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'''Warp Rooms''', also formatted '''warp rooms''', are a recurring type of location in the ''[[Crash Bandicoot (franchise)|Crash Bandicoot]]'' franchise.
'''Warp Rooms''', also formatted '''warp rooms''', are locations that serve as hub areas in several of the ''[[Crash Bandicoot (series)|Crash Bandicoot]]'' main series installments. They first appear in ''[[Crash Bandicoot 2: Cortex Strikes Back]]''. Warp Rooms consist of several portals, each leading to a specific level. [[Crash Bandicoot]] can enter a portal to access its levels. Warp Rooms are usually divided into sections, usually with five levels and a boss battle. Defeating the boss unlocks the next section, allowing Crash to access it.


==Features and overview==
''[[Crash Bash]]'' is the only spinoff game that has a Warp Room, which is very similar to the one from ''Crash Bandicoot 2: Cortex Strikes Back'' except the portals lead to minigames instead of levels.
Warp Rooms are locations that serve as hub areas. Warp Rooms consist of several portals, each taking [[Crash Bandicoot|Crash]] or a playable character to a specific level. They can be distinguished from regular hub areas in that they are indoor areas with a specific purpose of taking Crash to the different levels. Warp Rooms are usually divided into sections, usually with five levels and a boss battle. Defeating the boss unlocks the next section, allowing Crash to access it.
 
===''Crash Bandicoot 2: Cortex Strikes Back''===
Warp Rooms first appear in ''[[Crash Bandicoot 2: Cortex Strikes Back]]''. At the start, Crash is kidnapped by [[Dr. Neo Cortex]] and taken to the first Warp Room. Cortex communicates to Crash through a holographic display, and manipulates him into agreeing to retrieve the [[Crystal]]s for him. As Crash completes various levels, he is sometimes contacted by Dr. Cortex again. Both [[Dr. Nitrus Brio]] and [[Coco Bandicoot|Coco]] occasionally contact Crash from the Warp Room as well, and both also contact him through a holographic display of themselves.
 
There are five Warp Rooms, each consisting of five regular levels and a boss fight, which is made available to Crash once he completes the preceding five levels. Each Warp Room is distinctly named after the common theme of their levels. In order, the Warp Rooms that Crash visits are: the '''Jungle Warp Room''',<ref name="prima">''Crash Banicoot N. Sane Trilogy'' Prima Guide, pages 77, 89, 101, 114, and 131.</ref> the '''Ice Warp Room''',<ref name="prima"/> the '''Sewer Warp Room''',<ref name="prima"/>, the '''Alpine Warp Room''',<ref name="prima"/> and the '''High-Tech Warp Room'''.<ref name="prima"/>
 
===''Crash Bash''===
Warp Rooms return in ''[[Crash Bash]]'', which is the only spinoff title that they appear in. Warp Rooms function very similar to those from ''Crash Bandicoot 2: Cortex Strikes Back'' except the portals lead to minigames instead of levels.
 
===''Crash Bandicoot: The Huge Adventure''===
In ''[[Crash Bandicoot: The Huge Adventure]]'', Crash has to access levels through the use of "hubs," which are designed after the Warp Rooms from ''Crash Bandicoot 2: Cortex Strikes Back'' and ''Crash Bandicoot: Warped'', but the hubs do not take place within a building.
 
==References==
<references/>


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