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{{italic title}}
{{Game infobox
{{Game infobox
|image = [[File:Crash Bandicoot THA cover.jpg|250px]]
|image = [[File:Crash Bandicoot THA cover.jpg|250px]]
|developer = [[Vicarious Visions]]
|developer = [[Vicarious Visions]]
|publisher = [[Universal Interactive]]<br>[[Konami]] (Japan)
|publisher = [[Universal Interactive]]<br>[[Konami]] (Japan)
|released = {{released|USA|February 25, 2002{{Citation needed}}|Europe|March 15, 2002{{Citation needed}}|Japan|July 18, 2002{{Citation needed}}}}
|released = {{released|USA|February 25, 2002|Europe|March 15, 2002|Japan|July 18, 2002}}
|genre = Platformer
|genre = Platformer
|ratings = {{ratings|esrb=E}}
|ratings = {{ratings|esrb=E}}
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|input =  
|input =  
}}
}}
{{construction}}
'''''Crash Bandicoot: The Huge Adventure''''', also known as '''''Crash Bandicoot XS''''' <small>(a shortening of "extra small")</small> in Europe, is a platform game released for the [[Game Boy Advance]] in 2002. It was developed by [[Vicarious Visions]] and published by [[Universal Interactive]] in North America, Europe, and Australia and [[Konami]] in Japan. It is the first ''[[Crash Bandicoot (franchise)|Crash Bandicoot]]'' game that was released for a handheld, excluding [[Tiger Electronics]]' [[Crash Bandicoot (99x Games)|99x Games]] from the 1990s. Since its release, ''Crash Bandicoot: The Huge Adventure'' has been included on some [[Crash Superpack]] carts. In 2003, the game received a direct sequel, ''[[Crash Bandicoot 2: N-Tranced]]''.
'''''Crash Bandicoot: The Huge Adventure''''', also known as '''''Crash Bandicoot XS''''' <small>(a shortening of "extra small")</small> in Europe, is a platform game released for the [[Game Boy Advance]] in 2002. It was developed by [[Vicarious Visions]] and published by [[Universal Interactive]] in North America, Europe, and Australia and [[Konami]] in Japan. It is the first ''[[Crash Bandicoot (franchise)|Crash Bandicoot]]'' game that was released for a handheld, excluding [[Tiger Electronics]]' [[Crash Bandicoot (99x Games)|99x Games]] from the 1990s. Since its release, ''Crash Bandicoot: The Huge Adventure'' has been included on some [[Crash Superpack]] carts. In 2003, the game received a direct sequel, ''[[Crash Bandicoot 2: N-Tranced]]''.


==Plot==
==Story==
[[File:CBTHA Cortex holding shrunk Earth.png|thumb|left|Cortex holding Earth after he shrunk it with the Planetary Minimizer]]
[[File:CBTHA Cortex holding shrunk Earth.png|thumb|left|Cortex holding Earth after he shrunk it with the Planetary Minimizer]]
In a [[Space Station]] orbiting [[Earth]], [[Uka Uka]] is mad at [[Doctor Neo Cortex|Dr. Neo Cortex]] for constantly failing at his evil plans. Cortex begs for mercy and explains that he wasted years of trying to get rid of [[Crash Bandicoot]]. Cortex dismisses Crash as unimportant and chooses to pursue a new and different goal—conquering Earth. Cortex tells Uka Uka that his plan is to shrink the entire planet.
In a [[Space Station]] orbiting [[Earth]], [[Uka Uka]] is mad at [[Dr. Cortex]] for constantly failing at his evil plans. Cortex begs for mercy and explains that he wasted years of trying to get rid of [[Crash Bandicoot]]. Cortex dismisses Crash as unimportant and chooses to pursue a new and different goal—conquering Earth. Cortex tells Uka Uka that his plan is to shrink the entire planet.


Once Cortex completes the [[Planetary Minimizer]], he uses it to shrink Earth to the size of a grapefruit. Dr. Cortex televises himself, taunting the entire planet and proclaiming himself as their new ruler. [[Aku Aku|Aku]] informs [[Crash Bandicoot|Crash]] and [[Coco Bandicoot|Coco]] about the event and tells them that the planet needs their help. Coco figures out that Cortex is using [[crystal]]s as the power source for the Planet Minimizer. Coco tells Crash to find the crystals so that she can try and make a device that returns Earth to its original size. Aku wishes luck to Crash as he begins his adventure.
Once Cortex completes the [[Planetary Minimizer]], he uses it to shrink Earth to the size of a grapefruit. Dr. Cortex televises himself, taunting the entire planet and proclaiming himself as their new ruler. [[Aku Aku|Aku]] informs [[Crash Bandicoot|Crash]] and [[Coco Bandicoot|Coco]] about the event and tells them that the planet needs their help. Coco figures out that Cortex is using [[crystal]]s as the power source for the Planet Minimizer. Coco tells Crash to find the crystals so that she can try and make a device that returns Earth to its original size. Aku wishes luck to Crash as he begins his adventure.


Crash accesses the levels from the Warp Room using portals. He encounters three of Cortex's henchmen along the way, [[Dingodile]], [[Doctor N. Gin|N. Gin]], and [[Tiny Tiger]]. Crash eventually reaches the Space Station, where he encounters Cortex. He tries to shrink Crash with the Planetary Minimizer, but Crash tricks Cortex into firing the colored gems that stabilize the machine. This causes the Planetary Minimizer to malfunction.
Crash accesses the levels from the Warp Room using portals. He encounters three of Cortex's henchmen along the way, [[Dingodile]], [[N. Gin]], and [[Tiny Tiger]]. Crash eventually reaches the Space Station, where he encounters Cortex. He tries to shrink Crash with the Planetary Minimizer, but Crash tricks Cortex into firing the colored gems that stabilize the machine. This causes the Planetary Minimizer to malfunction.


There are two endings for game. If Crash has not collected every [[gem]] and [[relic]], the Planetary Minimizer breaks down but is not entirely destroyed. Coco uses all 20 crystals to power her machine, and meanwhile, as Earth returns to its original size, Crash rides a motorcycle-like vehicle in space and re-enters Earth. Back at home, Aku warns Crash that Cortex is still an active threat because the machine is not completely destroyed. In the 100% ending, the Planetary Minimizer is destroyed entirely, and its unrestrained effects fuse Cortex and the previous bosses into a single monster named [[Mega-Mix]]. Crash runs down the space station's hallway while being chased by Mega-Mix. Like the unfinished ending, Crash escapes from the Space Station on a motorcycle-like vehicle and returns to Earth on time, when Coco uses her machine to reverse its effects. The Space Station explodes, but Cortex and the other bosses escape in an escape pod as the text ''"The End?!"'' is shown on-screen.
There are two endings for game. If Crash has not collected every [[gem]] and [[relic]], the Planetary Minimizer breaks down but is not entirely destroyed. Coco uses all 20 crystals to power her machine, and meanwhile, as Earth returns to its original size, Crash rides a motorcycle-like vehicle in space and re-enters Earth. Back at home, Aku warns Crash that Cortex is still an active threat because the machine is not completely destroyed. In the 100% ending, the Planetary Minimizer is destroyed entirely, and its unrestrained effects fuse Cortex and the previous bosses into a single monster named [[Mega-Mix]]. Crash runs down the space station's hallway while being chased by Mega-Mix. Like the unfinished ending, Crash escapes from the Space Station on a motorcycle-like vehicle and returns to Earth on time, when Coco uses her machine to reverse its effects. The Space Station explodes, but Cortex and the other bosses escape in an escape pod as the text ''"The End?!"'' is shown on-screen.
==Chronology placement==
Since the game has extreme similarities with the earlier games from Naughty Dog, in gameplay and story aspect, ''The Huge Adventure'' seemingly takes place after the events of ''Warped''. However, its sequel ''N-Tranced'' has a character named Crunch Bandicoot, who appeared earlier in ''The Wrath of Cortex''. ''N-Tranced'' iteration is presumably the same one from the former game. Due to possible plot changes and circumstances, ''The Huge Adventure'' and ''N-Tranced'' do not precede other mainline games like ''Twinsanity'' (despite featuring Crunch's cameo in the game), thus creating an alternative narrative to the first four games from the main series.


==Gameplay==
==Gameplay==
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The main collectible item are [[Crystal]]s, and there are a total of 20, one for each level. Other collectible items are [[Clear Gem]]s, [[Colored Gem]]s, and [[Relic]]s. A Clear Gem is awarded to Crash if he breaks every [[crate]] in a level or completes a secret area. A Colored Gem is hidden within certain level, usually in a hard-to-reach location. Crash is awarded a Relic if he completes a level in Time Trial mode. While Crash is standing on a level portal, an icon of him and the world boss are displayed at the top-left corner. The crystal, gem and relic icons to the right of the boss icon indicates that Crash has not yet obtained those items. Items to the right of Crash's icon are those that he already obtained.
The main collectible item are [[Crystal]]s, and there are a total of 20, one for each level. Other collectible items are [[Clear Gem]]s, [[Colored Gem]]s, and [[Relic]]s. A Clear Gem is awarded to Crash if he breaks every [[crate]] in a level or completes a secret area. A Colored Gem is hidden within certain level, usually in a hard-to-reach location. Crash is awarded a Relic if he completes a level in Time Trial mode. While Crash is standing on a level portal, an icon of him and the world boss are displayed at the top-left corner. The crystal, gem and relic icons to the right of the boss icon indicates that Crash has not yet obtained those items. Items to the right of Crash's icon are those that he already obtained.


There is no multiplayer mode for the game, although the "Load Link Game" option allows two players to use the GBA Game Link Cable to transfer their save files to the other system. The transferred save can then be loaded and saved to one of the four in-game save slots.
There is no multiplayer mode for the game, although the "Load Link Game" option allows two players to transfer save files using the GBA Game Link Cable and load th


===Time Trial Mode===
In "Time Trial" mode, Crash's objective is to race within the pre-designated time shown before he enters a level (the time beneath it is the player's best time). The Time Trial mode does not immediately start when Crash enters a level, and can be activated if Crash jumps at a golden [[stopwatch]] at the start of the level. This causes a timer to appear on the bottom-right corner of the screen. If Crash does not touch the stopwatch, he goes through the level as normal. In the mode, several [[Time Box]]es are scattered throughout the level. They stop the timer for either 1–3 seconds, based on which number appears on the Time Box. If Crash completes a level quickly enough, he earns a colored relic—from longest to shortest time: Sapphire, Gold or Platinum.
In "Time Trial" mode, Crash's objective is to race within the pre-designated time shown before he enters a level (the time beneath it is the player's best time). The Time Trial mode does not immediately start when Crash enters a level, and can be activated if Crash jumps at a golden [[stopwatch]] at the start of the level. This causes a timer to appear on the bottom-right corner of the screen. If Crash does not touch the stopwatch, he goes through the level as normal. In the mode, several [[Time Box]]es are scattered throughout the level. They stop the timer for either 1–3 seconds, based on which number appears on the Time Box. If Crash completes a level quickly enough, he earns a colored relic—from longest to shortest time: Sapphire, Gold or Platinum.


==Listings==
==Characters==
===Characters===
===Protagonists===
{|class="wikitable"
{|class="wikitable"
!Name
!Name
!Description
!Description
|-
|-
|style="text-align:center"|[[File:Crash C2N sprite.png]]<br>[[Crash Bandicoot]]
|align=center|[[File:Crash C2N sprite.png]]<br>[[Crash Bandicoot]]
|The main and titular protagonist, Crash Bandicoot goes on an adventure to return Earth to its original size.
|The main and titular protagonist, Crash Bandicoot goes on an adventure to return Earth to its original size.
|-
|-
|style="text-align:center"|[[File:Aku Aku THA sprite.png]] [[File:Aku Aku THA alt sprite.png]]<br>[[Aku Aku]]
|align=center|[[File:Aku Aku THA sprite.png]] [[File:Aku Aku THA alt sprite.png]]<br>[[Aku Aku]]
|A witch doctor mask that allows Crash to withstand a few more hits.
|A witch doctor mask that allows Crash to withstand a few more hits.
|-
|-
|[[Coco Bandicoot]]
|[[Coco Bandicoot]]
|She is the intelligent younger sister of Crash. Coco designs a machine to reverse the Planetary Minimizer's effects.
|She is the intelligent younger sister of Crash. Coco designs a machine to reverse the Planetary Minimizer's effects.
|-
|style="text-align:center"|[[File:Polar THA sprite.png]]<br>[[Polar]]
|Crash rides Polar in some ice cavern levels, in parts where they must escape from a Yeti.
|}
|}


