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{{wikipedia}}
{{wikipedia}}
[[File:Naughty Dog logo.png|thumb|Naughty Dog logo]]
[[File:Naughty Dog logo.png|thumb|Naughty Dog logo]]
'''Naughty Dog''', formerly '''JAM Software''' in the 1980s, is an American video game developer and the creators of the ''[[Crash Bandicoot (franchise)|Crash Bandicoot]]'' franchise. The company was founded by [[Andy Gavin]] and [[Jason Rubin]]. Naughty Dog is also known for creating the ''{{wp|Jak & Daxter}}'', ''{{wp|Uncharted}}'' and {{wp|The Last of Us}} franchises.
'''Naughty Dog''', formerly '''JAM Software''' in the 1980s, is an American video game developer and the creators of the ''[[Crash Bandicoot (franchise)|Crash Bandicoot]]'' franchise. The company was founded by [[Andy Gavin]] and [[Jason Rubin]]. Naughty Dog is also known for creating the ''{{wp|Jak & Daxter}}'' and ''{{wp|Uncharted}}'' franchises.


==History==
==History==
In 1994, Gavin and Rubin presented the 3DO Interactive Multiplayer title ''{{wp|Way of the Warrior (game)|Way of the Warrior}}'' to [[Mark Cerny]] of [[Universal Interactive Studios]]. Cerny was pleased with the game and signed Naughty Dog to make three additional games for Universal Interactive Studios.<ref>[https://www.gameinformer.com/b/features/archive/2011/07/01/past-present-future-naughty-dog.aspx The Past, Present, and Future of Naughty Dog]</ref> Rubin and Gavin decided to make a 3D platformer with the codename of "Sonic's Ass Game" since the player would usually need to look at the protagonist's behind.<ref>[https://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/ Making Crash Bandicoot – part 1]</ref>
In 1994, Gavin and Rubin presented the 3DO Interactive Multiplayer title ''{{wp|Way of the Warrior (game)|Way of the Warrior}}'' to [[Mark Cerny]] of [[Universal Interactive Studios]]. Cerny was pleased with the game and signed Naughty Dog to make three additional games for Universal Interactive Studios.{{ref needed}} Rubin and Gavin decided to create a 3D action-platformer title. Because the camera would always look behind at the character's rear, the game was jokingly codenamed "Sonic's Ass Game".<ref>[https://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/ Making Crash Bandicoot – part 1]</ref>


Development of the game began in 1994, during which Naughty Dog expanded its number of employees and invented a development tool called Game Oriented Object Lisp, to create the characters and gameplay. [[Charles Zembillas]] and [[Joe Pearson]] were hired to design and write the characters, environments world, which resulted in the titular character [[Crash Bandicoot]]. After 14 months of development, the game was shown to [[Sony Computer Entertainment]], who then signed on to publish the game. ''[[Crash Bandicoot (game)|Crash Bandicoot]]'' was first shown to the public at E3 and went on to become one of the highest-selling titles for the [[PlayStation]], selling over 6.8 million copies.<ref>''Game Informer'' issue 66 (October 1998), pages 18–19</ref> Naughty Dog continued on to develop ''[[Crash Bandicoot 2: Cortex Strikes Back]]'', ''[[Crash Bandicoot: Warped]]'' and an additional game to their contract, ''[[Crash Team Racing]]''.
Development of the game began in 1994, during which Naughty Dog expanded its number of employees and invented a development tool called Game Oriented Assembly Lisp, to create the characters and gameplay. Cartoonists Charles Zembillas and Joe Pearson were recruited to create the characters, which resulted in the titular character [[Crash Bandicoot]]. After 14 months of development, the game was shown to [[Sony Computer Entertainment]], who then signed on to publish the game. ''[[Crash Bandicoot (game)|Crash Bandicoot]]'' was first shown to the public at E3 and went on to become one of the highest-selling titles for the [[PlayStation]], selling over 6.8 million copies.<ref>''Game Informer'' issue 66 (October 1998), pages 18–19</ref>


