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Difference between revisions of "User:Stew/Crash 1 Timeline"
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*[http://web.archive.org/web/20010331081818/http://www.naughtydog.com/crash/timeline.htm Naughty Dog's timeline] | *[http://web.archive.org/web/20010331081818/http://www.naughtydog.com/crash/timeline.htm Naughty Dog's timeline] | ||
*[https://hiddenpalace.org/Crash_Bandicoot_(Apr_8,_1996_prototype) Prototype April 8, 1996] [https://tcrf.net/Proto:Crash_Bandicoot/April_8th,_1996_build TCRF] | |||
*[https://archive.org/details/GamePro_Issue_091_Volume_08_Number_04_1996-04_IDG_Publishing_US/page/n47/mode/2up GamePro Issue 091 (April 1996)] | |||
*[https://hiddenpalace.org/Crash_Bandicoot_(May_11,_1996_prototype) Prototype May 11, 1996] [https://tcrf.net/Proto:Crash_Bandicoot/May_11th,_1996_build TCRF] | |||
*[https://hiddenpalace.org/Crash_Bandicoot_(Jul_15,_1996_prototype) Prototype July 15, 1996] [https://tcrf.net/Proto:Crash_Bandicoot/July_15th,_1996_build TCRF] | |||
*[https://tcrf.net/Prerelease:Crash_Bandicoot Prerelease article on TCRF] | |||
*Otameshi disc (japanese localization demo- can probably get the build date but i have no clue how to do that lmao) | |||
==Le Game Docs== | ==Le Game Docs== | ||
===Precise dates=== | ===Precise dates=== | ||
*[https://archive.org/details/willythewombat_concept/mode/2up August 1995 bible] | *[https://archive.org/details/willythewombat_concept/mode/2up August 1995 bible] | ||
===No exact dates === | ===No exact dates === | ||
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*[https://www.crashmania.net/en/games/crash-bandicoot/artwork/david-siller-miscellaneous/ David Siller misc] (One is dated March 26, 1996. Crash is sometimes called willy/willey here) | *[https://www.crashmania.net/en/games/crash-bandicoot/artwork/david-siller-miscellaneous/ David Siller misc] (One is dated March 26, 1996. Crash is sometimes called willy/willey here) | ||
*[https://www.crashmania.net/en/games/crash-bandicoot/artwork/david-siller-gameplay/ David siller game design] (One is dated October 22, 1995. Another is dated December 1994. Crash is sometimes called willy/willey here) | *[https://www.crashmania.net/en/games/crash-bandicoot/artwork/david-siller-gameplay/ David siller game design] (One is dated October 22, 1995. Another is dated December 1994. Crash is sometimes called willy/willey here) | ||
Revision as of 20:51, January 23, 2023
- Naughty Dog's timeline
- Prototype April 8, 1996 TCRF
- GamePro Issue 091 (April 1996)
- Prototype May 11, 1996 TCRF
- Prototype July 15, 1996 TCRF
- Prerelease article on TCRF
- Otameshi disc (japanese localization demo- can probably get the build date but i have no clue how to do that lmao)
Le Game Docs
Precise dates
No exact dates
- The Crash Bandicoot Files: How Willy the Wombat Sparked Marsupial Mania (Mostly May 1995? But has stuff that's arguably either earlier or later, including the script to that one animated intro)
- Documents allegedly written by Joe Pearson uploaded on Crash Mania (Has a script for an opening sequence that is marked as having been revised in February 20, 1995, but the rest of the pages are unclear)
- David siller's levels (one is dated feburary 10 1995, but some of these pages come after the finalized designs as Crash is drawn)
- David Siller misc (One is dated March 26, 1996. Crash is sometimes called willy/willey here)
- David siller game design (One is dated October 22, 1995. Another is dated December 1994. Crash is sometimes called willy/willey here)