There are currently 39 stubs. You can help us by expanding these articles!

Editing Crash Nitro Kart

From the Crash Bandicoot Wiki, the Crash Bandicoot encyclopedia
Jump to navigationJump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{italic title}}
{{Wikipedia}}
{{Game infobox
{{Game infobox
|image = [[File:Crash Nitro Kart PS2 cover.jpg|250px]]<br>PlayStation 2 cover
|image = [[File:Crash Nitro Kart PS2 cover.jpg|250px]]<br>PlayStation 2 cover
|developer = [[Vicarious Visions]]
|developer = [[Vicarious Visions]]
|publisher = [[Universal Interactive]]
|publisher = [[Universal Interactive]]
|released = {{released|USA|November 11, 2003{{Citation needed}}|Europe|November 28, 2003{{Citation needed}}|Australia|December 3, 2003{{Citation needed}}|Japan|July 8, 2004{{Citation needed}}}}
|released = {{released|USA|November 11, 2003|Europe|November 28, 2003|Australia|December 3, 2003|Japan|July 8, 2004}}
|genre = Racing
|genre = Racing
|ratings = {{ratings|esrb=e}}
|ratings = {{ratings|esrb=e}}
Line 13: Line 11:
|input = Game controller
|input = Game controller
}}
}}
{{about|the main console version of Crash Nitro Kart|the handheld counterpart for [[Game Boy Advance]] and [[N-Gage]]|[[Crash Nitro Kart (handheld)]]|the mobile adaption|[[Crash Nitro Kart (mobile)]]}}
{{Wikipedia}}
'''''Crash Nitro Kart''''' is a racing game for the [[PlayStation 2]], [[Nintendo GameCube]] and [[Xbox]]. The game was developed by [[Vicarious Visions]] and published by [[Universal Interactive]] in 2003. ''Crash Nitro Kart'' is an indirect follow up to ''[[Crash Team Racing]]''. In 2007, the PlayStation 2 version was re-released as part of the three-disc ''[[Crash Bandicoot Action Pack]]'' compilation (alongside ''[[Crash Twinsanity]]'' and ''[[Crash Tag Team Racing]]''). Content from ''Crash Nitro Kart'' would later be used for ''[[Crash Team Racing Nitro-Fueled]]''.
{{about|the console and main release of Crash Nitro Kart|the handheld counterpart for [[Game Boy Advance]] and [[N-Gage]]|[[Crash Nitro Kart (handheld)]]}}
 
'''''Crash Nitro Kart''''' is a racing game for the [[PlayStation 2]], [[Nintendo GameCube]] and [[Xbox]]. The game was developed by [[Vicarious Visions]] and published by [[Universal Interactive]] in 2003. ''Crash Nitro Kart'' is an indirect follow up to ''[[Crash Team Racing]]''. In 2007, PlayStation 2 version was re-released as part of the three-disc ''[[Crash Bandicoot Action Pack]]'' compilation (alongside ''[[Crash Twinsanity]]'' and ''[[Crash Tag Team Racing]]''). The game has a story, which is explored in Adventure mode.
''Crash Nitro Kart'' was the last ''[[Crash Bandicoot (franchise)|Crash Bandicoot]]'' game released under the Universal Interactive label, which parent company [[Vivendi Universal|Vivendi]] would scrap after the game's release, in favor of their new company, Vivendi Universal Games.


Much of ''Crash Nitro Kart''{{'}}s features and gameplay are retained from its predecessor, ''Crash Team Racing'', including an Adventure mode. The main gimmick of ''Crash Nitro Kart'' is the inclusion of [[anti-gravity]], which allows racers to drive up certain walls and other surfaces. The game has more multiplayer competitive modes than its predecessor.
''Crash Nitro Kart'' was the last ''[[Crash Bandicoot (franchise)|Crash Bandicoot]]'' game released under the Universal Interactive label, which parent company [[Vivendi Universal|Vivendi]] would scrap after the game's release, in favor of their new company, Vivendi Universal Games. It is the first ''Crash Bandicoot'' game to have full-motion video cutscenes. Content from ''Crash Nitro Kart'' would later be used for ''[[Crash Team Racing Nitro-Fueled]]''.


