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{{italic title}}
{{more images}}
{{Wikipedia}}
{{Game infobox
{{Game infobox
|image = [[File:Crash Nitro Kart PS2 cover.jpg|250px]]<br>PlayStation 2 cover
|image = [[File:Crash Nitro Kart PS2 cover.jpg|250px]]<br>PlayStation 2 cover
|developer = [[Vicarious Visions]]
|developer = [[Vicarious Visions]]
|publisher = [[Universal Interactive]]
|publisher = [[Universal Interactive]]
|released = {{released|USA|November 11, 2003{{Citation needed}}|Europe|November 28, 2003{{Citation needed}}|Australia|December 3, 2003{{Citation needed}}|Japan|July 8, 2004{{Citation needed}}}}
|released = {{released|USA|November 11, 2003|Europe|November 28, 2003|Australia|December 3, 2003|Japan|July 8, 2004}}
|genre = Racing
|genre = Racing
|ratings = {{ratings|esrb=e}}
|ratings = {{ratings|esrb=e}}
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|input = Game controller
|input = Game controller
}}
}}
{{about|the main console version of Crash Nitro Kart|the handheld counterpart for [[Game Boy Advance]] and [[N-Gage]]|[[Crash Nitro Kart (handheld)]]|the mobile adaption|[[Crash Nitro Kart (mobile)]]}}
{{Wikipedia}}
'''''Crash Nitro Kart''''' is a racing game for the [[PlayStation 2]], [[Nintendo GameCube]] and [[Xbox]]. The game was developed by [[Vicarious Visions]] and published by [[Universal Interactive]] in 2003. ''Crash Nitro Kart'' is an indirect follow up to ''[[Crash Team Racing]]''. In 2007, the PlayStation 2 version was re-released as part of the three-disc ''[[Crash Bandicoot Action Pack]]'' compilation (alongside ''[[Crash Twinsanity]]'' and ''[[Crash Tag Team Racing]]''). Content from ''Crash Nitro Kart'' would later be used for ''[[Crash Team Racing Nitro-Fueled]]''.
{{about|the console and main release of Crash Nitro Kart|the handheld counterpart for [[Game Boy Advance]] and [[N-Gage]]|[[Crash Nitro Kart (handheld)]]}}
'''''Crash Nitro Kart''''' is a racing game for the [[PlayStation 2]], [[Nintendo GameCube]] and [[Xbox]]. The game was developed by [[Vicarious Visions]] and published by [[Universal Interactive]] in 2003. ''Crash Nitro Kart'' is an indirect follow up to ''[[Crash Team Racing]]''. In 2007, PlayStation 2 version was re-released as part of the three-disc ''[[Crash Bandicoot Action Pack]]'' compilation (alongside ''[[Crash Twinsanity]]'' and ''[[Crash Tag Team Racing]]''). The game has a story, which is explored in Adventure mode.


''Crash Nitro Kart'' was the last ''[[Crash Bandicoot (franchise)|Crash Bandicoot]]'' game released under the Universal Interactive label, which parent company [[Vivendi Universal|Vivendi]] would scrap after the game's release, in favor of their new company, Vivendi Universal Games.
''Crash Nitro Kart'' was the last ''[[Crash Bandicoot (franchise)|Crash Bandicoot]]'' game released under the Universal Interactive label, which parent company [[Vivendi Universal|Vivendi]] would scrap after the game's release, in favor of their new company, Vivendi Universal Games. It is the first ''Crash Bandicoot'' game to have full-motion video cutscenes. Content from ''Crash Nitro Kart'' would later be used for ''[[Crash Team Racing Nitro-Fueled]]''.
 
Much of ''Crash Nitro Kart''{{'}}s features and gameplay are retained from its predecessor, ''Crash Team Racing'', including an Adventure mode. The main gimmick of ''Crash Nitro Kart'' is the inclusion of [[anti-gravity]], which allows racers to drive up certain walls and other surfaces. The game has more multiplayer competitive modes than its predecessor.


==Story==
==Story==
[[File:CNK Velo introduction.png|thumb|left|Velo introduces himself to both teams, whom he forces to race in the Galactic Circuit.]]
[[Crash Bandicoot|Crash]], [[Coco Bandicoot|Coco]] and [[Crunch Bandicoot]] are at home relaxing while their nemesis, [[Doctor Neo Cortex]], ponders his next course of action to defeat the [[Bandicoot]]s and achieve world domination. Suddenly, both groups are abducted by a mysterious white light that takes them to a large colosseum somewhere in another galaxy. The galaxy is ruled by [[Emperor Velo XXVII]], who plans on having the teams race for the entertainment of his subjects. He promises the Earthlings that winning the races will win their freedom, but threatens them with the destruction of Earth if they refuse to race.
[[Crash Bandicoot|Crash]], [[Coco Bandicoot|Coco]] and [[Crunch Bandicoot]] are at home relaxing while their nemesis, [[Doctor Neo Cortex]], ponders his next course of action to defeat the [[Bandicoot]]s and achieve world domination. Suddenly, both groups are abducted by a mysterious white light that takes them to a large colosseum somewhere in another galaxy. The galaxy is ruled by [[Emperor Velo XXVII]], who plans on having the teams race in the [[Galactic Circuit]] for the entertainment of his subjects. He promises the Earthlings that winning the races will win their freedom, but threatens them with the destruction of Earth if they refuse to race.


