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{{italic title}}
{{italic title}}
{{Wikipedia}}
{{Game infobox
{{Game infobox
|image = [[File:Crash Nitro Kart PS2 cover.jpg|250px]]<br>PlayStation 2 cover
|image = [[File:Crash Nitro Kart PS2 cover.jpg|250px]]<br>PlayStation 2 cover
|developer = [[Vicarious Visions]]
|developer = [[Vicarious Visions]]
|publisher = [[Universal Interactive]]
|publisher = [[Universal Interactive]]
|released = {{released|USA|November 11, 2003{{Citation needed}}|Europe|November 28, 2003{{Citation needed}}|Australia|December 3, 2003{{Citation needed}}|Japan|July 8, 2004{{Citation needed}}}}
|released = {{released|USA|November 11, 2003|Europe|November 28, 2003|Australia|December 3, 2003|Japan|July 8, 2004}}
|genre = Racing
|genre = Racing
|ratings = {{ratings|esrb=e}}
|ratings = {{ratings|esrb=e}}
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|input = Game controller
|input = Game controller
}}
}}
{{about|the main console version of Crash Nitro Kart|the handheld counterpart for [[Game Boy Advance]] and [[N-Gage]]|[[Crash Nitro Kart (handheld)]]|the mobile adaption|[[Crash Nitro Kart (mobile)]]}}
{{Wikipedia}}
'''''Crash Nitro Kart''''' is a racing game for the [[PlayStation 2]], [[Nintendo GameCube]] and [[Xbox]]. The game was developed by [[Vicarious Visions]] and published by [[Universal Interactive]] in 2003. ''Crash Nitro Kart'' is an indirect follow up to ''[[Crash Team Racing]]''. In 2007, the PlayStation 2 version was re-released as part of the three-disc ''[[Crash Bandicoot Action Pack]]'' compilation (alongside ''[[Crash Twinsanity]]'' and ''[[Crash Tag Team Racing]]''). Content from ''Crash Nitro Kart'' would later be used for ''[[Crash Team Racing Nitro-Fueled]]''.
{{about|the main console version of Crash Nitro Kart|the handheld counterpart for [[Game Boy Advance]] and [[N-Gage]]|[[Crash Nitro Kart (handheld)]]}}
 
'''''Crash Nitro Kart''''' is a racing game for the [[PlayStation 2]], [[Nintendo GameCube]] and [[Xbox]]. The game was developed by [[Vicarious Visions]] and published by [[Universal Interactive]] in 2003. ''Crash Nitro Kart'' is an indirect follow up to ''[[Crash Team Racing]]''. In 2007, PlayStation 2 version was re-released as part of the three-disc ''[[Crash Bandicoot Action Pack]]'' compilation (alongside ''[[Crash Twinsanity]]'' and ''[[Crash Tag Team Racing]]''). The game has a story, which is explored in Adventure mode.
''Crash Nitro Kart'' was the last ''[[Crash Bandicoot (franchise)|Crash Bandicoot]]'' game released under the Universal Interactive label, which parent company [[Vivendi Universal|Vivendi]] would scrap after the game's release, in favor of their new company, Vivendi Universal Games.


Much of ''Crash Nitro Kart''{{'}}s features and gameplay are retained from its predecessor, ''Crash Team Racing'', including an Adventure mode. The main gimmick of ''Crash Nitro Kart'' is the inclusion of [[anti-gravity]], which allows racers to drive up certain walls and other surfaces. The game has more multiplayer competitive modes than its predecessor.
''Crash Nitro Kart'' was the last ''[[Crash Bandicoot (franchise)|Crash Bandicoot]]'' game released under the Universal Interactive label, which parent company [[Vivendi Universal|Vivendi]] would scrap after the game's release, in favor of their new company, Vivendi Universal Games. It is the first ''Crash Bandicoot'' game to have full-motion video cutscenes. Content from ''Crash Nitro Kart'' would later be used for ''[[Crash Team Racing Nitro-Fueled]]''.


