There are currently 39 stubs. You can help us by expanding these articles!
Editing Crash Nitro Kart
From the Crash Bandicoot Wiki, the Crash Bandicoot encyclopedia
Jump to navigationJump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{more images}} | ||
{{Game infobox | {{Game infobox | ||
|image = [[File:Crash Nitro Kart PS2 cover.jpg|250px]]<br>PlayStation 2 cover | |image = [[File:Crash Nitro Kart PS2 cover.jpg|250px]]<br>PlayStation 2 cover | ||
|developer = [[Vicarious Visions]] | |developer = [[Vicarious Visions]] | ||
|publisher = [[Universal Interactive]] | |publisher = [[Universal Interactive]] | ||
|released = {{released|USA|November 11, 2003 | |released = {{released|USA|November 11, 2003|Europe|November 28, 2003|Australia|December 3, 2003|Japan|July 8, 2004}} | ||
|genre = Racing | |genre = Racing | ||
|ratings = {{ratings|esrb=e}} | |ratings = {{ratings|esrb=e}} | ||
Line 13: | Line 12: | ||
|input = Game controller | |input = Game controller | ||
}} | }} | ||
{{about|the main | {{Wikipedia}} | ||
'''''Crash Nitro Kart''''' is a racing game for the [[PlayStation 2]], [[Nintendo GameCube]] and [[Xbox]]. The game was developed by [[Vicarious Visions]] and published by [[Universal Interactive]] in 2003. ''Crash Nitro Kart'' is an indirect follow up to ''[[Crash Team Racing]]''. In 2007, | {{about|the console and main release of Crash Nitro Kart|the handheld counterpart for [[Game Boy Advance]] and [[N-Gage]]|[[Crash Nitro Kart (handheld)]]}} | ||
'''''Crash Nitro Kart''''' is a racing game for the [[PlayStation 2]], [[Nintendo GameCube]] and [[Xbox]]. The game was developed by [[Vicarious Visions]] and published by [[Universal Interactive]] in 2003. ''Crash Nitro Kart'' is an indirect follow up to ''[[Crash Team Racing]]''. In 2007, PlayStation 2 version was re-released as part of the three-disc ''[[Crash Bandicoot Action Pack]]'' compilation (alongside ''[[Crash Twinsanity]]'' and ''[[Crash Tag Team Racing]]''). The game has a story, which is explored in Adventure mode. | |||
''Crash Nitro Kart'' was the last ''[[Crash Bandicoot (franchise)|Crash Bandicoot]]'' game released under the Universal Interactive label, which parent company [[Vivendi Universal|Vivendi]] would scrap after the game's release, in favor of their new company, Vivendi Universal Games. It is the first ''Crash Bandicoot'' game to have full-motion video cutscenes. Content from ''Crash Nitro Kart'' would later be used for ''[[Crash Team Racing Nitro-Fueled]]''. | |||
==Story== | ==Story== | ||
[[File:CNK Velo introduction.png|thumb | [[File:CNK Velo introduction.png|thumb|Velo introduces himself to both teams, whom he forces to race in the Galactic Circuit.]] | ||
[[Crash Bandicoot|Crash]], [[Coco Bandicoot|Coco]] and [[Crunch Bandicoot]] are at home relaxing while their nemesis, [[Doctor Neo Cortex]], ponders his next course of action to defeat the [[Bandicoot]]s and achieve world domination. Suddenly, both groups are abducted by a mysterious white light that takes them to a large colosseum somewhere in another galaxy. The galaxy is ruled by [[Emperor Velo XXVII]], who plans on having the teams race in the [[Galactic Circuit]] for the entertainment of his subjects. He promises the Earthlings that winning the races will win their freedom, but threatens them with the destruction of Earth if they refuse to race. | [[Crash Bandicoot|Crash]], [[Coco Bandicoot|Coco]] and [[Crunch Bandicoot]] are at home relaxing while their nemesis, [[Doctor Neo Cortex]], ponders his next course of action to defeat the [[Bandicoot]]s and achieve world domination. Suddenly, both groups are abducted by a mysterious white light that takes them to a large colosseum somewhere in another galaxy. The galaxy is ruled by [[Emperor Velo XXVII]], who plans on having the teams race in the [[Galactic Circuit]] for the entertainment of his subjects. He promises the Earthlings that winning the races will win their freedom, but threatens them with the destruction of Earth if they refuse to race. | ||