After both teams accept the challenge, Velo explains that the racers will compete on four worlds of his choosing, and promises a race against the galactic champion if the champions of those worlds are defeated. When [[Krunk]], [[Nash]], [[Norm]], and [[Geary]], the champions of Terra, Barin, Fenomena, and Teknee respectively, are defeated, the Earth racers go up against the galactic champion, Emperor Velo. The racers defeat Velo, but he refuses to send them back to Earth unless they win all of the time relics and defeat him again. Velo loses again to the Earth racers and literally explodes in a bout of fury, revealing himself to be a robot suit controlled by a small gremlin-like version of himself.
After both teams accept the challenge, Velo explains that the racers will compete on four worlds of his choosing, and promises a race against the galactic champion if the champions of those worlds are defeated. When [[Krunk]], [[Nash]], [[Norm]], and [[Geary]], the champions of Terra, Barin, Fenomena, and Teknee respectively, are defeated, the Earth racers go up against the galactic champion, Emperor Velo. The racers defeat Velo, but he refuses to send them back to Earth unless they win all of the time relics and defeat him again. Velo loses again to the Earth racers and literally explodes in a bout of fury, revealing himself to be a robot suit controlled by a small gremlin-like version of himself.
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==Gameplay==
==Gameplay==
[[File:Barin Ruins CNK screenshot.png|thumb|250px|Crash racing on the track, Barin Ruins.]]
''Crash Nitro Kart'' plays much like its predecessor, ''Crash Team Racing''. The player can have their racer perform functions such as accelerate, steer, hop, brake, reverse, and even use weapons and power-ups. [[Boost]]ing is a core part of the gameplay. When the player boosts, their kart momentarily goes slightly faster than its normal top speed. Boosts are achieved by driving over boost pads scattered across the tracks, pumping the gas at the starting line, and holding the gas button at the right time when being reset on the track. Another technique used for boosting is the [[power slide]]. To execute a power slide, the player holds down one of the hop buttons while steering. While sliding, a curved [[boost gauge]] appears next to the racer's kart. When the gauge goes from green to red, the player has to press the opposite shoulder button to obtain a boost. The higher the boost gauge goes, the more powerful the boost is.
''Crash Nitro Kart'' plays much like its predecessor, ''Crash Team Racing''. The player can have their racer perform functions such as accelerate, steer, hop, brake, reverse, and even use weapons and power-ups. [[Boost]]ing is a core part of the gameplay. When the player boosts, their kart momentarily goes slightly faster than its normal top speed. Boosts are achieved by driving over boost pads scattered across the tracks, pumping the gas at the starting line, and holding the gas button at the right time when being reset on the track. Another technique used for boosting is the [[power slide]]. To execute a power slide, the player holds down one of the hop buttons while steering. While sliding, a curved [[boost gauge]] appears next to the racer's kart. When the gauge goes from green to red, the player has to press the opposite shoulder button to obtain a boost. The higher the boost gauge goes, the more powerful the boost is.


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====Adventure====
====Adventure====
[[File:CNK Terra hub.png|thumb|left|250px|Crash driving around the first world hub, Terra, in Adventure mode.]]
Adventure mode is a single-player game in which the player must race through all of the tracks and arenas in the game and collect as many [[Trophy|Trophies]], [[Relic]]s, [[Boss Key]]s, [[CTR Token|CNK Token]]s and [[Gem]]s as possible. The objective is to win every race in the five worlds so that the playable characters can be freed from Emperor Velo XXVII's threat of destroying Earth. [[Velo's Citadel]] is the central area of the hub world, and is where the racer can access each of the five worlds through gate-like portals. Most gates are initially locked, so the player's racer must complete the races of one world to unlock the next world. When inside a world, the racer can access a track by driving onto its [[Warp Pad]]. By winning a race, the racer receives a Trophy. Once the racer has obtained all three Trophies in a world, they can race against that world's champion in a boss race. If the racer wins in a boss race, the world's champion relinquishes their [[World Key]], allowing the racer to access the additional modes of that world and also unlock the next world.
Adventure mode is a single-player game in which the player must race through all of the tracks and arenas in the game and collect as many [[Trophy|Trophies]], [[Relic]]s, [[Boss Key]]s, [[CTR Token|CNK Token]]s and [[Gem]]s as possible. The objective is to win every race in the five worlds so that the playable characters can be freed from Emperor Velo XXVII's threat of destroying Earth. Unlike ''Crash Team Racing'', the game's cutscenes are pre-rendered in full-motion video rather than from the hardware itself.
 
New to ''Crash Nitro Kart''{{'}}s Adventure mode is a more character-focused story incorporating the game's team-based racing mechanics: unlike in ''Crash Team Racing'', where the player could choose one of eight characters to play as, the player is limited to selecting either Team Bandicoot or Team Cortex, each with three characters that the player can swap between at any time; selecting a team will affect the cutscenes that play throughout the mode, and feature a different ending once the mode is completed. Teammates in the Adventure mode correspond to the player's team, and can also win trophy races for the player if they finish in first place. As either Team Bandicoot and Team Cortex progress through Adventure mode, they receive in-game tips from Aku Aku or Uka Uka respectively.
 
[[Velo's Citadel]] is the central area of the hub world, and is where the racer can access each of the five worlds through gate-like portals. Most gates are initially locked, so the player's racer must complete the races of one world to unlock the next world. When inside a world, the racer can access a track by driving onto its [[Warp Pad]]. By winning a race, the racer receives a Trophy. Once the racer has obtained all three Trophies in a world, they can race against that world's champion in a boss race. If the racer wins in a boss race, the world's champion relinquishes their [[World Key]], allowing the racer to access the additional modes of that world and also unlock the next world. The player can check their progress and review their hints through a technological assistant named "Sparky", which carries the functions of a regular pause menu.