==Story==
==Story==
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====Adventure====
====Adventure====
[[File:CNK Terra hub.png|thumb|left|250px|Crash driving around the first world hub, Terra, in Adventure mode.]]
[[File:CNK Terra hub.png|thumb|left|250px|Crash driving around the first world hub, Terra, in Adventure mode.]]
Adventure mode is a single-player game in which the player must race through all of the tracks and arenas in the game and collect as many [[Trophy|Trophies]], [[Relic]]s, [[Boss Key]]s, [[CTR Token|CNK Token]]s and [[Gem]]s as possible. The objective is to win every race in the five worlds so that the playable characters can be freed from Emperor Velo XXVII's threat of destroying Earth. Unlike ''Crash Team Racing'', the game's cutscenes are pre-rendered in full-motion video rather than from the hardware itself.
Adventure mode is a single-player game in which the player must race through all of the tracks and arenas in the game and collect as many [[Trophy|Trophies]], [[Relic]]s, [[Boss Key]]s, [[CTR Token|CNK Token]]s and [[Gem]]s as possible. The objective is to win every race in the five worlds so that the playable characters can be freed from Emperor Velo XXVII's threat of destroying Earth. [[Velo's Citadel]] is the central area of the hub world, and is where the racer can access each of the five worlds through gate-like portals. Most gates are initially locked, so the player's racer must complete the races of one world to unlock the next world. When inside a world, the racer can access a track by driving onto its [[Warp Pad]]. By winning a race, the racer receives a Trophy. Once the racer has obtained all three Trophies in a world, they can race against that world's champion in a boss race. If the racer wins in a boss race, the world's champion relinquishes their [[World Key]], allowing the racer to access the additional modes of that world and also unlock the next world.
 
New to ''Crash Nitro Kart''{{'}}s Adventure mode is a more character-focused story incorporating the game's team-based racing mechanics: unlike in ''Crash Team Racing'', where the player could choose one of eight characters to play as, the player is limited to selecting either Team Bandicoot or Team Cortex, each with three characters that the player can swap between at any time; selecting a team will affect the cutscenes that play throughout the mode, and feature a different ending once the mode is completed. Teammates in the Adventure mode correspond to the player's team, and can also win trophy races for the player if they finish in first place. As either Team Bandicoot and Team Cortex progress through Adventure mode, they receive in-game tips from Aku Aku or Uka Uka respectively.
 
[[Velo's Citadel]] is the central area of the hub world, and is where the racer can access each of the five worlds through gate-like portals. Most gates are initially locked, so the player's racer must complete the races of one world to unlock the next world. When inside a world, the racer can access a track by driving onto its [[Warp Pad]]. By winning a race, the racer receives a Trophy. Once the racer has obtained all three Trophies in a world, they can race against that world's champion in a boss race. If the racer wins in a boss race, the world's champion relinquishes their [[World Key]], allowing the racer to access the additional modes of that world and also unlock the next world. The player can check their progress and review their hints through a technological assistant named "Sparky", which carries the functions of a regular pause menu.