Line 29: | Line 27: | ||
==Gameplay== | ==Gameplay== | ||
[[File:Barin Ruins CNK screenshot.png|thumb | [[File:Barin Ruins CNK screenshot.png|thumb|Crash racing on the track, Barin Ruins.]] | ||
''Crash Nitro Kart'' plays much like its predecessor, ''Crash Team Racing''. The player can have their racer perform functions such as accelerate, steer, hop, brake, reverse, and even use weapons and power-ups. [[Boost]]ing is a core part of the gameplay. When the player boosts, their kart momentarily goes slightly faster than its normal top speed. Boosts are achieved by driving over boost pads scattered across the tracks, pumping the gas at the starting line, and holding the gas button at the right time when being reset on the track. Another technique used for boosting is the [[power slide]]. To execute a power slide, the player holds down one of the hop buttons while steering. While sliding, a curved [[boost gauge]] appears next to the racer's kart. When the gauge goes from green to red, the player has to press the opposite shoulder button to obtain a boost. The higher the boost gauge goes, the more powerful the boost is. | ''Crash Nitro Kart'' plays much like its predecessor, ''Crash Team Racing''. The player can have their racer perform functions such as accelerate, steer, hop, brake, reverse, and even use weapons and power-ups. [[Boost]]ing is a core part of the gameplay. When the player boosts, their kart momentarily goes slightly faster than its normal top speed. Boosts are achieved by driving over boost pads scattered across the tracks, pumping the gas at the starting line, and holding the gas button at the right time when being reset on the track. Another technique used for boosting is the [[power slide]]. To execute a power slide, the player holds down one of the hop buttons while steering. While sliding, a curved [[boost gauge]] appears next to the racer's kart. When the gauge goes from green to red, the player has to press the opposite shoulder button to obtain a boost. The higher the boost gauge goes, the more powerful the boost is. | ||
Line 36: | Line 34: | ||
====Adventure==== | ====Adventure==== | ||
[[File:CNK Terra hub.png|thumb|left| | [[File:CNK Terra hub.png|thumb|left|220px|Crash driving around the first world hub, Terra, in Adventure mode.]] | ||
Adventure mode is a single-player game in which the player must race through all of the tracks and arenas in the game and collect as many [[Trophy|Trophies]], [[Relic]]s, [[Boss Key]]s, [[CTR Token|CNK Token]]s and [[Gem]]s as possible. The objective is to win every race in the five worlds so that the playable characters can be freed from Emperor Velo XXVII's threat of destroying Earth. | Adventure mode is a single-player game in which the player must race through all of the tracks and arenas in the game and collect as many [[Trophy|Trophies]], [[Relic]]s, [[Boss Key]]s, [[CTR Token|CNK Token]]s and [[Gem]]s as possible. The objective is to win every race in the five worlds so that the playable characters can be freed from Emperor Velo XXVII's threat of destroying Earth. [[Velo's Citadel]] is the central area of the hub world, and is where the racer can access each of the five worlds through gate-like portals. Most gates are initially locked, so the player's racer must complete the races of one world to unlock the next world. When inside a world, the racer can access a track by driving onto its [[Warp Pad]]. By winning a race, the racer receives a Trophy. Once the racer has obtained all three Trophies in a world, they can race against that world's champion in a boss race. If the racer wins in a boss race, the world's champion relinquishes their [[World Key]], allowing the racer to access the additional modes of that world and also unlock the next world. | ||