In Relic Race, the player's racer must race through a track alone and complete three laps in the fastest time possible. To aid the racer, [[Time Crate]]s are spread throughout the track. When the racer drives through a Time Crate, the clock freezes for whatever number of seconds are indicated on the Crate. If all of the Time Crates on a track have been destroyed, the final time is reduced by ten seconds. The racer wins a Relic if they beat the time indicated on the screen.
In Relic Race, the player's racer must race through a track alone and complete three laps in the fastest time possible. To aid the racer, [[Time Crate]]s are spread throughout the track. When the racer drives through a Time Crate, the clock freezes for whatever number of seconds are indicated on the Crate. If all of the Time Crates on a track have been destroyed, the final time is reduced by ten seconds. The racer wins a Relic if they beat the time indicated on the screen.
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*'''Quick Race''': As the name suggests, the player can choose their character and a single track to race opponents on. There are options to adjust the CPU racer's skill level and the number of laps.
*'''Quick Race''': As the name suggests, the player can choose their character and a single track to race opponents on. There are options to adjust the CPU racer's skill level and the number of laps.
*'''Team Race''': The player's racer teams up with a computer-controlled partner in a race, which means that both cooperate to try and win the race. When the racer and the partner are in close proximity of each other, the [[Team Meter]] rises. When the Team Meter is full, the player's racer can activate the [[Team Frenzy]], in which the two racers can temporarily use unlimited weapons and power-ups. Races won by a teammate count as a victory for the entire team.
*'''Team Race''': The player's racer teams up with a computer-controlled partner in a race, which means that both cooperate to try and win the race. When the racer and the partner are in close proximity of each other, the [[Team Meter]] rises. When the Team Meter is full, the player's racer can activate the [[Team Frenzy]], in which the two racers can temporarily use unlimited weapons and power-ups.
*'''Cup Tournament''': The player's racer competes against other racers on three different tracks. At the end of a track, the racer in first place gets nine points, the second place racer is awarded six points, third place gets three points and fourth place gets one point; the rest get no points. When all three tracks are completed, the racer with the most points wins. This is the only racing mode that allows both single player and multiplayer, let alone the latter.
*'''Cup Tournament''': The player's racer competes against other racers on three different tracks. At the end of a track, the racer in first place gets nine points, the second place racer is awarded six points, third place gets three points and fourth place gets one point; the rest get no points. When all three tracks are completed, the racer with the most points wins. This is the only racing mode that allows both single player and multiplayer, let alone the latter.
*'''Race Time Trial''': The player's racer can race on any of the tracks, and the goal is to complete it in the fastest possible time. There are no other racers to hinder the player, but no item-bearing crates are present to aid the player. When the three-lap race is finished, the player can save a ghost, which is a replay of that race except their racer is in the form of a ghost. The next time that track is accessed in this mode, the player can load the ghost, allowing their racer or others to compete with the ghost in a race. If the racer finishes a track after beating a certain amount of time, N. Tropy's ghost is unlocked for that track. If N. Tropy's ghost is beaten, Velo's ghost is unlocked for that same track, and he always has a lower completion time than N. Tropy.
*'''Race Time Trial''': The player's racer can race on any of the tracks, and the goal is to complete it in the fastest possible time. There are no other racers to hinder the player, but no item-bearing crates are present to aid the player. When the three-lap race is finished, the player can save a ghost, which is a replay of that race except their racer is in the form of a ghost. The next time that track is accessed in this mode, the player can load the ghost, allowing their racer or others to compete with the ghost in a race. If the racer finishes each of the tracks in a set time, their racer can compete against the ghosts of the bosses.
*'''Lap Time Trial''': Similar to Race Time Trial except that the racer has to get the best time for a single lap around a selected track. When the racer finishes a lap, their ghost appears. Whenever a better time on the lap is accomplished, the old ghost is replaced by the faster one.
*'''Lap Time Trial''': Similar to Race Time Trial except that the racer has to get the best time for a single lap around a selected track. When the racer finishes a lap, their ghost appears. Whenever a better time on the lap is accomplished, the old ghost is replaced by the faster one.


====Multiplayer====
====Multiplayer====
*'''Single Race''': The multiplayer equivalent of both Quick Race and Team Race, where players can adjust enabled weapons, toggle computer racers, and set teams. This mode can be played by two to four players.
There are five battle modes in Multiplayer, and all of them support 2-4 players. In each of these modes, racers compete in battle arenas, where they can collect weapons and attack opponents.
There are five battle modes in Multiplayer, and all of them support 2-4 players. In each of these modes, racers compete in battle arenas, where they can collect weapons and attack opponents.


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====Extras====
====Extras====
The Extras sub-menu consists of three options:
The Extras sub-menu consists of an Arena Editor, cutscenes, and the game's credits.
{{stub|section=yes}}


*'''[[Arena Editor]]:''' A mode in which the player can edit the placement of objects in Battle Arenas in multiplayer mode.
==Playable characters==
*'''Cutscenes:''' Here, the player can rewatch the game's full-motion video cinematics that they have already viewed in Adventure mode. Cutscenes are split into two categories, Team Bandicoot and Team Cortex, each involving the respective team in Adventure mode.
===Team Bandicoot===
*'''Credits:''' The player can view the game's credits.
*[[Crash Bandicoot]] is the series' main protagonist. He has a medium leveled kart, making it a good all-rounder. Crash is available from the start.
*[[Coco Bandicoot]] is the brightest of the bandicoots and even created the team's karts. Her kart is best for beginners; although it's slow, it is good for tight corners. Coco is available from the start.
*[[Crunch Bandicoot]] was created by Cortex in ''[[Crash Bandicoot: The Wrath of Cortex]]'' to destroy Crash, but he had a change of heart and joined the bandicoots. His kart has low steering, but its speed is excellent. Crunch is available from the start.
*[[Fake Crash]] is a goofy bandicoot who resembles Crash and has similar kart stats. He can be unlocked by performing 50 boosts with Team Cortex in any track within Adventure Mode. He is not playable in Adventure Mode.


