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Wumpa Islands

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“The bad... we're going to destroy your precious islands.”
Moritz, Crash Twinsanity
Not to be confused with the standalone island, Wumpa Island.

Wumpa Islands is a archipelago of three islands located at the Australian coast in the Crash Bandicoot series.[1] It is the homeworld to Aku Aku and Uka Uka, and the Wumpa Islands were formally owned by Doctor Neo Cortex, before his first defeat to Crash. The archipelago as a whole are named after the Wumpa Fruit, a type of fruit commonly grown in the area.

History

Before the Wumpa Islands was a desert archipelago where Aku Aku has always protected eons ago.[2] But with the Neo Cortex's arrival, this archipelago was taken by same with N. Brio where his facilities is built in one of islands for start the Cortex Comandos.[1]

After that Crash Bandicoot was created, this archipelago became independent where which Cortex and his henchmen are defeated by same with Aku Aku tutelage.

Islands

Islands Description
File:N. Sanity Island.jpg
N. Sanity Island
N. Sanity Island is the first and most recurring of the three islands, being the home of Crash Bandicoot and his companions (until Crash of the Titans).

Much of the island is occupied by a large mountain located in the center. On the side of the mountain is a skull-shaped opening that expels a waterfall from its mouth. The resulting river passes through N. Sanity Beach, where Crash Bandicoot's adventure began. Before the overthrow of Doctor Neo Cortex, the island was largely inhabited by the native called tribesmen (led by Papu Papu), who would capture and/or eat anything that sneaked into their territory. Their village is guarded by a tall wooden wall that completely surrounds the village. Also surrounding the village are numerous monoliths, which the tribesfolk seem to worship. Some of the native animals include skunks, monkeys, bears, wild boar, bees, seagulls, and chickens.

After Cortex's defeat, the island became the official home of Crash Bandicoot (until Crash of the Titans), who lives in a medium-sized hut alongside Coco, Aku Aku (the protector of the islands) and others. Their hut appears to be located between N. Sanity Beach and the jungle, as shown in fifth game.

Wumpa Island.jpg
Wumpa Island
This island is located between N. Sanity Island and Cortex Island, and is the least known island in the series. Not much is known about this island, except that is littered with dated ruins and contains a lava cave below it, where a mine was located in Crash Bandicoot; it is unknown whether this mine still operates today. Also notable is the colossal tree located in the middle in which was the Uka Uka's lair and the tall waterfall that stems from a large tiki head where Ripper Roo was fought in first game.

Wumpa Island was originally to be included in Crash Twinsanity, and would've played two major roles in the game. The first made use of the gigantic tree, where Nina Cortex, Neo Cortex's niece, would use her abilities to swing and climb to the top of the tree (for reasons unknown). The second level would've also involved the ancient temples below, in which the Komodo Brothers built a racetrack, which Crash and Cortex would have to complete in a brakeless vehicle (in a parody of the video game Out Run).[3]

The climate in Wumpa Island is colder than that of the other two islands. While the other islands would only be partially covered in snow during the winter season, Wumpa Island is completely submerged in white, being the theme of the second Warp Room in second game. Polar Bears live in Wumpa Island in the mountains for until winter starts.

This island was unnamed for a long time. Crash of the Titans was the first game to give it a name. It was also revealed that Crash, Coco, Crunch and Aku Aku had moved there since the events of fifth game.

Cortex Island.jpg
Cortex Island
The third and final island in the Wumpa Islands is also the largest, but is also the least environmentally-healthy, having been overrun with pollution since its takeover by Doctor Neo Cortex (hence its name).

Cortex Island was the former home of Doctor Neo Cortex, who resided in a large twisted castle known as Cortex Castle. The island also held a refinery named 'Cortex Power', where many of Cortex's mechanical contraptions were developed. It is also where Uka Uka was originally incarcerated eons ago until Doctor Cortex's shattered space station destroyed the prison, letting him free.

Unfortunately, this very refinery was also the producer of a large amount of toxic waste, which was dumped into the nearby ocean, causing pollution. A temple During its operation, the refinery was owned by Cortex's bodyguard, Pinstripe Potoroo, whom Crash battled as the fourth boss of first game. When Pinstripe was defeated, he unintentionally shot out the refinery's core, causing Cortex Power to fall into disrepair. After the fall of Cortex, the refinery was later converted to a sewer system, becoming the theme of the third Warp Room of second game.

Distant islands

Variations

An evil version of N. Sanity Island appears in Crash Twinsanity, in which Crash, Cortex and Nina travel to a mirror universe known as the Tenth Dimension. The Tenth Dimension version of N. Sanity Island is known as Twinsanity Island, and is the exact opposite of the normally-lively N. Sanity Island; the flora is all dead and a black hole-filled purple sky hangs over the entire island. Also notable is the opening on the side of the mountain: the waterfall now flows from a rock shaped like Evil Twins' heads rather than a skull. The island is the former home of Victor and Moritz, who resided in a large stronghold filled with dark, mechanical wonders. Because they were eaten by Evil Crash at the end of Crash Twinsanity, the future of this stronghold is unknown.

Theme

Audio.svg N. Sanity Beach - Main Map theme in Crash Bandicoot

File infoMedia:Wumpa_Islands 1.oga
Audio.svg Road to Nowhere - An arrangement of "Wumpa Islands" used in bridge levels.
File:Wumpa Islands 2.oga.oga

File info
Help:MediaHaving trouble playing?

References

  1. a b Crash Bandicoot instruction booklet, PlayStation, 1996, p. 3
  2. Crash Bandicoot Instruction Booklet, Playstation, 1996, p. 22
  3. Deleted contents from Crash Twinsanity - Wayback Machine