[[Velo's Citadel]] is the central area of the hub world, and is where the racer can access each of the five worlds through gate-like portals. Most gates are initially locked, so the player's racer must complete the races of one world to unlock the next world. When inside a world, the racer can access a track by driving onto its [[Warp Pad]]. By winning a race, the racer receives a Trophy. Once the racer has obtained all three Trophies in a world, they can race against that world's champion in a boss race. If the racer wins in a boss race, the world's champion relinquishes their [[World Key]], allowing the racer to access the additional modes of that world and also unlock the next world | |||
In Relic Race, the player's racer must race through a track alone and complete three laps in the fastest time possible. To aid the racer, [[Time Crate]]s are spread throughout the track. When the racer drives through a Time Crate, the clock freezes for whatever number of seconds are indicated on the Crate. If all of the Time Crates on a track have been destroyed, the final time is reduced by ten seconds. The racer wins a Relic if they beat the time indicated on the screen. | In Relic Race, the player's racer must race through a track alone and complete three laps in the fastest time possible. To aid the racer, [[Time Crate]]s are spread throughout the track. When the racer drives through a Time Crate, the clock freezes for whatever number of seconds are indicated on the Crate. If all of the Time Crates on a track have been destroyed, the final time is reduced by ten seconds. The racer wins a Relic if they beat the time indicated on the screen. | ||
Line 55: | Line 49: | ||
*'''Quick Race''': As the name suggests, the player can choose their character and a single track to race opponents on. There are options to adjust the CPU racer's skill level and the number of laps. | *'''Quick Race''': As the name suggests, the player can choose their character and a single track to race opponents on. There are options to adjust the CPU racer's skill level and the number of laps. | ||
*'''Team Race''': The player's racer teams up with a computer-controlled partner in a race, which means that both cooperate to try and win the race. When the racer and the partner are in close proximity of each other, the [[Team Meter]] rises. When the Team Meter is full, the player's racer can activate the [[Team Frenzy]], in which the two racers can temporarily use unlimited weapons and power-ups | *'''Team Race''': The player's racer teams up with a computer-controlled partner in a race, which means that both cooperate to try and win the race. When the racer and the partner are in close proximity of each other, the [[Team Meter]] rises. When the Team Meter is full, the player's racer can activate the [[Team Frenzy]], in which the two racers can temporarily use unlimited weapons and power-ups. | ||
*'''Cup Tournament''': The player's racer competes against other racers on three different tracks. At the end of a track, the racer in first place gets nine points, the second place racer is awarded six points, third place gets three points and fourth place gets one point; the rest get no points. When all three tracks are completed, the racer with the most points wins. This is the only racing mode that allows both single player and multiplayer, let alone the latter. | *'''Cup Tournament''': The player's racer competes against other racers on three different tracks. At the end of a track, the racer in first place gets nine points, the second place racer is awarded six points, third place gets three points and fourth place gets one point; the rest get no points. When all three tracks are completed, the racer with the most points wins. This is the only racing mode that allows both single player and multiplayer, let alone the latter. | ||