In July 2014, Naughty Dog announced a fan art show to celebrate their 30th anniversary. In the contest, fans would draw characters from Naughty Dog's franchises. [[Activision]] was asked to include ''Crash Bandicoot'' in the competition, but their request was denied.<ref>[https://www.dualshockers.com/naughty-dog-asked-activision-to-let-them-include-crash-bandicoot-in-fan-art-contest-got-denied/ Naughty Dog Asked Activision to Let them Include Crash Bandicoot in Fan Art Contest; Got Denied] - DualShockers</ref> The same month, when Naughty Dog was asked if their older franchises (including ''Crash Bandicoot'') would have a reboot, they said that they had no immediate plans to return to their franchises but the possibility would not be ruled out.<ref>[https://www.ign.com/articles/2014/07/22/naughty-dog-talks-new-crash-bandicoot-jak-4-and-uncharted-remastering Naughty Dog Talks New Crash Bandicoot, Jak 4 and Uncharted Remastering] - IGN</ref>
Naughty Dog continued to develop two more ''Crash Bandicoot'' adventure games and a kart racing game, ''[[Crash Team Racing]]''. At the time, Naughty Dog wanted to develop games for Sony without being constrained by Universal Interactive. Since Universal had the rights to the ''Crash Bandicoot'' series, Naughty Dog could no longer develop any more ''Crash Bandicoot'' games. To avoid a repeat, Sony bought out Naughty Dog, who had since focused on developing the ''{{wp|Jak and Daxter (series)|Jak and Daxter}}'' series in the early 2000s.
 
In July 2014, Naughty Dog announced a fan art show to celebrate their 30th anniversary. In the contest, fans would draw characters from Naughty Dog's franchises, including Jak & Daxter, Uncharted, and The Last of Us. Naughty Dog even asked [[Activision]] to include ''Crash Bandicoot'' in the competition, but their request was denied.<ref>[https://www.dualshockers.com/naughty-dog-asked-activision-to-let-them-include-crash-bandicoot-in-fan-art-contest-got-denied/ Naughty Dog Asked Activision to Let them Include Crash Bandicoot in Fan Art Contest; Got Denied] - DualShockers</ref> The same month, when Naughty Dog was asked if their older franchises (including ''Crash Bandicoot'') would have a reboot, they said that they had no immediate plans to return to their franchises but the possibility would not be ruled out.<ref>[https://www.ign.com/articles/2014/07/22/naughty-dog-talks-new-crash-bandicoot-jak-4-and-uncharted-remastering Naughty Dog Talks New Crash Bandicoot, Jak 4 and Uncharted Remastering] - IGN</ref>


==Games==
==Games==
Naughty Dog developed the first four ''Crash Bandicoot'' games on the [[PlayStation]].
Even though Naughty Dog created the ''Crash Bandicoot'' franchise, they only developed the first four original ''Crash Bandicoot'' games for PlayStation.
 
*''[[Crash Bandicoot (game)|Crash Bandicoot]]'' (1996)
*''[[Crash Bandicoot 2: Cortex Strikes Back]]'' (1997)
*''[[Crash Bandicoot 3: Warped]]'' (1998)
*''[[Crash Team Racing]]'' (1999)
 
Additionally, a different version of the original ''Crash Bandicoot'' is playable in Uncharted 4: A Thief's End as a mini game.  


==Appearances in the ''Crash Bandicoot'' universe==
*''[[Crash Bandicoot (game)|Crash Bandicoot]]'' (PS, 1996)
*Naughty Dog's logo appears as a sticker on [[Coco]]'s laptop in ''[[Crash Bandicoot 2: Cortex Strikes Back]]'' and ''[[Crash Bandicoot: Warped]]''.
*''[[Crash Bandicoot 2: Cortex Strikes Back]]'' (PS, 1997)
*One of [[Dr. Neo Cortex]]'s lines in [[Cavern Catastrophe]] from ''[[Crash Twinsanity]]'' is "Naughty dog, naughty dog!"
*''[[Crash Bandicoot 3: Warped]]'' (PS, 1998)
*In the [[PlayStation 4]] version of ''Crash Bandicoot 2: Cortex Strikes Back'' in ''[[Crash Bandicoot: N. Sane Trilogy]]'', Coco is watching a scene from ''Uncharted 4: A Thief's End'', in homage to that game referencing the original ''[[Crash Bandicoot (game)|Crash Bandicoot]]''. In other versions, she is watching the intro to ''Crash Bandicoot''. The original Naughty Dog staff are also credited.
*''[[Crash Team Racing]]'' (PS, 1999)


==Gallery==
==Gallery==

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