==Story==
==Story==
Line 37: Line 34:
====Adventure====
====Adventure====
[[File:CNK Terra hub.png|thumb|left|250px|Crash driving around the first world hub, Terra, in Adventure mode.]]
[[File:CNK Terra hub.png|thumb|left|250px|Crash driving around the first world hub, Terra, in Adventure mode.]]
Adventure mode is a single-player game in which the player must race through all of the tracks and arenas in the game and collect as many [[Trophy|Trophies]], [[Relic]]s, [[Boss Key]]s, [[CTR Token|CNK Token]]s and [[Gem]]s as possible. The objective is to win every race in the five worlds so that the playable characters can be freed from Emperor Velo XXVII's threat of destroying Earth. Unlike ''Crash Team Racing'', the game's cutscenes are pre-rendered in full-motion video rather than from the hardware itself.
Adventure mode is a single-player game in which the player must race through all of the tracks and arenas in the game and collect as many [[Trophy|Trophies]], [[Relic]]s, [[Boss Key]]s, [[CTR Token|CNK Token]]s and [[Gem]]s as possible. The objective is to win every race in the five worlds so that the playable characters can be freed from Emperor Velo XXVII's threat of destroying Earth. [[Velo's Citadel]] is the central area of the hub world, and is where the racer can access each of the five worlds through gate-like portals. Most gates are initially locked, so the player's racer must complete the races of one world to unlock the next world. When inside a world, the racer can access a track by driving onto its [[Warp Pad]]. By winning a race, the racer receives a Trophy. Once the racer has obtained all three Trophies in a world, they can race against that world's champion in a boss race. If the racer wins in a boss race, the world's champion relinquishes their [[World Key]], allowing the racer to access the additional modes of that world and also unlock the next world.
 
New to ''Crash Nitro Kart''{{'}}s Adventure mode is a more character-focused story incorporating the game's team-based racing mechanics: unlike in ''Crash Team Racing'', where the player could choose one of eight characters to play as, the player is limited to selecting either Team Bandicoot or Team Cortex, each with three characters that the player can swap between at any time; selecting a team will affect the cutscenes that play throughout the mode, and feature a different ending once the mode is completed. Teammates in the Adventure mode correspond to the player's team, and can also win trophy races for the player if they finish in first place. As either Team Bandicoot and Team Cortex progress through Adventure mode, they receive in-game tips from Aku Aku or Uka Uka respectively.
 
[[Velo's Citadel]] is the central area of the hub world, and is where the racer can access each of the five worlds through gate-like portals. Most gates are initially locked, so the player's racer must complete the races of one world to unlock the next world. When inside a world, the racer can access a track by driving onto its [[Warp Pad]]. By winning a race, the racer receives a Trophy. Once the racer has obtained all three Trophies in a world, they can race against that world's champion in a boss race. If the racer wins in a boss race, the world's champion relinquishes their [[World Key]], allowing the racer to access the additional modes of that world and also unlock the next world. The player can check their progress and review their hints through a technological assistant named "Sparky", which carries the functions of a regular pause menu.


In Relic Race, the player's racer must race through a track alone and complete three laps in the fastest time possible. To aid the racer, [[Time Crate]]s are spread throughout the track. When the racer drives through a Time Crate, the clock freezes for whatever number of seconds are indicated on the Crate. If all of the Time Crates on a track have been destroyed, the final time is reduced by ten seconds. The racer wins a Relic if they beat the time indicated on the screen.
In Relic Race, the player's racer must race through a track alone and complete three laps in the fastest time possible. To aid the racer, [[Time Crate]]s are spread throughout the track. When the racer drives through a Time Crate, the clock freezes for whatever number of seconds are indicated on the Crate. If all of the Time Crates on a track have been destroyed, the final time is reduced by ten seconds. The racer wins a Relic if they beat the time indicated on the screen.
Line 55: Line 48:


*'''Quick Race''': As the name suggests, the player can choose their character and a single track to race opponents on. There are options to adjust the CPU racer's skill level and the number of laps.
*'''Quick Race''': As the name suggests, the player can choose their character and a single track to race opponents on. There are options to adjust the CPU racer's skill level and the number of laps.
*'''Team Race''': The player's racer teams up with a computer-controlled partner in a race, which means that both cooperate to try and win the race. When the racer and the partner are in close proximity of each other, the [[Team Meter]] rises. When the Team Meter is full, the player's racer can activate the [[Team Frenzy]], in which the two racers can temporarily use unlimited weapons and power-ups. Races won by a teammate count as a victory for the entire team.
*'''Team Race''': The player's racer teams up with a computer-controlled partner in a race, which means that both cooperate to try and win the race. When the racer and the partner are in close proximity of each other, the [[Team Meter]] rises. When the Team Meter is full, the player's racer can activate the [[Team Frenzy]], in which the two racers can temporarily use unlimited weapons and power-ups.
*'''Cup Tournament''': The player's racer competes against other racers on three different tracks. At the end of a track, the racer in first place gets nine points, the second place racer is awarded six points, third place gets three points and fourth place gets one point; the rest get no points. When all three tracks are completed, the racer with the most points wins. This is the only racing mode that allows both single player and multiplayer, let alone the latter.
*'''Cup Tournament''': The player's racer competes against other racers on three different tracks. At the end of a track, the racer in first place gets nine points, the second place racer is awarded six points, third place gets three points and fourth place gets one point; the rest get no points. When all three tracks are completed, the racer with the most points wins. This is the only racing mode that allows both single player and multiplayer, let alone the latter.
*'''Race Time Trial''': The player's racer can race on any of the tracks, and the goal is to complete it in the fastest possible time. There are no other racers to hinder the player, but no item-bearing crates are present to aid the player. When the three-lap race is finished, the player can save a ghost, which is a replay of that race except their racer is in the form of a ghost. The next time that track is accessed in this mode, the player can load the ghost, allowing their racer or others to compete with the ghost in a race. If the racer finishes a track after beating a certain amount of time, N. Tropy's ghost is unlocked for that track. If N. Tropy's ghost is beaten, Velo's ghost is unlocked for that same track, and he always has a lower completion time than N. Tropy.
*'''Race Time Trial''': The player's racer can race on any of the tracks, and the goal is to complete it in the fastest possible time. There are no other racers to hinder the player, but no item-bearing crates are present to aid the player. When the three-lap race is finished, the player can save a ghost, which is a replay of that race except their racer is in the form of a ghost. The next time that track is accessed in this mode, the player can load the ghost, allowing their racer or others to compete with the ghost in a race. If the racer finishes a track after beating a certain amount of time, N. Tropy's ghost is unlocked for that track. If N. Tropy's ghost is beaten, Velo's ghost is unlocked for that same track, and he always has a lower completion time than N. Tropy.
Line 61: Line 54:


====Multiplayer====
====Multiplayer====
*'''Single Race''': The multiplayer equivalent of both Quick Race and Team Race, where players can adjust enabled weapons, toggle computer racers, and set teams. This mode can be played by two to four players.
There are five battle modes in Multiplayer, and all of them support 2-4 players. In each of these modes, racers compete in battle arenas, where they can collect weapons and attack opponents.
There are five battle modes in Multiplayer, and all of them support 2-4 players. In each of these modes, racers compete in battle arenas, where they can collect weapons and attack opponents.


Line 72: Line 63:


====Extras====
====Extras====
The Extras sub-menu consists of three options:
The Extras sub-menu consists of an Arena Editor, cutscenes, and the game's credits.
 
{{stub|section=yes}}
*'''[[Arena Editor]]:''' A mode in which the player can edit the placement of objects in Battle Arenas in multiplayer mode.
*'''Cutscenes:''' Here, the player can rewatch the game's full-motion video cinematics that they have already viewed in Adventure mode. Cutscenes are split into two categories, Team Bandicoot and Team Cortex, each involving the respective team in Adventure mode.
*'''Credits:''' The player can view the game's credits.
 
Two more options are included in the Nintendo GameCube version, both involving the connectivity to a Game Boy Advance unit via a Nintendo GameCube – Game Boy Advance Link Cable:
 
*'''''[[Crash Party USA|Crash Party]]''''': This allows the player to play ''Crash Party USA'', a simple rhythm-based game, on a Game Boy Advance, similar to how ''[[Crash Bandicoot: The Wrath of Cortex]]''{{'}}s Nintendo GameCube version has an exclusive minigame, ''[[Crash Bandicoot Blast]]'', which can also be played via the Link Cable.
*'''GBA Link''': This option allows the player to unlock [[Hyper Spaceway]], [[Terra Drome]], and nearly every playable character except N. Tropy and Velo for the Nintendo GameCube version, regardless of the player's in-game progress. For the Game Boy Advance version, connection via the Nintendo GameCube – Game Boy Advance Link Cable is an alternate way to unlock N. Tropy and Nitrus Oxide.