*'''Race Time Trial''': The player's racer can race on any of the tracks, and the goal is to complete it in the fastest possible time. There are no other racers to hinder the player, but no item-bearing crates are present to aid the player. When the three-lap race is finished, the player can save a ghost, which is a replay of that race except their racer is in the form of a ghost. The next time that track is accessed in this mode, the player can load the ghost, allowing their racer or others to compete with the ghost in a race. If the racer finishes a | *'''Race Time Trial''': The player's racer can race on any of the tracks, and the goal is to complete it in the fastest possible time. There are no other racers to hinder the player, but no item-bearing crates are present to aid the player. When the three-lap race is finished, the player can save a ghost, which is a replay of that race except their racer is in the form of a ghost. The next time that track is accessed in this mode, the player can load the ghost, allowing their racer or others to compete with the ghost in a race. If the racer finishes each of the tracks in a set time, their racer can compete against the ghosts of the bosses. | ||
*'''Lap Time Trial''': Similar to Race Time Trial except that the racer has to get the best time for a single lap around a selected track. When the racer finishes a lap, their ghost appears. Whenever a better time on the lap is accomplished, the old ghost is replaced by the faster one. | *'''Lap Time Trial''': Similar to Race Time Trial except that the racer has to get the best time for a single lap around a selected track. When the racer finishes a lap, their ghost appears. Whenever a better time on the lap is accomplished, the old ghost is replaced by the faster one. | ||
====Multiplayer==== | ====Multiplayer==== | ||
There are five battle modes in Multiplayer, and all of them support 2-4 players. In each of these modes, racers compete in battle arenas, where they can collect weapons and attack opponents. | There are five battle modes in Multiplayer, and all of them support 2-4 players. In each of these modes, racers compete in battle arenas, where they can collect weapons and attack opponents. | ||
Line 72: | Line 64: | ||
====Extras==== | ====Extras==== | ||
The Extras sub-menu consists of | The Extras sub-menu consists of an Arena Editor, cutscenes, and the game's credits. | ||
{{stub|section=yes}} | |||
==Playable characters== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Name | !Name | ||
Line 120: | Line 103: | ||
|style="text-align:center"|[[File:Tiny Tiger CNK icon.png]]<br>[[Tiny Tiger]] | |style="text-align:center"|[[File:Tiny Tiger CNK icon.png]]<br>[[Tiny Tiger]] | ||
|{{color|Speed: 6/7|red}}<br>{{color|Acceleration: 4/7|#269D26}}<br>{{color|Turn: 2/7|blue}} | |{{color|Speed: 6/7|red}}<br>{{color|Acceleration: 4/7|#269D26}}<br>{{color|Turn: 2/7|blue}} | ||
|A {{wp|Thylacine}} who was evolved by Cortex's [[Evolvo-Ray]]. Tiny's stats are the same as | |A {{wp|Thylacine}} who was evolved by Cortex's [[Evolvo-Ray]]. Tiny's stats are the same as Cortex's. | ||
|- | |- | ||
|style="text-align:center"|[[File:Dr Nefarious Tropy CNK icon.png]]<br>[[Doctor Nefarious Tropy]]{{footnote|main|*}} | |style="text-align:center"|[[File:Dr Nefarious Tropy CNK icon.png]]<br>[[Doctor Nefarious Tropy]]{{footnote|main|*}} | ||
Line 165: | Line 148: | ||
===Bosses=== | ===Bosses=== | ||
*[[Krunk]] is a blue chubby gorilla that accuses Earth of copying his identical planet known as Terra. Krunk has a perfect kart. | |||
*[[Nash]] is a cybernetic shark that never stops moving and thus never sleeps. Just like the other racers in Team Champion, virtually nothing is wrong with Nash's kart. | |||
*[[Norm]] is an elf mime that has the ability of splitting himself into his regular self and a fat, talkative version of him. Norm shares identical stats with Spyro. He has no voice actor. | |||
*[[Big Norm]], unlike Norm, has the ability to talk and loves racing but has good sportsmanship as shown by his communication after he is defeated. | |||
*[[Geary]] is a brownish robot that seems to be programmed to race and clean in the console version. As Geary said, he achieves perfect speed for being a robot. | |||
==Race tracks== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Icon | !Icon | ||