In Relic Race, the player's racer must race through a track alone and complete three laps in the fastest time possible. To aid the racer, [[Time Crate]]s are spread throughout the track. When the racer drives through a Time Crate, the clock freezes for whatever number of seconds are indicated on the Crate. If all of the Time Crates on a track have been destroyed, the final time is reduced by ten seconds. The racer wins a Relic if they beat the time indicated on the screen.
In Relic Race, the player's racer must race through a track alone and complete three laps in the fastest time possible. To aid the racer, [[Time Crate]]s are spread throughout the track. When the racer drives through a Time Crate, the clock freezes for whatever number of seconds are indicated on the Crate. If all of the Time Crates on a track have been destroyed, the final time is reduced by ten seconds. The racer wins a Relic if they beat the time indicated on the screen.
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*'''Quick Race''': As the name suggests, the player can choose their character and a single track to race opponents on. There are options to adjust the CPU racer's skill level and the number of laps.
*'''Quick Race''': As the name suggests, the player can choose their character and a single track to race opponents on. There are options to adjust the CPU racer's skill level and the number of laps.
*'''Team Race''': The player's racer teams up with a computer-controlled partner in a race, which means that both cooperate to try and win the race. When the racer and the partner are in close proximity of each other, the [[Team Meter]] rises. When the Team Meter is full, the player's racer can activate the [[Team Frenzy]], in which the two racers can temporarily use unlimited weapons and power-ups. Races won by a teammate count as a victory for the entire team.
*'''Team Race''': The player's racer teams up with a computer-controlled partner in a race, which means that both cooperate to try and win the race. When the racer and the partner are in close proximity of each other, the [[Team Meter]] rises. When the Team Meter is full, the player's racer can activate the [[Team Frenzy]], in which the two racers can temporarily use unlimited weapons and power-ups.
*'''Cup Tournament''': The player's racer competes against other racers on three different tracks. At the end of a track, the racer in first place gets nine points, the second place racer is awarded six points, third place gets three points and fourth place gets one point; the rest get no points. When all three tracks are completed, the racer with the most points wins. This is the only racing mode that allows both single player and multiplayer, let alone the latter.
*'''Cup Tournament''': The player's racer competes against other racers on three different tracks. At the end of a track, the racer in first place gets nine points, the second place racer is awarded six points, third place gets three points and fourth place gets one point; the rest get no points. When all three tracks are completed, the racer with the most points wins. This is the only racing mode that allows both single player and multiplayer, let alone the latter.
*'''Race Time Trial''': The player's racer can race on any of the tracks, and the goal is to complete it in the fastest possible time. There are no other racers to hinder the player, but no item-bearing crates are present to aid the player. When the three-lap race is finished, the player can save a ghost, which is a replay of that race except their racer is in the form of a ghost. The next time that track is accessed in this mode, the player can load the ghost, allowing their racer or others to compete with the ghost in a race. If the racer finishes a track after beating a certain amount of time, N. Tropy's ghost is unlocked for that track. If N. Tropy's ghost is beaten, Velo's ghost is unlocked for that same track, and he always has a lower completion time than N. Tropy.
*'''Race Time Trial''': The player's racer can race on any of the tracks, and the goal is to complete it in the fastest possible time. There are no other racers to hinder the player, but no item-bearing crates are present to aid the player. When the three-lap race is finished, the player can save a ghost, which is a replay of that race except their racer is in the form of a ghost. The next time that track is accessed in this mode, the player can load the ghost, allowing their racer or others to compete with the ghost in a race. If the racer finishes a track after beating a certain amount of time, N. Tropy's ghost is unlocked for that track. If N. Tropy's ghost is beaten, Velo's ghost is unlocked for that same track, and he always has a lower completion time than N. Tropy.
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====Multiplayer====
====Multiplayer====
*'''Single Race''': The multiplayer equivalent of both Quick Race and Team Race, where players can adjust enabled weapons, toggle computer racers, and set teams. This mode can be played by two to four players.
There are five battle modes in Multiplayer, and all of them support 2-4 players. In each of these modes, racers compete in battle arenas, where they can collect weapons and attack opponents.
There are five battle modes in Multiplayer, and all of them support 2-4 players. In each of these modes, racers compete in battle arenas, where they can collect weapons and attack opponents.


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====Extras====
====Extras====
The Extras sub-menu consists of three options:
The Extras sub-menu consists of an Arena Editor, cutscenes, and the game's credits.
=====Arena Editor=====
The '''Arena Editor''' is an extra mode that allows you to edit the object placements of the game's Battle Arenas, for use in multiplayer Battle matches.
 
Selecting the editor allows the player to choose any of the game's Battle Arenas, after which they will be placed in the Arena they selected with Crash Bandicoot as their driver. The player can perform every driving technique in the editor, while the Arena won't play its background music.
 
The editor allows the player to place several kinds of crates in all of the locations they can reach with their driver, as well as crystals and flags for the game's Crystal Grab, Capture the Flag, and Steal the Bacon modes. In order to save their custom object placements, a certain quota of objects needs to be reached. A total amount of 50 objects can be placed in the editor.
 