==Listings==
==Playable characters==
===Playable characters===
{|class="wikitable"
{|class="wikitable"
!Name
!Name
Line 120: Line 102:
|style="text-align:center"|[[File:Tiny Tiger CNK icon.png]]<br>[[Tiny Tiger]]
|style="text-align:center"|[[File:Tiny Tiger CNK icon.png]]<br>[[Tiny Tiger]]
|{{color|Speed: 6/7|red}}<br>{{color|Acceleration: 4/7|#269D26}}<br>{{color|Turn: 2/7|blue}}
|{{color|Speed: 6/7|red}}<br>{{color|Acceleration: 4/7|#269D26}}<br>{{color|Turn: 2/7|blue}}
|A {{wp|Thylacine}} who was evolved by Cortex's [[Evolvo-Ray]]. Tiny's stats are the same as Crunch's.
|A {{wp|Thylacine}} who was evolved by Cortex's [[Evolvo-Ray]]. Tiny's stats are the same as Cortex's.
|-
|-
|style="text-align:center"|[[File:Dr Nefarious Tropy CNK icon.png]]<br>[[Doctor Nefarious Tropy]]{{footnote|main|*}}
|style="text-align:center"|[[File:Dr Nefarious Tropy CNK icon.png]]<br>[[Doctor Nefarious Tropy]]{{footnote|main|*}}
Line 185: Line 167:
|}
|}


