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Editing Velo's Challenge
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{{Race course infobox | {{Race course infobox | ||
|image=<tabber>Game Boy Advance=[[File:CNK GBA Velo's Challenge Tiny's Temple.png]]|-|N-Gage=[[File:CNK N-Gage Velo's Challenge Tiny's Temple.png]]</tabber> | |image=<tabber>Game Boy Advance=[[File:CNK GBA Velo's Challenge Tiny's Temple.png]]|-|N-Gage=[[File:CNK N-Gage Velo's Challenge Tiny's Temple.png]]</tabber> | ||
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In the N-Gage version, the track was updated to feature 3D graphics, altering the track to bring in layout adjustments made to the four tracks that Velo's Challenge mixes among other things: The Tiny's Temple portion of the track no longer ends at a straightaway following the first turn, instead cutting itself at the third turn just before the temple entrance that is now otherwise present on said version of the track; it is still portrayed with the daylight coloring present in the Game Boy Advance version, instead of the static nighttime now featured in the N-Gage version, however. The Barin Ruins portion of the track no longer features any jumps before the warp itself, instead ending at a half-pipe that is equivalent to the anti-gravity tunnel from the console version; the Out of Time portion now includes off-road shortcuts through rocky arches; the Electron Avenue portion is set after the pair of boost pads, and also no longer includes any jumps before the warp. | In the N-Gage version, the track was updated to feature 3D graphics, altering the track to bring in layout adjustments made to the four tracks that Velo's Challenge mixes among other things: The Tiny's Temple portion of the track no longer ends at a straightaway following the first turn, instead cutting itself at the third turn just before the temple entrance that is now otherwise present on said version of the track; it is still portrayed with the daylight coloring present in the Game Boy Advance version, instead of the static nighttime now featured in the N-Gage version, however. The Barin Ruins portion of the track no longer features any jumps before the warp itself, instead ending at a half-pipe that is equivalent to the anti-gravity tunnel from the console version; the Out of Time portion now includes off-road shortcuts through rocky arches; the Electron Avenue portion is set after the pair of boost pads, and also no longer includes any jumps before the warp. | ||
==Nomenclature== | ==Nomenclature== |