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Tawna was created by Joe Pearson and Charles Zembillas, as were most of the other characters in the first ''Crash Bandicoot'' game. Unlike most of these characters, however, Tawna was created to be a supporting character for Crash Bandicoot, specifically being Crash's love interest; to this effect, the May 5, 1995 edition of the production bible for the game describes her as "window dressing".<ref name=crashfiles/> Similar to how Crash Bandicoot was designed as a wombat and formerly called "Willy the Wombat", Tawna had a different name in Karmen,<ref name=crashfiles/><ref name=crash0895/> also spelled Carmen,<ref name=crashmaniabible>{{cite web |url=https://www.crashmania.net/en/games/crash-bandicoot/production-bible/ |title=Crash Bandicoot - Production Bible |last=HP Zoner |date=June 29, 2017 |archiveurl=http://web.archive.org/web/20180125122744/https://www.crashmania.net/en/games/crash-bandicoot/production-bible/ |archivedate=January 25, 2018 |accessdate=January 26, 2023}}</ref> and was designed after a wombat, to then be named a bandicoot in the final release of the game.
Tawna was created by Joe Pearson and Charles Zembillas, as were most of the other characters in the first ''Crash Bandicoot'' game. Unlike most of these characters, however, Tawna was created to be a supporting character for Crash Bandicoot, specifically being Crash's love interest; to this effect, the May 5, 1995 edition of the production bible for the game describes her as "window dressing".<ref name=crashfiles/> Similar to how Crash Bandicoot was designed as a wombat and formerly called "Willy the Wombat", Tawna had a different name in Karmen,<ref name=crashfiles/><ref name=crash0895/> also spelled Carmen,<ref name=crashmaniabible>{{cite web |url=https://www.crashmania.net/en/games/crash-bandicoot/production-bible/ |title=Crash Bandicoot - Production Bible |last=HP Zoner |date=June 29, 2017 |archiveurl=http://web.archive.org/web/20180125122744/https://www.crashmania.net/en/games/crash-bandicoot/production-bible/ |archivedate=January 25, 2018 |accessdate=January 26, 2023}}</ref> and was designed after a wombat, to then be named a bandicoot in the final release of the game.