===Race tracks===
==Race tracks==
{|class="wikitable"
{|class="wikitable"
!Icon
!Icon
!Name
!Name
!Relic times
!Relic times
!Ghost times
|-
|-
|colspan=4 style="text-align:center;background-color:#FFFF99"|'''[[Terra]]'''
|colspan=3 style="text-align:center;background-color:#FFFF99"|'''[[Terra]]'''
|-
|-
|[[File:CNK Inferno Island icon.png|64px]]
|[[File:CNK Inferno Island icon.png|64px]]
|[[Inferno Island]]
|[[Inferno Island]]
|'''Sapphire:''' 01:30:00<br>'''Gold:''' 01:15:00<br>'''Platinum:''' 00:55:00
|'''Sapphire:''' 01:30:00<br>'''Gold:''' 01:15:00<br>'''Platinum:''' 00:55:00
|[[File:Dr Nefarious Tropy CNK icon.png]] 1:51:59<br>[[File:Velo CNK icon.png]] 1:38:44
|-
|-
|[[File:CNK Jungle Boogie icon.png|64px]]
|[[File:CNK Jungle Boogie icon.png|64px]]
|[[Jungle Boogie]]
|[[Jungle Boogie]]
|'''Sapphire:''' 01:35:00<br>'''Gold:''' 01:18:00<br>'''Platinum:''' 00:55:00
|'''Sapphire:''' 01:35:00<br>'''Gold:''' 01:18:00<br>'''Platinum:''' 00:55:00
|[[File:Dr Nefarious Tropy CNK icon.png]] 1:56:91<br>[[File:Velo CNK icon.png]] 1:35:00
|-
|-
|[[File:CNK Tiny Temple icon.png|64px]]
|[[File:CNK Tiny Temple icon.png|64px]]
|[[Tiny Temple]]
|[[Tiny Temple]]
|'''Sapphire:''' 02:05:00<br>'''Gold:''' 02:00:00<br>'''Platinum:''' 01:40:00
|'''Sapphire:''' 02:05:00<br>'''Gold:''' 02:00:00<br>'''Platinum:''' 01:40:00
|[[File:Dr Nefarious Tropy CNK icon.png]] 2:39:67<br>[[File:Velo CNK icon.png]] 2:24:62
|-
|-
|[[File:CNK Temple Turmoil icon.png|64px]]
|[[File:CNK Temple Turmoil icon.png|64px]]
|Arena: [[Temple Turmoil]]
|Arena: [[Temple Turmoil]]
|N/A
|N/A
|N/A
|-
|-
|colspan=4 style="text-align:center;background-color:#FFFF99"|'''[[Barin]]'''
|colspan=3 style="text-align:center;background-color:#FFFF99"|'''[[Barin]]'''
|-
|-
|[[File:CNK Meteor Gorge icon.png|64px]]
|[[File:CNK Meteor Gorge icon.png|64px]]
|[[Meteor Gorge]]
|[[Meteor Gorge]]
|'''Sapphire:''' 02:00:00<br>'''Gold:''' 01:53:00<br>'''Platinum:''' 01:25:00
|'''Sapphire:''' 02:00:00<br>'''Gold:''' 01:53:00<br>'''Platinum:''' 01:25:00
|[[File:Dr Nefarious Tropy CNK icon.png]] 2:10:17<br>[[File:Velo CNK icon.png]] 1:51:94
|-
|-
|[[File:CNK Barin Ruins icon.png|64px]]
|[[File:CNK Barin Ruins icon.png|64px]]
|[[Barin Ruins]]
|[[Barin Ruins]]
|'''Sapphire:''' 02:10:00<br>'''Gold:''' 01:58:00<br>'''Platinum:''' 01:45:00
|'''Sapphire:''' 02:10:00<br>'''Gold:''' 01:58:00<br>'''Platinum:''' 01:45:00
|[[File:Dr Nefarious Tropy CNK icon.png]] 2:35:55<br>[[File:Velo CNK icon.png]] 2:08:71
|-
|-
|[[File:CNK Deep Sea Driving icon.png|64px]]
|[[File:CNK Deep Sea Driving icon.png|64px]]
|[[Deep Sea Driving]]
|[[Deep Sea Driving]]
|'''Sapphire:''' 02:20:00<br>'''Gold:''' 02:05:00<br>'''Platinum:''' 01:50:00
|'''Sapphire:''' 02:20:00<br>'''Gold:''' 02:05:00<br>'''Platinum:''' 01:50:00
|[[File:Dr Nefarious Tropy CNK icon.png]] 2:59:31<br>[[File:Velo CNK icon.png]] 2:39:46
|-
|-
|[[File:CNK Frozen Frenzy icon.png|64px]]
|[[File:CNK Frozen Frenzy icon.png|64px]]
|Arena: [[Frozen Frenzy]]
|Arena: [[Frozen Frenzy]]
|N/A
|N/A
|N/A
|-
|-
|colspan=4 style="text-align:center;background-color:#FFFF99"|'''[[Fenomena]]'''
|colspan=3 style="text-align:center;background-color:#FFFF99"|'''[[Fenomena]]'''
|-
|-
|[[File:CNK Out of Time icon.png|64px]]
