Warp Rooms, also formatted warp rooms, are locations that serve as hub areas in several of the Crash Bandicoot main series installments. They first appear in Crash Bandicoot 2: Cortex Strikes Back. Warp Rooms consist of several portals, each leading to a specific level. Crash Bandicoot can enter a portal to access its levels. Warp Rooms are usually divided into sections, usually with five levels and a boss battle. Defeating the boss unlocks the next section, allowing Crash to access it.
Crash Bandicoot 2: Cortex Strikes Back
In Crash Bandicoot 2: Cortex Strikes Back, at the start, Crash is kidnapped by Dr. Neo Cortex and taken to the first Warp Room. Cortex communicates to Crash through a holographic display, and manipulates him into agreeing to retrieve the Crystals for him. As Crash completes various levels, he is sometimes contacted by Dr. Cortex again. Both Dr. Nitrus Brio and Coco occasionally contact Crash from the Warp Room as well, and both also contact him through a holographic display of themselves.
There are five Warp Rooms, each consisting of five regular levels and a boss fight, which is made available to Crash once he completes the preceding five levels. Each Warp Room is distinctly named after the common theme of their levels. In order, the Warp Rooms that Crash visits are: the Jungle Warp Room, the Ice Warp Room, the Sewer Warp Room,, the Alpine Warp Room, and the High-Tech Warp Room.
Warp Rooms return in Crash Bash, which is the only spinoff title in which they are. Warp Rooms function very similar to those from Crash Bandicoot 2: Cortex Strikes Back except the portals lead to minigames instead of levels.
- Crash Banicoot N. Sane Trilogy Prima Guide, pages 77, 89, 101, 114, and 131.
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