{| class="article-table" style="text-align:center"
!style="text-align:center;"|Object
!style="text-align:center; |Availability
!style="text-align:center; width:80px"|Amount required
!style="text-align:center; width:60px"|Limited to one?
|-
|Wumpa Crate
|''All modes''
|''Not required''
|No
|-
|Power-Up Crate
|''All modes''
|x3
|No
|-
|Multiplier Crate
|''All modes''
|x1
|No
|-
|TNT Crate
|''All modes''
|''Not required''
|No
|-
|NITRO Crate
|''All modes''
|''Not required''
|No
|-
|Crystal
|Crystal Grab only
|x1
|No
|-
|Red Team Flag
|Capture the Flag only
|x1
|Yes
|-
|Blue Team Flag
|Capture the Flag only
|x1
|Yes
|-
|White Flag
|Steal the Bacon only
|x1
|Yes
|}
 
Battle Arenas with custom objects placements are known as Custom Arenas, and can be accessed separately from regular Battle Arenas in the game's multiplayer Battle mode. Only one Custom Arena can be saved to a Battle Arena. Trying to load a Custom Arena with no prior Custom Arena data will send the players to the regular version of the Battle Arena.
 
======Controls======
*[Toggle Map/Speedometer] - Change object/Enable destroy mode
*[Use Power-up] button - Place object
 
=====Cutscenes=====
All of the game's full-motion video cinematics can be viewed numerous times through this option. Cutscenes are split into two categories, Team Bandicoot and Team Cortex, each for the cutscenes involving the respective team in the game's Adventure mode. A cutscene is only available once the player has viewed it for the first time.


*'''[[Arena Editor]]:''' A mode in which the player can edit the placement of objects in Battle Arenas in multiplayer mode.
==Nintendo GameCube – Game Boy Advance cross-connectivity==
*'''Cutscenes:''' Here, the player can rewatch the game's full-motion video cinematics that they have already viewed in Adventure mode. Cutscenes are split into two categories, Team Bandicoot and Team Cortex, each involving the respective team in Adventure mode.
The Nintendo GameCube version of ''Crash Nitro Kart'' allows owners of the Game Boy Advance version of the game to use the Nintendo GameCube – Game Boy Advance link cable in order to unlock content for both versions of the game. Players can do this through the '''GBA Link''' option in the Extras menu.
*'''Credits:''' The player can view the game's credits.


Two more options are included in the Nintendo GameCube version, both involving the connectivity to a Game Boy Advance unit via a Nintendo GameCube – Game Boy Advance Link Cable:
Connecting to the Game Boy Advance version will unlock Hyper Spaceway, Terra Drome, and all playable characters excluding N. Tropy and Velo for the GameCube version with no prior game requirements needed in either version.


*'''''[[Crash Party USA|Crash Party]]''''': This allows the player to play ''Crash Party USA'', a simple rhythm-based game, on a Game Boy Advance, similar to how ''[[Crash Bandicoot: The Wrath of Cortex]]''{{'}}s Nintendo GameCube version has an exclusive minigame, ''[[Crash Bandicoot Blast]]'', which can also be played via the Link Cable.
=====Crash Party=====
*'''GBA Link''': This option allows the player to unlock [[Hyper Spaceway]], [[Terra Drome]], and nearly every playable character except N. Tropy and Velo for the Nintendo GameCube version, regardless of the player's in-game progress. For the Game Boy Advance version, connection via the Nintendo GameCube – Game Boy Advance Link Cable is an alternate way to unlock N. Tropy and Nitrus Oxide.
:''Main article: [[Crash Party USA]]''
The GameCube version of ''Crash Nitro Kart'' can also be connected to a Game Boy Advance in order to play '''''[[Crash Party USA|Crash Party]]''''', a simple rhythm-based game, without the need of a copy of ''Crash Nitro Kart'' for the Game Boy Advance. Players can do this through the '''Crash Party''' option in the Extras menu.


==Listings==
==Playable characters==
===Playable characters===
{|class="wikitable"
{|class="wikitable"
!Name
!Name
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|style="text-align:center"|[[File:Tiny Tiger CNK icon.png]]<br>[[Tiny Tiger]]
|style="text-align:center"|[[File:Tiny Tiger CNK icon.png]]<br>[[Tiny Tiger]]
|{{color|Speed: 6/7|red}}<br>{{color|Acceleration: 4/7|#269D26}}<br>{{color|Turn: 2/7|blue}}
|{{color|Speed: 6/7|red}}<br>{{color|Acceleration: 4/7|#269D26}}<br>{{color|Turn: 2/7|blue}}
|A {{wp|Thylacine}} who was evolved by Cortex's [[Evolvo-Ray]]. Tiny's stats are the same as Crunch's.
|A {{wp|Thylacine}} who was evolved by Cortex's [[Evolvo-Ray]]. Tiny's stats are the same as Cortex's.
|-
|-
|style="text-align:center"|[[File:Dr Nefarious Tropy CNK icon.png]]<br>[[Doctor Nefarious Tropy]]{{footnote|main|*}}
|style="text-align:center"|[[File:Dr Nefarious Tropy CNK icon.png]]<br>[[Doctor Nefarious Tropy]]{{footnote|main|*}}
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|}
|}