|[[File:CNK Out of Time icon.png|64px]]
|[[Out of Time]]
|[[Out of Time]]
|'''Sapphire:''' 02:35:00<br>'''Gold:''' 02:15:00<br>'''Platinum:''' 01:55:00
|'''Sapphire:''' 02:35:00<br>'''Gold:''' 02:15:00<br>'''Platinum:''' 01:55:00
|[[File:Dr Nefarious Tropy CNK icon.png]] 3:04:22<br>[[File:Velo CNK icon.png]] 2:35:19
|-
|-
|[[File:CNK Clockwork Wumpa icon.png|64px]]
|[[File:CNK Clockwork Wumpa icon.png|64px]]
|[[Clockwork Wumpa]]
|[[Clockwork Wumpa]]
|'''Sapphire:''' 02:30:00<br>'''Gold:''' 02:15:00<br>'''Platinum:''' 02:00:00
|'''Sapphire:''' 02:30:00<br>'''Gold:''' 02:15:00<br>'''Platinum:''' 02:00:00
|[[File:Dr Nefarious Tropy CNK icon.png]] 2:59:11<br>[[File:Velo CNK icon.png]] 2:37:15
|-
|-
|[[File:CNK Thunder Struck icon.png|64px]]
|[[File:CNK Thunder Struck icon.png|64px]]
|[[Thunder Struck]]
|[[Thunder Struck]]
|'''Sapphire:''' 03:00:00<br>'''Gold:''' 02:38:00<br>'''Platinum:''' 02:15:00
|'''Sapphire:''' 03:00:00<br>'''Gold:''' 02:38:00<br>'''Platinum:''' 02:15:00
|[[File:Dr Nefarious Tropy CNK icon.png]] 3:34:49<br>[[File:Velo CNK icon.png]] 3:21:05
|-
|-
|[[File:CNK Desert Storm icon.png|64px]]
|[[File:CNK Desert Storm icon.png|64px]]
|Arena: [[Desert Storm]]
|Arena: [[Desert Storm]]
|N/A
|N/A
|N/A
|-
|-
|colspan=4 style="text-align:center;background-color:#FFFF99"|'''[[Teknee]]'''
|colspan=3 style="text-align:center;background-color:#FFFF99"|'''[[Teknee]]'''
|-
|-
|[[File:CNK Assembly Lane icon.png|64px]]
|[[File:CNK Assembly Lane icon.png|64px]]
|[[Assembly Lane]]
|[[Assembly Lane]]
|'''Sapphire:''' 02:35:00<br>'''Gold:''' 02:10:00<br>'''Platinum:''' 01:45:00
|'''Sapphire:''' 02:35:00<br>'''Gold:''' 02:10:00<br>'''Platinum:''' 01:45:00
|[[File:Dr Nefarious Tropy CNK icon.png]] 2:58:34<br>[[File:Velo CNK icon.png]] 2:32:76
|-
|-
|[[File:CNK Android Alley icon.png|64px]]
|[[File:CNK Android Alley icon.png|64px]]
|[[Android Alley]]
|[[Android Alley]]
|'''Sapphire:''' 02:35:00<br>'''Gold:''' 02:23:00<br>'''Platinum:''' 02:10:00
|'''Sapphire:''' 02:35:00<br>'''Gold:''' 02:23:00<br>'''Platinum:''' 02:10:00
|[[File:Dr Nefarious Tropy CNK icon.png]] 3:32:47<br>[[File:Velo CNK icon.png]] 3:05:71
|-
|-
|[[File:CNK Electron Avenue icon.png|64px]]
|[[File:CNK Electron Avenue icon.png|64px]]
|[[Electron Avenue]]
|[[Electron Avenue]]
|'''Sapphire:''' 03:15:00<br>'''Gold:''' 03:03:00<br>'''Platinum:''' 02:50:00
|'''Sapphire:''' 03:15:00<br>'''Gold:''' 03:03:00<br>'''Platinum:''' 02:50:00
|[[File:Dr Nefarious Tropy CNK icon.png]] 4:14:22<br>[[File:Velo CNK icon.png]] 3:55:52
|-
|-
|[[File:CNK Magnetic Mayhem icon.png|64px]]
|[[File:CNK Magnetic Mayhem icon.png|64px]]
|Arena: [[Magnetic Mayhem]]
|Arena: [[Magnetic Mayhem]]
|N/A
|N/A
|N/A
|-
|-
|colspan=4 style="text-align:center;background-color:#FFFF99"|'''[[Velo's Citadel]]'''
|colspan=3 style="text-align:center;background-color:#FFFF99"|'''[[Velo's Citadel]]'''
|-
|-
|[[File:CNK Hyper Spaceway icon.png|64px]]
|[[File:CNK Hyper Spaceway icon.png|64px]]
|[[Hyper Spaceway]]
|[[Hyper Spaceway]]
|N/A
|rowspan=2|N/A
|[[File:Dr Nefarious Tropy CNK icon.png]] 4:58:93<br>[[File:Velo CNK icon.png]] 4:29:41
|-
|-
|[[File:CNK Terra Drome icon.png|64px]]
|[[File:CNK Terra Drome icon.png|64px]]
|Arena: [[Terra Drome]]
|Arena: [[Terra Drome]]
|N/A
|N/A
|}
|}