Two more options are included in the Nintendo GameCube version, both involving the connectivity to a Game Boy Advance unit via a Nintendo GameCube – Game Boy Advance Link Cable:
===Team Cortex===
*[[Doctor Neo Cortex]] is a mad scientist that is always plotting some way to defeat Crash and friends but never prevails. Like Crash, his kart is an all-rounder. Cortex is available from the start.
*[[Doctor N. Gin]] was once a well-respected individual in the defense industry, but one of his missile projects went haywire and hit him in the head. It remains there, unexploded; however, it does flare up occasionally, and he is sometimes effeminate. His kart is like Coco's and is easy to use because of its excellent turning. N. Gin is available from the start.
*[[Tiny Tiger]] is a {{wp|Thylacine}} that was evolved by the [[Evolvo-Ray]] and serves Cortex. Like Crunch, his kart is fast but has loose steering. Tiny is available from the start.
*[[Doctor Nefarious Tropy]] is a master of time and space, as well as the creator of the Time Twister. His kart has high speed. N. Tropy can be unlocked by defeating all his ghosts in Time Trial. He is not playable in Adventure Mode.


*'''''[[Crash Party USA|Crash Party]]''''': This allows the player to play ''Crash Party USA'', a simple rhythm-based game, on a Game Boy Advance, similar to how ''[[Crash Bandicoot: The Wrath of Cortex]]''{{'}}s Nintendo GameCube version has an exclusive minigame, ''[[Crash Bandicoot Blast]]'', which can also be played via the Link Cable.
===Team Oxide===
*'''GBA Link''': This option allows the player to unlock [[Hyper Spaceway]], [[Terra Drome]], and nearly every playable character except N. Tropy and Velo for the Nintendo GameCube version, regardless of the player's in-game progress. For the Game Boy Advance version, connection via the Nintendo GameCube – Game Boy Advance Link Cable is an alternate way to unlock N. Tropy and Nitrus Oxide.
*[[Nitros Oxide|Nitrous Oxide]] had once attempted to turn the Earth into a concrete parking lot and make the inhabitants of Earth his slaves, but Crash beat him in a race and thwarted his plan. He has a moderate kart to race with, which is good on tracks that have a combination of both turning and straight roads. Nitrous Oxide is available from the start.
*[[Zem]] is one of Oxide's alien henchman. Just like Crunch and Tiny, Zem has high speed, but poor acceleration. Zem is unlocked by winning a Green Gem.
*[[Zam]] is another one of Oxide's cronies and acts like a dog. He has a great kart for beginners. Zam can be unlocked by winning a Purple Gem.
*[[Emperor Velo XXVII]], or Velo, has the fastest stats of every character. He can be unlocked by achieving 100% in Adventure with both teams. As a playable character, Emperor Velo XXVII is shown in his regular form, as seen in the final cutscene.