Charles Zembillas' first sketches of Tawna, allegedly made on January of 1995, depict Tawna as sporting a body much closer to similar early concepts of Crash, and going through several characterizations ranging from "the girl next door to street walker to dimwitted floozy to plain jane."<ref>{{cite web |url=https://zembillas.blogspot.com/2012/08/crash-bandicoots-first-girlfriend.html |title=Crash Bandicoot's first girlfriend  |first=Charles |last=Zembillas |date=August 24, 2012 |archiveurl=http://web.archive.org/web/20151027161456/https://zembillas.blogspot.com/2012/08/crash-bandicoots-first-girlfriend.html |archivedate=October 27, 2015 |accessdate=January 26, 2023}} "That's right. Crash's very first original girlfriend concept doodles. This is the character that eventually became Karmen which eventually became Tawna." / "I tried a few different approaches to see what Naughty Dog would bite at. From the girl next door to street walker to dimwitted floozy to plain jane. It went on from there."</ref> A more anthropomorphic design would eventually be decided on for Tawna, focusing on conventionally attractive features.<ref>{{cite web |url=https://zembillas.blogspot.com/2012/07/crash-bandicoot-original-tawna.html |title=Crash Bandicoot Original Tawna |first=Charles |last=Zembillas |date=July 3, 2012 |archiveurl=http://web.archive.org/web/20151027161232/https://zembillas.blogspot.com/2012/07/crash-bandicoot-original-tawna.html |archivedate=October 27, 2015 |accessdate=January 26, 2023}}</ref> Her original finalized design (see ''[[Tawna Bandicoot#Physical description|§ Physical description]]'', above) would appear on the May 5, 1995 and August 15, 1995 editions of the first game's production bible,<ref name=crashfiles/><ref name=crash0895/>, only to then be altered for the game in order to be less provocative.
Charles Zembillas' first sketches of Tawna, allegedly made on January of 1995, depict Tawna as sporting a body much closer to similar early concepts of Crash, and going through several characterizations ranging from "the girl next door to street walker to dimwitted floozy to plain jane."<ref>{{cite web |url=https://zembillas.blogspot.com/2012/08/crash-bandicoots-first-girlfriend.html |title=Crash Bandicoot's first girlfriend  |first=Charles |last=Zembillas |date=August 24, 2012 |archiveurl=http://web.archive.org/web/20151027161456/https://zembillas.blogspot.com/2012/08/crash-bandicoots-first-girlfriend.html |archivedate=October 27, 2015 |accessdate=January 26, 2023}} "That's right. Crash's very first original girlfriend concept doodles. This is the character that eventually became Karmen which eventually became Tawna." / "I tried a few different approaches to see what Naughty Dog would bite at. From the girl next door to street walker to dimwitted floozy to plain jane. It went on from there."</ref> A more anthropomorphic design would eventually be decided on for Tawna, focusing on conventionally attractive features.<ref>{{cite web |url=https://zembillas.blogspot.com/2012/07/crash-bandicoot-original-tawna.html |title=Crash Bandicoot Original Tawna |first=Charles |last=Zembillas |date=July 3, 2012 |archiveurl=http://web.archive.org/web/20151027161232/https://zembillas.blogspot.com/2012/07/crash-bandicoot-original-tawna.html |archivedate=October 27, 2015 |accessdate=January 26, 2023}}</ref> Her finalized hand-drawn design would appear on the May 5, 1995 and August 15, 1995 editions of the first game's production bible,<ref name=crashfiles/><ref name=crash0895/><ref>[[Tawna Bandicoot#Appearance|''Tawna Bandicoot § Appearance''.]]</ref>, only to then be altered for the game in order to be less provocative.<ref name=ndwebtawna/>


The earliest publicly-available mention of Tawna being a damsel-in-distress for Crash to rescue can be seen in a document detailing the script of an opening sequence for the first game dated February 20, 1995, written by Joe Pearson, which details Karmen as having been created by Dr. Neo Cortex to be Willy's romantic partner, for the purpose of creating a line of "[[wikipedia:Übermensch#Use by the Nazis|Uberwombats]]", only for Cortex to decide to have Karmen for himself after he banishes Willy from his army and castle, with Karmen being opposed to Cortex's advances and intent of war, instead only wishing to be with Willy.<ref name=crashmaniabible/> This same story would also appear on the May 5, 1995 edition of the production bible;<ref name=crashfiles2>''The Crash Bandicoot Files: How Willy the Wombat Sparked Marsupial Mania''. p. 23.</ref> at this point in time, the bible doesn't feature an elaborate description of Karmen unlike most of the other characters mentioned, only describing minor traits that Tawna would have, such as frequently touching up her make-up, loving to shop, and hating being in Cortex's laboratory.<ref name=crashfiles/>
The earliest publicly-available mention of Tawna being a damsel-in-distress for Crash to rescue can be seen in a document detailing the script of an opening sequence for the first game dated February 20, 1995, written by Joe Pearson, which details Karmen as having been created by Dr. Neo Cortex to be Willy's romantic partner, for the purpose of creating a line of "[[wikipedia:Übermensch#Use by the Nazis|Uberwombats]]", only for Cortex to decide to have Karmen for himself after he banishes Willy from his army and castle, with Karmen being opposed to Cortex's advances and intent of war, instead only wishing to be with Willy.<ref name=crashmaniabible/> This same story would also appear on the May 5, 1995 edition of the production bible;<ref name=crashfiles2>''The Crash Bandicoot Files: How Willy the Wombat Sparked Marsupial Mania''. p. 23.</ref> at this point in time, the bible doesn't feature an elaborate description of Karmen unlike most of the other characters mentioned, only describing minor traits that Tawna would have, such as frequently touching up her make-up, loving to shop, and hating being in Cortex's laboratory.<ref name=crashfiles/>

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