!Name | !Name | ||
!Relic times | !Relic times | ||
|- | |- | ||
|colspan= | |colspan=3 style="text-align:center;background-color:#FFFF99"|'''[[Terra]]''' | ||
|- | |- | ||
|[[File:CNK Inferno Island icon.png|64px]] | |[[File:CNK Inferno Island icon.png|64px]] | ||
|[[Inferno Island]] | |[[Inferno Island]] | ||
|'''Sapphire:''' 01:30:00<br>'''Gold:''' 01:15:00<br>'''Platinum:''' 00:55:00 | |'''Sapphire:''' 01:30:00<br>'''Gold:''' 01:15:00<br>'''Platinum:''' 00:55:00 | ||
|- | |- | ||
|[[File:CNK Jungle Boogie icon.png|64px]] | |[[File:CNK Jungle Boogie icon.png|64px]] | ||
|[[Jungle Boogie]] | |[[Jungle Boogie]]{{footnote|main|1}} | ||
|'''Sapphire:''' 01:35:00<br>'''Gold:''' 01:18:00<br>'''Platinum:''' 00:55:00 | |'''Sapphire:''' 01:35:00<br>'''Gold:''' 01:18:00<br>'''Platinum:''' 00:55:00 | ||
|- | |- | ||
|[[File:CNK Tiny Temple icon.png|64px]] | |[[File:CNK Tiny Temple icon.png|64px]] | ||
|[[Tiny Temple]] | |[[Tiny Temple]] | ||
|'''Sapphire:''' 02:05:00<br>'''Gold:''' 02:00:00<br>'''Platinum:''' 01:40:00 | |'''Sapphire:''' 02:05:00<br>'''Gold:''' 02:00:00<br>'''Platinum:''' 01:40:00 | ||
|- | |- | ||
|[[File:CNK Temple Turmoil icon.png|64px]] | |[[File:CNK Temple Turmoil icon.png|64px]] | ||
|Arena: [[Temple Turmoil]] | |Arena: [[Temple Turmoil]] | ||
|N/A | |N/A | ||
|- | |||
|[[File:Krunk CNK icon.png]] | |||
|Boss: [[Krunk]] | |||
|N/A | |N/A | ||
|- | |- | ||
|colspan= | |colspan=3 style="text-align:center;background-color:#FFFF99"|'''[[Barin]]''' | ||
|- | |- | ||
|[[File:CNK Meteor Gorge icon.png|64px]] | |[[File:CNK Meteor Gorge icon.png|64px]] | ||
|[[Meteor Gorge]] | |[[Meteor Gorge]] | ||
|'''Sapphire:''' 02:00:00<br>'''Gold:''' 01:53:00<br>'''Platinum:''' 01:25:00 | |'''Sapphire:''' 02:00:00<br>'''Gold:''' 01:53:00<br>'''Platinum:''' 01:25:00 | ||
|- | |- | ||
|[[File:CNK Barin Ruins icon.png|64px]] | |[[File:CNK Barin Ruins icon.png|64px]] | ||
|[[Barin Ruins]] | |[[Barin Ruins]] | ||
|'''Sapphire:''' 02:10:00<br>'''Gold:''' 01:58:00<br>'''Platinum:''' 01:45:00 | |'''Sapphire:''' 02:10:00<br>'''Gold:''' 01:58:00<br>'''Platinum:''' 01:45:00 | ||
|- | |- | ||
|[[File:CNK Deep Sea Driving icon.png|64px]] | |[[File:CNK Deep Sea Driving icon.png|64px]] | ||
|[[Deep Sea Driving]] | |[[Deep Sea Driving]]{{footnote|main|1}} | ||
|'''Sapphire:''' 02:20:00<br>'''Gold:''' 02:05:00<br>'''Platinum:''' 01:50:00 | |'''Sapphire:''' 02:20:00<br>'''Gold:''' 02:05:00<br>'''Platinum:''' 01:50:00 | ||
|- | |- | ||
|[[File:CNK Frozen Frenzy icon.png|64px]] | |[[File:CNK Frozen Frenzy icon.png|64px]] | ||
|Arena: [[Frozen Frenzy]] | |Arena: [[Frozen Frenzy]] | ||
|N/A | |N/A | ||
|- | |||
|[[File:Nash CNK icon.png]] | |||
|Boss: [[Nash]] | |||
|N/A | |N/A | ||
|- | |- | ||
|colspan= | |colspan=3 style="text-align:center;background-color:#FFFF99"|'''[[Fenomena]]''' | ||
|- | |- | ||
|[[File:CNK Out of Time icon.png|64px]] | |[[File:CNK Out of Time icon.png|64px]] | ||
|[[Out of Time]] | |[[Out of Time]]{{footnote|main|1}} | ||
|'''Sapphire:''' 02:35:00<br>'''Gold:''' 02:15:00<br>'''Platinum:''' 01:55:00 | |'''Sapphire:''' 02:35:00<br>'''Gold:''' 02:15:00<br>'''Platinum:''' 01:55:00 | ||
|- | |- | ||
|[[File:CNK Clockwork Wumpa icon.png|64px]] | |[[File:CNK Clockwork Wumpa icon.png|64px]] | ||
|[[Clockwork Wumpa]] | |[[Clockwork Wumpa]] | ||
|'''Sapphire:''' 02:30:00<br>'''Gold:''' 02:15:00<br>'''Platinum:''' 02:00:00 | |'''Sapphire:''' 02:30:00<br>'''Gold:''' 02:15:00<br>'''Platinum:''' 02:00:00 | ||
|- | |- | ||
|[[File:CNK Thunder Struck icon.png|64px]] | |[[File:CNK Thunder Struck icon.png|64px]] | ||
|[[Thunder Struck]] | |[[Thunder Struck]] | ||
|'''Sapphire:''' 03:00:00<br>'''Gold:''' 02:38:00<br>'''Platinum:''' 02:15:00 | |'''Sapphire:''' 03:00:00<br>'''Gold:''' 02:38:00<br>'''Platinum:''' 02:15:00 | ||
|- | |- | ||
|[[File:CNK Desert Storm icon.png|64px]] | |[[File:CNK Desert Storm icon.png|64px]] | ||
|Arena: [[Desert Storm]] | |Arena: [[Desert Storm]] | ||
|N/A | |N/A | ||
|- | |||