==Listings==
===Team Trance===
===Playable characters===
*[[N. Trance]] is a master of hypnotism and brainwashed Polar, Dingodile, and Pura to be on his team. His kart has balanced stats. N. Trance is available from the start.
{|class="wikitable"
*[[Polar]] is Crash's pet polar bear whom he rode in ''[[Crash Bandicoot 2: Cortex Strikes Back]]''. Though his acceleration is poor, his turning gives him a high advantage. Polar can be unlocked by winning a Blue Gem Cup.
!Name
*[[Dingodile]] is a mutated hybrid of a dingo and a crocodile who enjoys reading Shakespeare and playing croquet. His kart stats are shared with Tiny Tiger. Dingodile can be unlocked by winning the [[Gem|Red Gem]].
!Stats
*[[Pura]] is Coco's pet, adopted after she used him as transport in ''[[Crash Bandicoot: Warped]]''. He plays just like Polar does. Pura can be unlocked by performing 50 boosts in any track within Adventure Mode with Team Bandicoot.
!Description
|-
|colspan=3 style="text-align:center;background-color:#FFFF99"|'''Team Bandicoot'''
|-
|style="text-align:center"|[[File:Crash CNK icon.png]]<br>[[Crash Bandicoot]]
|style="white-space:nowrap"|{{color|Speed: 4/7|red}}<br>{{color|Acceleration: 5/7|#269D26}}<br>{{color|Turn: 3/7|blue}}
|He is the series' main protagonist. Crash's stats are average, making him an all-rounder.
|-
|style="text-align:center"|[[File:Coco CNK icon.png]]<br>[[Coco Bandicoot]]
|{{color|Speed: 2/7|red}}<br>{{color|Acceleration: 4/7|#269D26}}<br>{{color|Turn: 6/7|blue}}
|Crash's intelligent younger sister and the designer of Team Bandicoot's karts. Although her kart has low speed, Coco has good turning.
|-
|style="text-align:center"|[[File:Crunch CNK icon.png]]<br>[[Crunch Bandicoot]]
|{{color|Speed: 6/7|red}}<br>{{color|Acceleration: 4/7|#269D26}}<br>{{color|Turn: 2/7|blue}}
|Crunch was created by Cortex in ''[[Crash Bandicoot: The Wrath of Cortex]]'' to destroy Crash, but he had a change of heart and joined the bandicoots. Crunch has low steering, but his speed is excellent.
|-
|style="text-align:center"|[[File:Fake Crash CNK icon.png]]<br>[[Fake Crash]]{{footnote|main|*}}
|{{color|Speed: 2/7|red}}<br>{{color|Acceleration: 2/7|#269D26}}<br>{{color|Turn: 2/7|blue}}
|A goofy, low quality duplicate of Crash who has low stats. He is unlocked by performing 50 boosts with Team Cortex in any track within Adventure Mode. Fake Crash is not playable in Adventure mode.
|-
|colspan=3 style="text-align:center;background-color:#FFFF99"|'''Team Cortex'''
|-
|style="text-align:center"|[[File:Doctor Neo Cortex CNK icon.png]]<br>[[Doctor Neo Cortex]]
|{{color|Speed: 4/7|red}}<br>{{color|Acceleration: 5/7|#269D26}}<br>{{color|Turn: 3/7|blue}}
|A mad scientist who constantly plots to defeat Crash and friends but always prevails. Cortex has the same stats as Crash.
|-
|style="text-align:center"|[[File:Doctor N Gin CNK icon.png]]<br>[[Doctor N. Gin]]
|{{color|Speed: 2/7|red}}<br>{{color|Acceleration: 4/7|#269D26}}<br>{{color|Turn: 6/7|blue}}
|N. Gin was once a well-respected individual in the defense industry, but one of his missile projects went haywire and hit him in the head where it remains. N. Gin's stats are the same as Coco's.
|-
|style="text-align:center"|[[File:Tiny Tiger CNK icon.png]]<br>[[Tiny Tiger]]
|{{color|Speed: 6/7|red}}<br>{{color|Acceleration: 4/7|#269D26}}<br>{{color|Turn: 2/7|blue}}
|A {{wp|Thylacine}} who was evolved by Cortex's [[Evolvo-Ray]]. Tiny's stats are the same as Crunch's.
|-
|style="text-align:center"|[[File:Dr Nefarious Tropy CNK icon.png]]<br>[[Doctor Nefarious Tropy]]{{footnote|main|*}}
|{{color|Speed: 6/7|red}}<br>{{color|Acceleration: 6/7|#269D26}}<br>{{color|Turn: 4/7|blue}}
|N. Trophy is a master of time and space and the creator of the [[Time Twister]]. His kart has high speed. N. Tropy can be unlocked by winning every race against his ghosts in Time Trial. He is not playable in Adventure Mode.
|-
|colspan=3 style="text-align:center;background-color:#FFFF99"|'''Team Oxide'''
|-
|style="text-align:center"|[[File:Nitrous Oxide CNK icon.png]]<br>[[Nitrous Oxide]]
|{{color|Speed: 4/7|red}}<br>{{color|Acceleration: 4/7|#269D26}}<br>{{color|Turn: 4/7|blue}}
|In ''Crash Team Racing'', he attempted to turn the Earth into a concrete parking lot, but was thwarted by Crash and his friends. All of Nitrous Oxide's stats are average.
|-
|style="text-align:center"|[[File:Zem CNK icon.png]]<br>[[Zem]]{{footnote|main|*}}
|{{color|Speed: 7/7|red}}<br>{{color|Acceleration: 2/7|#269D26}}<br>{{color|Turn: 4/7|blue}}
|Zem is one of Oxide's alien henchmen. He has maximum speed but low acceleration. Zem is unlocked by winning the [[Colored Gem|Green Gem]] in Adventure mode.
|-
|style="text-align:center"|[[File:Zam CNK icon.png]]<br>[[Zam]]{{footnote|main|*}}
|{{color|Speed: 2/7|red}}<br>{{color|Acceleration: 4/7|#269D26}}<br>{{color|Turn: 7/7|blue}}
|Zam is another one of Oxide's alien henchmen, and has the behaviors of a dog. Zam has low speed while having maximum turning. Zam is unlocked by winning the [[Purple Gem]] in Adventure mode.
|-
|style="text-align:center"|[[File:Velo CNK icon.png]]<br>[[Velo]]{{footnote|main|*}}
|{{color|Speed: 7/7|red}}<br>{{color|Acceleration: 7/7|#269D26}}<br>{{color|Turn: 4/7|blue}}
|As a playable character, Velo is seen in his regular form. He has maximum speed and acceleration, making him the fastest racer. He can be unlocked by clearing Adventure mode as both Team Bandicoot and Team Cortex.
|-
|colspan=3 style="text-align:center;background-color:#FFFF99"|'''Team Trance'''
|-
|style="text-align:center"|[[File:N Trance CNK icon.png]]<br>[[N. Trance]]
|{{color|Speed: 4/7|red}}<br>{{color|Acceleration: 4/7|#269D26}}<br>{{color|Turn: 4/7|blue}}
|A master of hypnotism, N. Trance brainwashed Polar, Dingodile, and Pura to be on his team. He has average stats.
|-
|style="text-align:center"|[[File:Polar CNK icon.png]]<br>[[Polar]]{{footnote|main|*}}
|{{color|Speed: 2/7|red}}<br>{{color|Acceleration: 4/7|#269D26}}<br>{{color|Turn: 7/7|blue}}
|Polar is Crash's pet polar bear, who made his first appearance in ''[[Crash Bandicoot 2: Cortex Strikes Back]]''. He has low speed, average acceleration, and maximum turning. Polar can be unlocked by obtaining the Blue Gem.
|-
|style="text-align:center"|[[File:Dingodile CNK icon.png]]<br>[[Dingodile]]{{footnote|main|*}}
|{{color|Speed: 7/7|red}}<br>{{color|Acceleration: 4/7|#269D26}}<br>{{color|Turn: 2/7|blue}}
|A mutated hybrid of a dingo and a crocodile who enjoys reading Shakespeare and playing croquet. Dingodile's kart has the same stats as Tiny Tiger's. Dingodile can be unlocked by obtaining the Red Gem.
|-
|style="text-align:center"|[[File:Pura CNK icon.png]]<br>[[Pura]]{{footnote|main|*}}
|{{color|Speed: 2/7|red}}<br>{{color|Acceleration: 4/7|#269D26}}<br>{{color|Turn: 7/7|blue}}
|Pura is Coco's pet, and he first appeared in ''[[Crash Bandicoot: Warped]]''. Pura's stats are the same as Polar's. He can be unlocked by performing 50 boosts in any track of Adventure Mode with Team Bandicoot.  
|}
{{footnote|note|*|Unlockable character}}


===Bosses===
===Bosses===
{|class="wikitable"
*[[Krunk]] is a blue chubby gorilla that accuses Earth of copying his identical planet known as Terra. Krunk has a perfect kart.
!Name
*[[Nash]] is a cybernetic shark that never stops moving and thus never sleeps. Just like the other racers in Team Champion, virtually nothing is wrong with Nash's kart.
!Description
*[[Norm]] is an elf mime that has the ability of splitting himself into his regular self and a fat, talkative version of him. Norm shares identical stats with Spyro. He has no voice actor.
|-
*[[Big Norm]], unlike Norm, has the ability to talk and loves racing but has good sportsmanship as shown by his communication after he is defeated.
|style="text-align:center"|[[File:Krunk CNK icon.png]]<br>[[Krunk]]
*[[Geary]] is a brownish robot that seems to be programmed to race and clean in the console version. As Geary said, he achieves perfect speed for being a robot.
|A blue chubby gorilla that accuses Earth of copying his identical planet known as Terra. He is raced at the track Jungle Boogie.
 
|-
==Race tracks==
|style="text-align:center"|[[File:Nash CNK icon.png]]<br>[[Nash]]
===[[Terra]]===
|A restless cybernetic shark who never stops moving. He is the champion of Barin, and is raced at Deep Sea Driving.
The world has a jungle theme.
|-
 
|style="text-align:center"|[[File:Norm CNK icon.png]] [[File:Big Norm CNK icon.png]]<br>[[Norm]] and Big Norm
*[[Inferno Island]]
|Norm is an elf mime that has the ability of splitting himself into his regular self and a fat, talkative version of him named Big Norm. They are raced at the Out of Time track.
*[[Jungle Boogie]]
|-
*[[Tiny Temple]]
|style="text-align:center"|[[File:Geary CNK icon.png]]<br>[[Geary]]
*Arena: [[Temple Turmoil]]
|A brownish robot who appears to be programmed to race and perform cleaning duties. He is raced at Android Alley.
*Boss: Krunk (raced in Jungle Boogie)
|-
 
|style="text-align:center"|[[File:Velo CNK robot icon.png]] [[File:Velo CNK icon.png]]<br>[[Velo]]
===[[Barin]]===
|The final boss of Adventure mode, Velo is raced twice, first in his emperor form and later in his true form. Both races take place at Hyper Spaceway.
The world has an underwater and winter theme.
|}
 
*[[Meteor Gorge]]
*[[Barin Ruins]]
*[[Deep Sea Driving]]
*Arena: [[Frozen Frenzy]]
*Boss: Nash (Raced in Deep Sea Driving)
 
===[[Fenomena]]===
The world has a desert theme.
 
*[[Out of Time]]
*[[Clockwork Wumpa]]
*[[Thunder Struck]]
*Arena: [[Desert Storm]]
*Boss: Norm (raced in Out of Time)
 
===[[Teknee]]===
The world has a futuristic theme.
 
*[[Assembly Lane]]
*[[Android Alley]]
*[[Electron Avenue]]
*Arena: [[Magnetic Mayhem]]
*Boss: Geary (raced in Android Alley)
 
===[[Velo's Citadel]]===
The hub world, themed after outer space.
 
*[[Hyper Spaceway]]
*Arena: [[Terra Drome]]
*Boss: Velo (robot form) (raced in Hyper Spaceway)
 
===[[Velo's Vault]]===
A place within Velo's Citadel.
 
*Hyper Spaceway (rematch against Velo in his regular form)
*Red Gem Cup
*Green Gem Cup
*Blue Gem Cup
*Purple Gem Cup