===Race tracks===
==Race tracks==
{|class="wikitable"
{|class="wikitable"
!Icon
!Icon
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|}
|}


===Crates===
==Crates==
Five distinct types of [[crate]]s are scattered throughout the tracks and arenas.
Five distinct types of [[crate]]s are scattered throughout the tracks and arenas.


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*[[Time Crate]]s stop the timer for a few seconds, depending on which number is on the Time Crate. These crates only appear in Time Trial races and the Adventure mode's Relic Races.
*[[Time Crate]]s stop the timer for a few seconds, depending on which number is on the Time Crate. These crates only appear in Time Trial races and the Adventure mode's Relic Races.


===Power-ups===
==Power-ups==
If the player's racer has collected 10 Wumpa Fruits, any power-ups they collect become "juiced,"<ref>''Crash Nitro Kart'' instruction booklet, page 12.</ref> a term referring to an upgraded weapon.
If the player's racer has collected 10 Wumpa Fruits, any power-ups they collect become "juiced"<ref>''Crash Nitro Kart'' instruction booklet, page 12.</ref>, a term referring to an upgraded weapon.


{|class="wikitable"
{|class="wikitable"
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|-
|-
|style="text-align:center"|[[File:CNK Ice Mine icon.png]] [[File:CNK Ice Mine juiced icon.png]]<br>[[Ice Mine]]
|style="text-align:center"|[[File:CNK Ice Mine icon.png]] [[File:CNK Ice Mine juiced icon.png]]<br>[[Ice Mine]]
|When a racer drives into an Ice Mine, they are temporarily encased within a large block of ice. The racer keeps moving in a set direction, although when the ice block thaws, they spin out. By default, an Ice Mine is dropped from behind, although the racer can also throw it in front of them. A juiced Ice Mine is purple, which causes a racer to be stuck in an ice block for a longer period of time, and it also gives their kart less traction.
|When a racer drives onto an Ice Mine, they get temporarily stuck inside of a large block of ice. That racer keeps moving while in an ice block, although once it thaws, the racer spins out. By default, an Ice Mine is dropped from behind, although the racer can also throw it in front of them. A juiced Ice Mine is purple, which causes a racer to be stuck in an ice block for a longer period of time, and it also gives their kart less traction.
|-
|-
|style="text-align:center;white-space:nowrap"|[[File:CNK Invincibility Mask (Aku Aku) icon.png]] [[File:CNK Invincibility Mask (Uka Uka) icon.png]] [[File:CNK Invincibility Mask (Velo) icon.png]]<br>[[Invincibility Mask]]
|style="text-align:center;white-space:nowrap"|[[File:CNK Invincibility Mask (Aku Aku) icon.png]] [[File:CNK Invincibility Mask (Uka Uka) icon.png]] [[File:CNK Invincibility Mask (Velo) icon.png]]<br>[[Invincibility Mask]]
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</gallery>
</gallery>


==Nomenclature==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=クラッシュ・バンディクー 爆走!ニトロカート
|Jap=クラッシュ・バンディクー 爆走!ニトロカート
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<references/>
<references/>
{{Crash Bandicoot franchise}}
{{Crash Bandicoot franchise}}
{{Nitro Kart info}}
[[Category:Games]]
[[Category:Games]]
[[Category:Multiplayer games]]
[[Category:Crash Nitro Kart|*]]
[[Category:Racing games]]
[[Category:Racing games]]
[[Category:Home console games]]
[[Category:PlayStation 2 games]]
[[Category:Sixth generation console games]]
[[Category:Nintendo GameCube games]]
[[Category:Crash Nitro Kart|*]]
[[Category:Xbox games]]

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