===Crates===
==Crates==
Five distinct types of [[crate]]s are scattered throughout the tracks and arenas.
Five distinct types of [[crate]]s are scattered throughout the tracks and arenas.


Line 302: Line 264:
*[[Time Crate]]s stop the timer for a few seconds, depending on which number is on the Time Crate. These crates only appear in Time Trial races and the Adventure mode's Relic Races.
*[[Time Crate]]s stop the timer for a few seconds, depending on which number is on the Time Crate. These crates only appear in Time Trial races and the Adventure mode's Relic Races.


===Power-ups===
==Power-ups==
If the player's racer has collected 10 Wumpa Fruits, any power-ups they collect become "juiced,"<ref>''Crash Nitro Kart'' instruction booklet, page 12.</ref> a term referring to an upgraded weapon.
If the player's racer has collected 10 Wumpa Fruits, any power-ups they collect become "juiced"<ref>''Crash Nitro Kart'' instruction booklet, page 12.</ref>, a term referring to an upgraded weapon.


{|class="wikitable"
{|class="wikitable"
Line 316: Line 278:
|-
|-
|style="text-align:center"|[[File:CNK Ice Mine icon.png]] [[File:CNK Ice Mine juiced icon.png]]<br>[[Ice Mine]]
|style="text-align:center"|[[File:CNK Ice Mine icon.png]] [[File:CNK Ice Mine juiced icon.png]]<br>[[Ice Mine]]
|When a racer drives into an Ice Mine, they are temporarily encased within a large block of ice. The racer keeps moving in a set direction, although when the ice block thaws, they spin out. By default, an Ice Mine is dropped from behind, although the racer can also throw it in front of them. A juiced Ice Mine is purple, which causes a racer to be stuck in an ice block for a longer period of time, and it also gives their kart less traction.
|When a racer drives onto an Ice Mine, they get temporarily stuck inside of a large block of ice. That racer keeps moving while in an ice block, although once it thaws, the racer spins out. By default, an Ice Mine is dropped from behind, although the racer can also throw it in front of them. A juiced Ice Mine is purple, which causes a racer to be stuck in an ice block for a longer period of time, and it also gives their kart less traction.
|-
|-
|style="text-align:center;white-space:nowrap"|[[File:CNK Invincibility Mask (Aku Aku) icon.png]] [[File:CNK Invincibility Mask (Uka Uka) icon.png]] [[File:CNK Invincibility Mask (Velo) icon.png]]<br>[[Invincibility Mask]]
|style="text-align:center;white-space:nowrap"|[[File:CNK Invincibility Mask (Aku Aku) icon.png]] [[File:CNK Invincibility Mask (Uka Uka) icon.png]] [[File:CNK Invincibility Mask (Velo) icon.png]]<br>[[Invincibility Mask]]
|If an Invincibility Mask is used, their team's mask circles around them, protecting them from all weapons and hazards. Team Bandicoot uses [[Aku Aku]] for a mask, Team Cortex uses [[Uka Uka]] for their mask, and both Team Trance and Team Oxide use a [[Velo mask]]. If a racer crashes into one using an Invincibility Mask, their kart spins out. A juiced Invincibility Mask protects its user for a longer period of time.
|If an Invincibility Mask is used, their team's mask circles around them, protecting them from all weapons and hazards. Team Bandicoot uses [[Aku Aku]] for a mask, Team Cortex uses [[Uka Uka]]] for their mask, and both Team Trance and Team Oxide use a Velo mask. If a racer crashes into one using an Invincibility Mask, their kart spins out. A juiced Invincibility Mask protects its user for a longer period of time.
|-
|-
|style="text-align:center"|[[File:CNK Invisibility icon.png]]<br>[[Invisibility]]
|style="text-align:center"|[[File:CNK Invisibility icon.png]]<br>[[Invisibility]]
Line 367: Line 329:


==Gallery==
==Gallery==
{{main-gallery}}
{{main|Gallery:Crash Nitro Kart}}
<gallery>
<gallery>
Crash Nitro Kart logo.png|Logo
Crash Nitro Kart logo.png|Logo
Line 375: Line 337:
</gallery>
</gallery>


==Nomenclature==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=クラッシュ・バンディクー 爆走!ニトロカート
|Jap=クラッシュ・バンディクー 爆走!ニトロカート
Line 389: Line 351:
<references/>
<references/>
{{Crash Bandicoot franchise}}
{{Crash Bandicoot franchise}}
{{Nitro Kart info}}
[[Category:Games]]
[[Category:Games]]
[[Category:Multiplayer games]]
[[Category:Racing games]]
[[Category:Racing games]]
[[Category:Home console games]]
[[Category:PlayStation 2 games]]
[[Category:Sixth generation console games]]
[[Category:Nintendo GameCube games]]
[[Category:Crash Nitro Kart|*]]
[[Category:Xbox games]]

Please note that all contributions to Crash Bandicoot Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see Crash Bandicoot Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 2 meta categories: