There are currently 39 stubs. You can help us by expanding these articles!

Warp Room

From the Crash Bandicoot Wiki, the Crash Bandicoot encyclopedia
Jump to navigationJump to search

It has been requested that one or more images be uploaded and added to this article. Remove this template once the image(s) has/have been uploaded and applied.

Warp Rooms, also formatted warp rooms, are a recurring type of location in the Crash Bandicoot franchise.

Features and overview[edit]

Warp Rooms are locations that serve as hub areas. Warp Rooms consist of several portals, each taking Crash or a playable character to a specific level. They can be distinguished from regular hub areas in that they are indoor areas with a specific purpose of taking Crash to the different levels. Warp Rooms are usually divided into sections, usually with five levels and a boss battle. Defeating the boss unlocks the next section, allowing Crash to access it.

Crash Bandicoot 2: Cortex Strikes Back[edit]

Warp Rooms first appear in Crash Bandicoot 2: Cortex Strikes Back. At the start, Crash is kidnapped by Dr. Neo Cortex and taken to the first Warp Room. Cortex communicates to Crash through a holographic display, and manipulates him into agreeing to retrieve the Crystals for him. As Crash completes various levels, he is sometimes contacted by Dr. Cortex again. Both Dr. Nitrus Brio and Coco occasionally contact Crash from the Warp Room as well, and both also contact him through a holographic display of themselves.

There are five Warp Rooms, each consisting of five regular levels and a boss fight, which is made available to Crash once he completes the preceding five levels. Each Warp Room is distinctly named after the common theme of their levels. In order, the Warp Rooms that Crash visits are: the Jungle Warp Room,[1] the Ice Warp Room,[1] the Sewer Warp Room,[1], the Alpine Warp Room,[1] and the High-Tech Warp Room.[1]

Crash Bash[edit]

Warp Rooms return in Crash Bash, which is the only spinoff title that they appear in. Warp Rooms function very similar to those from Crash Bandicoot 2: Cortex Strikes Back except the portals lead to minigames instead of levels.

Crash Bandicoot: The Huge Adventure[edit]

In Crash Bandicoot: The Huge Adventure, Crash has to access levels through the use of "hubs," which are designed after the Warp Rooms from Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot: Warped, but the hubs do not take place within a building.

References[edit]

  1. a b c d e Crash Banicoot N. Sane Trilogy Prima Guide, pages 77, 89, 101, 114, and 131.
Checkpoint Crate THA sprite.png This article is incomplete, otherwise known as a "stub." You can help the Crash Bandicoot Wiki by expanding it.