controls: running, jumping and spinning, which he can use to defeat enemies and break crates to collect Wumpa Fruit. If Crash breaks every crate in a level in a single run, he will earn a Gem. The colored Gems, when collected, grant access to hidden areas.
Crash Bandicoot 2 PSX cover.jpg
Crash Bandicoot 2: Cortex Strikes Back
PlayStation 1997 Crash Bandicoot 2: Cortex Strikes Back, released a year later, takes place immediately after the first Crash Bandicoot. Following his defeat, Cortex allies with N. Gin and tricks Crash into collecting Crystals scattered around the world, which he needs to power his latest creation, the Cortex Vortex. Each level in the game contains a Crystal that Crash must collect to proceed to later levels, as well as a clear Gem rewarded for breaking every crate in the level. Some gems such as the colored ones are found in secret areas. Crash also has new moves this time, including a slide and body-slam ability. Rather than an overworld map from the first game, Cortex Strikes Back uses a "Warp Room" as its main hub, which consists of five floors each with five portals leading to different levels in the game. If Crash manages to collect all 42 Gems, Brio, now no longer affiliated with Cortex, uses them to power a machine that ultimately destroys the Cortex Vortex.
Crash Bandicoot Warped cover.jpg
Crash Bandicoot: Warped
PlayStation 1998 Known as Crash Bandicoot 3: Warped in PAL regions, the game takes place after the alternate ending in Crash Bandicoot 2: Cortex Strikes Back, in which Crash and Brio destroy the Cortex Vortex. However, the resulting debris crash-lands onto Earth's surface, freeing Aku Aku's evil twin and Cortex's master, Uka Uka, who recruits Dr. N. Tropy, a master of time, to aid them into creating a "Time-Twisting Machine" that allows them to retrieve the Crystals from different periods in time. The gameplay is most similar to that of its predecessor, as Crash must enter different levels using the Time-Twisting Machine to collect Crystals. In certain levels, the player can play as Coco, or control a vehicle such as a motorcycle, jet-ski and bi-plane. In addition to Crystals and Gems, Crash can earn Relics by entering Time Trial mode, in which he must speed through the level as fast as possible to achieve the best time.
Crash Bandicoot TWoC cover.jpg
Crash Bandicoot: The Wrath of Cortex
PlayStation 2, Xbox, Nintendo GameCube 2001 The first entry in the series to be released on multiple platforms, Crash Bandicoot: The Wrath of Cortex, developed by Traveller's Tales, follows the traditional gameplay of the original trilogy, mainly that of Crash Bandicoot: Warped, featuring a Warp Room with 25 main levels, each containing a Crystal, Gem(s) and Relic, although the level environments are more varied, and Crash has more methods of control such as the Atlasphere (an object similar to a hamster ball) and a mech. The story revolves around Crunch Bandicoot, a muscular, mutant bandicoot and Cortex's newest creation who, with the help of the Elementals, a group of masks that control earth, fire, water and air, seeks out to destroy Crash under Cortex's command. After Crunch is defeated, he is freed from Cortex's control and sides with Crash.
Crash Bandicoot THA cover.jpg
Crash Bandicoot: The Huge Adventure
Game Boy Advance 2002 Titled Crash Bandicoot XS in PAL regions, The Huge Adventure was the first Crash Bandicoot game to be released on a handheld. Developed by Vicarious Visions, it is a side-scrolling platformer with very similar game mechanics and level themes as those found in Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot: Warped. At the beginning of the game, Cortex uses his newly developed Planetary Minimizer to shrink Earth to the size of a grapefruit, which forces Crash to gather the Crystals to power a device developed by Coco that will grow it back to normal.
Crash Bandicoot 2 N-Tranced cover.jpg
Crash Bandicoot 2: N-Tranced
Game Boy Advance 2003 Crash Bandicoot 2: N-Tranced is the second handheld and 2D Crash Bandicoot game, and the follow-up to The Huge Adventure. Cortex is absent in this game; instead, N. Tropy aids Uka Uka in his plan for world domination. They recruit a new member, N. Trance, a master of hypnotism, as part of a plan to brainwash Crash and his friends to join their side. However, they only manage to capture Coco and Crunch, and Crash must venture out to save them. In addition to pure platforming, the game also features several wakeboarding and Atlasphere levels. Coco and Crunch also become playable in certain levels once they are freed from N. Trance's control.
Crash Twinsanity PS2 cover.jpg
Crash Twinsanity
PlayStation 2, Xbox 2004 In Crash Twinsanity, Crash and Cortex are forced to work together to stop the Evil Twins, a pair of mutant parrots, from destroying the Wumpa Islands. The gameplay is a departure from the traditional gameplay present in past Crash Bandicoot games, as it is more free-roaming as opposed to the linear nature of the previous games' levels, though Crash can still find Gems hidden throughout the game world. The game's music was performed by the acapella group Spiralmouth. Crash Twinsanity also introduces Nina Cortex, Cortex's niece, who is also playable.
Crash of the Titans Wii cover.jpg
Crash of the Titans
PlayStation 2, Xbox 360, Wii, Game Boy Advance, PlayStation Portable, Nintendo DS 2007 Crash of the Titans is a platformer with beat-em-up elements, in which Crash ventures out to stop Cortex from taking over the Wumpa Islands using an army of powerful mutants known as Titans, and to save Coco, whom Cortex has kidnapped. Many of the characters have received drastic redesigns, notably Aku Aku and Tiny. The game's main mechanic is the ability to "jack" Titans, enabling Crash to take control of it. Each Titan species has its own unique abilities. Additionally, the game can be played cooperatively, and rather than collecting Wumpa Fruit, Crash collects pieces of a substance known as "mojo", which grant him new abilities. The game can also be played cooperatively.
Crash Mind over Mutant Wii cover.jpg
Crash: Mind over Mutant
PlayStation 2, Xbox 360, Wii, PlayStation Portable, Nintendo DS 2008 Crash: Mind over Mutant follows the same gameplay style as its direct prequel Crash of the Titans. This time, Cortex reunites with his former ally N. Brio to create a device known as "NV" that brainwashes any individual that wears it. Coco and Crunch fall victim to Cortex and Brio's mind control, forcing Crash to save them. A new feature added to the game is the ability to store a Titan for later use. Like the Game Boy Advance version of Crash of the Titans, Mind over Mutant on the Nintendo DS is set in 2D instead of 3D.
File:Crash Bandicoot N Sane Trilogy PS4 cover.jpg
Crash Bandicoot: N. Sane Trilogy
PlayStation 4, Xbox One, Microsoft Windows, Nintendo Switch 2017 (PS4),
2018 (Switch, Windows, Xbox One)
The Crash Bandicoot N. Sane Trilogy is a compilation title featuring remakes of the original Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot: Warped. It was developed by Vicarious Visions. In addition to high-definition graphics and fully redesigned character models and worlds, the soundtrack and voice acting are also remastered and re-recorded.

References

  1. PlayStation. (December 23, 2014). Naughty Dog Full Length 30th Anniversary Video. YouTube. Retrieved March 20, 2017.