===Race tracks===
{|class="wikitable"
!Icon
!Name
!Relic times
!Ghost times
|-
|colspan=4 style="text-align:center;background-color:#FFFF99"|'''[[Terra]]'''
|-
|[[File:CNK Inferno Island icon.png|64px]]
|[[Inferno Island]]
|'''Sapphire:''' 01:30:00<br>'''Gold:''' 01:15:00<br>'''Platinum:''' 00:55:00
|[[File:Dr Nefarious Tropy CNK icon.png]] 1:51:59<br>[[File:Velo CNK icon.png]] 1:38:44
|-
|[[File:CNK Jungle Boogie icon.png|64px]]
|[[Jungle Boogie]]
|'''Sapphire:''' 01:35:00<br>'''Gold:''' 01:18:00<br>'''Platinum:''' 00:55:00
|[[File:Dr Nefarious Tropy CNK icon.png]] 1:56:91<br>[[File:Velo CNK icon.png]] 1:35:00
|-
|[[File:CNK Tiny Temple icon.png|64px]]
|[[Tiny Temple]]
|'''Sapphire:''' 02:05:00<br>'''Gold:''' 02:00:00<br>'''Platinum:''' 01:40:00
|[[File:Dr Nefarious Tropy CNK icon.png]] 2:39:67<br>[[File:Velo CNK icon.png]] 2:24:62
|-
|[[File:CNK Temple Turmoil icon.png|64px]]
|Arena: [[Temple Turmoil]]
|N/A
|N/A
|-
|colspan=4 style="text-align:center;background-color:#FFFF99"|'''[[Barin]]'''
|-
|[[File:CNK Meteor Gorge icon.png|64px]]
|[[Meteor Gorge]]
|'''Sapphire:''' 02:00:00<br>'''Gold:''' 01:53:00<br>'''Platinum:''' 01:25:00
|[[File:Dr Nefarious Tropy CNK icon.png]] 2:10:17<br>[[File:Velo CNK icon.png]] 1:51:94
|-
|[[File:CNK Barin Ruins icon.png|64px]]
|[[Barin Ruins]]
|'''Sapphire:''' 02:10:00<br>'''Gold:''' 01:58:00<br>'''Platinum:''' 01:45:00
|[[File:Dr Nefarious Tropy CNK icon.png]] 2:35:55<br>[[File:Velo CNK icon.png]] 2:08:71
|-
|[[File:CNK Deep Sea Driving icon.png|64px]]
|[[Deep Sea Driving]]
|'''Sapphire:''' 02:20:00<br>'''Gold:''' 02:05:00<br>'''Platinum:''' 01:50:00
|[[File:Dr Nefarious Tropy CNK icon.png]] 2:59:31<br>[[File:Velo CNK icon.png]] 2:39:46
|-
|[[File:CNK Frozen Frenzy icon.png|64px]]
|Arena: [[Frozen Frenzy]]
|N/A
|N/A
|-
|colspan=4 style="text-align:center;background-color:#FFFF99"|'''[[Fenomena]]'''
|-
|[[File:CNK Out of Time icon.png|64px]]
|[[Out of Time]]
|'''Sapphire:''' 02:35:00<br>'''Gold:''' 02:15:00<br>'''Platinum:''' 01:55:00
|[[File:Dr Nefarious Tropy CNK icon.png]] 3:04:22<br>[[File:Velo CNK icon.png]] 2:35:19
|-
|[[File:CNK Clockwork Wumpa icon.png|64px]]
|[[Clockwork Wumpa]]
|'''Sapphire:''' 02:30:00<br>'''Gold:''' 02:15:00<br>'''Platinum:''' 02:00:00
|[[File:Dr Nefarious Tropy CNK icon.png]] 2:59:11<br>[[File:Velo CNK icon.png]] 2:37:15
|-
|[[File:CNK Thunder Struck icon.png|64px]]
|[[Thunder Struck]]
|'''Sapphire:''' 03:00:00<br>'''Gold:''' 02:38:00<br>'''Platinum:''' 02:15:00
|[[File:Dr Nefarious Tropy CNK icon.png]] 3:34:49<br>[[File:Velo CNK icon.png]] 3:21:05
|-
|[[File:CNK Desert Storm icon.png|64px]]
|Arena: [[Desert Storm]]
|N/A
|N/A
|-
|colspan=4 style="text-align:center;background-color:#FFFF99"|'''[[Teknee]]'''
|-
|[[File:CNK Assembly Lane icon.png|64px]]
|[[Assembly Lane]]
|'''Sapphire:''' 02:35:00<br>'''Gold:''' 02:10:00<br>'''Platinum:''' 01:45:00
|[[File:Dr Nefarious Tropy CNK icon.png]] 2:58:34<br>[[File:Velo CNK icon.png]] 2:32:76
|-
|[[File:CNK Android Alley icon.png|64px]]
|[[Android Alley]]
|'''Sapphire:''' 02:35:00<br>'''Gold:''' 02:23:00<br>'''Platinum:''' 02:10:00
|[[File:Dr Nefarious Tropy CNK icon.png]] 3:32:47<br>[[File:Velo CNK icon.png]] 3:05:71
|-
|[[File:CNK Electron Avenue icon.png|64px]]
|[[Electron Avenue]]
|'''Sapphire:''' 03:15:00<br>'''Gold:''' 03:03:00<br>'''Platinum:''' 02:50:00
|[[File:Dr Nefarious Tropy CNK icon.png]] 4:14:22<br>[[File:Velo CNK icon.png]] 3:55:52
|-
|[[File:CNK Magnetic Mayhem icon.png|64px]]
|Arena: [[Magnetic Mayhem]]
|N/A
|N/A
|-
|colspan=4 style="text-align:center;background-color:#FFFF99"|'''[[Velo's Citadel]]'''
|-
|[[File:CNK Hyper Spaceway icon.png|64px]]
|[[Hyper Spaceway]]
|N/A
|[[File:Dr Nefarious Tropy CNK icon.png]] 4:58:93<br>[[File:Velo CNK icon.png]] 4:29:41
|-
|[[File:CNK Terra Drome icon.png|64px]]
|Arena: [[Terra Drome]]
|N/A
|N/A
|}


===Crates===
==Crates==
Five distinct types of [[crate]]s are scattered throughout the tracks and arenas.
Five distinct types of [[crate]]s are scattered throughout the tracks and arenas.


Line 302: Line 159:
*[[Time Crate]]s stop the timer for a few seconds, depending on which number is on the Time Crate. These crates only appear in Time Trial races and the Adventure mode's Relic Races.
*[[Time Crate]]s stop the timer for a few seconds, depending on which number is on the Time Crate. These crates only appear in Time Trial races and the Adventure mode's Relic Races.


===Power-ups===
==Power-ups==
If the player's racer has collected 10 Wumpa Fruits, any power-ups they collect become "juiced,"<ref>''Crash Nitro Kart'' instruction booklet, page 12.</ref> a term referring to an upgraded weapon.
If the player's racer has collected 10 Wumpa Fruits, their power-ups are "juiced"<ref>''Crash Nitro Kart'' instruction booklet, page 12.</ref>, which is a term that refers to an upgraded weapon.