|[[File:Norm CNK icon.png]]<br>[[File:Big Norm CNK icon.png]] | |||
|Boss: [[Norm]] | |||
|N/A | |N/A | ||
|- | |- | ||
|colspan= | |colspan=3 style="text-align:center;background-color:#FFFF99"|'''[[Teknee]]''' | ||
|- | |- | ||
|[[File:CNK Assembly Lane icon.png|64px]] | |[[File:CNK Assembly Lane icon.png|64px]] | ||
|[[Assembly Lane]] | |[[Assembly Lane]] | ||
|'''Sapphire:''' 02:35:00<br>'''Gold:''' 02:10:00<br>'''Platinum:''' 01:45:00 | |'''Sapphire:''' 02:35:00<br>'''Gold:''' 02:10:00<br>'''Platinum:''' 01:45:00 | ||
|- | |- | ||
|[[File:CNK Android Alley icon.png|64px]] | |[[File:CNK Android Alley icon.png|64px]] | ||
|[[Android Alley]] | |[[Android Alley]]{{footnote|main|1}} | ||
|'''Sapphire:''' 02:35:00<br>'''Gold:''' 02:23:00<br>'''Platinum:''' 02:10:00 | |'''Sapphire:''' 02:35:00<br>'''Gold:''' 02:23:00<br>'''Platinum:''' 02:10:00 | ||
|- | |- | ||
|[[File:CNK Electron Avenue icon.png|64px]] | |[[File:CNK Electron Avenue icon.png|64px]] | ||
|[[Electron Avenue]] | |[[Electron Avenue]] | ||
|'''Sapphire:''' 03:15:00<br>'''Gold:''' 03:03:00<br>'''Platinum:''' 02:50:00 | |'''Sapphire:''' 03:15:00<br>'''Gold:''' 03:03:00<br>'''Platinum:''' 02:50:00 | ||
|- | |- | ||
|[[File:CNK Magnetic Mayhem icon.png|64px]] | |[[File:CNK Magnetic Mayhem icon.png|64px]] | ||
|Arena: [[Magnetic Mayhem]] | |Arena: [[Magnetic Mayhem]] | ||
|N/A | |N/A | ||
|- | |||
|[[File:Geary CNK icon.png]] | |||
|Boss: [[Geary]] | |||
|N/A | |N/A | ||
|- | |- | ||
|colspan= | |colspan=3 style="text-align:center;background-color:#FFFF99"|'''[[Velo's Citadel]]''' | ||
|- | |- | ||
| | | | ||
|[[Hyper Spaceway]] | |[[Hyper Spaceway]]{{footnote|main|1}} | ||
|N/A | |rowspan=3|N/A | ||
|- | |- | ||
| | | | ||
|Arena: [[Terra Drome]] | |Arena: [[Terra Drome]] | ||
| | |- | ||
| | |[[File:Velo CNK robot icon.png]] | ||
|[[Velo]] (robotic form) | |||
|} | |} | ||
{{footnote|note|1|a course where the world boss is raced}} | |||
==Crates== | |||
Five distinct types of [[crate]]s are scattered throughout the tracks and arenas. | Five distinct types of [[crate]]s are scattered throughout the tracks and arenas. | ||
Line 302: | Line 271: | ||
*[[Time Crate]]s stop the timer for a few seconds, depending on which number is on the Time Crate. These crates only appear in Time Trial races and the Adventure mode's Relic Races. | *[[Time Crate]]s stop the timer for a few seconds, depending on which number is on the Time Crate. These crates only appear in Time Trial races and the Adventure mode's Relic Races. | ||
==Power-ups== | |||
If the player's racer has collected 10 Wumpa Fruits, | If the player's racer has collected 10 Wumpa Fruits, their power-ups are "juiced"<ref>''Crash Nitro Kart'' instruction booklet, page 12.</ref>, which is a term that refers to an upgraded weapon. | ||
*[[Bowling Bomb]] | |||
*[[Homing Missile]] | |||
*[[Ice Mine]] | |||
*[[Invincibility Mask]] | |||
*[[Invisibility]] | |||
*[[N. Tropy Clock]] | |||
*[[Power Shield]] | |||
*[[Red Eye Missile]] | |||
*[[Static Orb]] | |||
*[[Super Engine]] | |||
*[[TNT Crate]] | |||
*[[Tornado Top]] | |||
*[[Turbo Boost]] | |||
==Staff== | ==Staff== | ||
Line 367: | Line 306: | ||
==Gallery== | ==Gallery== | ||
{{main | {{main|Gallery:Crash Nitro Kart}} | ||
<gallery> | <gallery> | ||
Crash Nitro Kart GameCube cover.jpg|Nintendo GameCube cover | Crash Nitro Kart GameCube cover.jpg|Nintendo GameCube cover | ||
Crash Nitro Kart Xbox cover.jpg|Xbox cover | Crash Nitro Kart Xbox cover.jpg|Xbox cover | ||
</gallery> | </gallery> | ||
== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=クラッシュ・バンディクー 爆走!ニトロカート | |Jap=クラッシュ・バンディクー 爆走!ニトロカート | ||
Line 389: | Line 326: | ||
<references/> | <references/> | ||
{{Crash Bandicoot franchise}} | {{Crash Bandicoot franchise}} | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Racing games]] | [[Category:Racing games]] | ||
[[Category: | [[Category:PlayStation 2 games]] | ||
[[Category: | [[Category:Nintendo GameCube games]] | ||
[[Category: | [[Category:Xbox games]] |