{|class="wikitable"
*[[Bowling Bomb]]
!Name
*[[Homing Missile]]
!Description
*[[Ice Mine]]
|-
*[[Invincibility Mask]]
|style="text-align:center"|[[File:CNK Bowling Bomb icon.png]]<br>[[Bowling Bomb]]
*[[Invisibility]]
|A bomb that functions as a bowling ball. When used, a Bowling Bomb rolls in a straight line until hitting an object or another kart. It can also roll from behind to block incoming Homing Missiles. The player can detonate the Bowling Bomb earlier if they press the item button. Any kart caught within the blast radius spins out temporarily. A juiced Bowling Bomb functions the same except it moves faster and has a larger blast radius.
*[[N. Tropy Clock]]
|-
*[[Power Shield]]
|style="text-align:center"|[[File:CNK Homing Missiles icon.png]]<br>[[Homing Missile]]s
*[[Red Eye Missile]]
|When used, a Homing Missile targets the nearest opponent and knocks them over upon contact. Items such as Power Shields can block Homing Missiles. A juiced Homing Missile moves faster and provides better aim.
*[[Static Orb]]
|-
*[[Super Engine]]
|style="text-align:center"|[[File:CNK Ice Mine icon.png]] [[File:CNK Ice Mine juiced icon.png]]<br>[[Ice Mine]]
*[[TNT Crate]]
|When a racer drives into an Ice Mine, they are temporarily encased within a large block of ice. The racer keeps moving in a set direction, although when the ice block thaws, they spin out. By default, an Ice Mine is dropped from behind, although the racer can also throw it in front of them. A juiced Ice Mine is purple, which causes a racer to be stuck in an ice block for a longer period of time, and it also gives their kart less traction.
*[[Tornado Top]]
|-
*[[Turbo Boost]]
|style="text-align:center;white-space:nowrap"|[[File:CNK Invincibility Mask (Aku Aku) icon.png]] [[File:CNK Invincibility Mask (Uka Uka) icon.png]] [[File:CNK Invincibility Mask (Velo) icon.png]]<br>[[Invincibility Mask]]
|If an Invincibility Mask is used, their team's mask circles around them, protecting them from all weapons and hazards. Team Bandicoot uses [[Aku Aku]] for a mask, Team Cortex uses [[Uka Uka]] for their mask, and both Team Trance and Team Oxide use a [[Velo mask]]. If a racer crashes into one using an Invincibility Mask, their kart spins out. A juiced Invincibility Mask protects its user for a longer period of time.
|-
|style="text-align:center"|[[File:CNK Invisibility icon.png]]<br>[[Invisibility]]
|Exclusive to battle mode, Invisibility has a self-explanatory purpose of turning its user invisible for a short period of time. A juiced Invisibility item makes its user invisible for longer.
|-
|style="text-align:center"|[[File:CNK N Tropy Clock icon.png]]<br>[[N. Tropy Clock]]
|When used, the N. Tropy Clock slows every other racer for a short period of time, therefore giving the user more time to bypass them. A juiced N. Tropy Clock slows all other racers for a longer period of time. This item is not available in battle mode.
|-
|style="text-align:center"|[[File:CNK Power Shield icon.png]] [[File:CNK Power Shield juiced icon.png]]<br>[[Power Shield]]
|This power-up puts its user into a green bubble, which protects them from getting hit by one weapon or hazard. Additionally, if the Power Shield hits another racer, their kart spins out. After taking a hit or crashing into another racer, the Power Shield disappears; this also occurs after a certain period of time. A juiced Power Shield puts its user into a blue bubble, which functions the same but does not have a time limit.
|-
|style="text-align:center"|[[File:CNK Red Eye Missile icon.png]]<br>[[Red Eye Missile]]
|Exclusive to battle mode, the Red Eye Missile works similar to a Homing Missile except the user can control its movement. If the player's racer uses one, pressing the item button again allows the player to take control of the Red Eye Missile. A video camera allows them to see where the Red Eye Missile is headed. The item's user cannot move around while using the Red Eye Missile. Any character caught within the Red Eye Missile's blast radius takes damage. A juiced Red Eye Missile creates a bigger explosion, and is easier to steer.
|-
|style="text-align:center"|[[File:CNK Static Orb icon.png]] [[File:CNK Static Orb juiced icon.png]]<br>[[Static Orb]]
|A spiky, electrical sphere that can be dropped behind, like an Ice Mine. If a racer drives into a Static Orb, their kart slows down, and their power-up is changed to a different one. A juiced Static Orb draws itself to a kart that drives by it, and it slows the racer further, even reversing their controls.
|-
|style="text-align:center"|[[File:CNK Super Engine icon.png]]<br>[[Super Engine]]
|Exclusive to battle mode, the Super Engine grants a turbo boost to its user for as long as they are accelerating. It wears out after a few seconds. A juiced Super Engine is in effect for a longer period of time.
|-
|style="text-align:center"|[[File:CNK TNT Crate icon.png]] [[File:CNK Nitro Crate icon.png]]<br>[[TNT Crate]] ([[Nitro Crate]])
|If a racer drives into a TNT Crate, it attaches to their kart and explodes after a few seconds. A juiced TNT Crate turns it into a Nitro Crate, which immediately explodes when a racer drives into one.
|-
|style="text-align:center"|[[File:CNK Tornado Top icon.png]]<br>[[Tornado Top]]
|This item unleashes a small tornado that homes in on the racer in first place. When the racer in first place is hit, they and any other racers caught within, are spun upward, slowing them for a few seconds. A juiced Tornado Top creates a faster tornado. This item is not available in battle mode.
|-
|style="text-align:center"|[[File:CNK Turbo Boost icon.png]]<br>[[Turbo Boost]]
|Grants a speed boost to the user. A juiced Turbo Boost provides a longer boost.
|}


==Staff==
==Staff==
Line 367: Line 194:


==Gallery==
==Gallery==
{{main-gallery}}
<gallery>
<gallery>
Crash Nitro Kart logo.png|Logo
Crash Nitro Kart GameCube cover.jpg|Nintendo GameCube cover
Crash Nitro Kart GameCube cover.jpg|Nintendo GameCube cover
Crash Nitro Kart Xbox cover.jpg|Xbox cover
Crash Nitro Kart Xbox cover.jpg|Xbox cover
Crash CNK art.png|[[Crash Bandicoot]]
</gallery>
</gallery>


==Nomenclature==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=クラッシュ・バンディクー 爆走!ニトロカート
|Jap=クラッシュ・バンディクー 爆走!ニトロカート
Line 389: Line 213:
<references/>
<references/>
{{Crash Bandicoot franchise}}
{{Crash Bandicoot franchise}}
{{Nitro Kart info}}
[[Category:Games]]
[[Category:Games]]
[[Category:Multiplayer games]]
[[Category:Racing games]]
[[Category:Racing games]]
[[Category:Home console games]]
[[Category:PlayStation 2 games]]
[[Category:Sixth generation console games]]
[[Category:Nintendo GameCube games]]
[[Category:Crash Nitro Kart|*]]
[[Category:Xbox games]]

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