===Bosses===
===Villains===
{|class="wikitable"
{|class="wikitable"
!Name
!Name
!Description
!Description
|-
|-
|style="text-align:center"|[[File:Dr Neo Cortex THA boss sprite.png]]<br>[[Doctor Neo Cortex|Dr. Neo Cortex]]
|align=center|[[File:Dr Neo Cortex THA boss sprite.png]]<br>[[Dr. Neo Cortex]]
|Neo Cortex is the main villain and final boss. He uses his Planetary Minimizer to shrink Earth so that he can conquer it.
|Neo Cortex is the main villain and final boss. He uses his Planetary Minimizer to shrink Earth so that he can conquer it.
|-
|-
|style="text-align:center"|[[File:Dingodile THA sprite.png]]<br>[[Dingodile]]
|align=center|[[File:Dingodile THA sprite.png]]<br>[[Dingodile]]
|A flamethrower-wielding dingo-crocodile hybrid who is the first boss.
|A flamethrower-wielding dingo-crocodile hybrid who is as the first boss.
|-
|-
|style="text-align:center"|[[File:Doctor N Gin airship THA sprite.png]]<br>[[Doctor N. Gin|Dr. N. Gin]]
|align=center|[[File:Doctor N Gin airship THA sprite.png]]<br>[[Doctor N. Gin]]
|The cyborg assistant Cortex and the second boss. During the boss fight, Doctor N. Gin is not directly fought but his airship is.
|The cyborg assistant Cortex and the second boss. During the boss fight, Doctor N. Gin is not directly fought but his airship is.
|-
|-
|style="text-align:center"|[[File:Tiny Tiger THA sprite.png]]<br>[[Tiny Tiger]]
|align=center|[[File:Tiny Tiger THA sprite.png]]<br>[[Tiny Tiger]]
|A large, muscular tiger and the third boss. He carries around a spear with him.
|A large, muscular tiger and the third boss.
|-
|-
|style="text-align:center"|[[File:Mega-Mix THA sprite.png]]<br>[[Mega-Mix]]
|align=center|[[File:Mega-Mix THA sprite.png]]<br>[[Mega-Mix]]
|Mega-Mix is a fusion of Cortex and the other bosses. It is an extra boss fought after the Cortex if Crash obtained all collectibles.
|Mega-Mix is a fusion of Cortex and the other bosses. It is an extra boss fought after the Cortex if Crash obtained all collectibles.
|-
|-
|style="text-align:center"|[[Uka Uka]]
|align=center|[[Uka Uka]]
|The evil twin brother of Aku Aku and overseer of Cortex's world domination plan. Uka Uka is the only main villain who is not fought as a boss.
|The evil twin brother of Aku Aku and overseer of Cortex's world domination plan. Uka Uka is the only main villain who is not fought as a boss.
|}
|}


===Enemies===
==Enemies==
*[[Electric Eel]]
*[[Electric Eel]]
*[[Frog]]
*[[Frog]]
*[[Gecko]]
*[[Jellyfish]]
*[[Jellyfish]]
*[[Lab Assistant]]
*[[Lab Assistant]]
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*[[Yeti]]
*[[Yeti]]


===Items===
==Items==
{|class="wikitable"
{|class="wikitable" style="text-align:center"
!Sprite
!Sprite
!Name
!Name
!Description
!Description
|-
|-
|style="text-align:center"|[[File:Clear Gem THA sprite.png]]
|[[File:Clear Gem THA sprite.png]]
|[[Clear Gem]]
|[[Clear Gem]]
|Rewarded for breaking all crates in either a level or a [[bonus room]].
|Rewarded for breaking all crates in either a level or a [[bonus room]].
|-
|-
|style="text-align:center"|[[File:Colored Gem red THA sprite.png]] [[File:Colored Gem blue THA sprite.png]]<br>[[File:Colored Gem yellow THA sprite.png]] [[File:Colored Gem green THA sprite.png]]
|[[File:Colored Gem red THA sprite.png]] [[File:Colored Gem blue THA sprite.png]]<br>[[File:Colored Gem yellow THA sprite.png]] [[File:Colored Gem green THA sprite.png]]
|style="white-space:nowrap"|[[Colored Gem]]
|[[Colored Gem]]
|A set of four gems that are each hidden in a different level.
|A set of four gems that are each hidden in a different level.
|-
|-
|style="text-align:center"|[[File:Crystal THA sprite.png]]
|[[File:Crystal THA sprite.png]]
|[[Crystal]]
|[[Crystal]]
|It is the power source for Cortex's Planetary Minimizer. There are 20 in total, and Crash must collect them for Coco to create a device that reverses the effects.
|It is the power source for Cortex's Planetary Minimizer. There are 20 in total, and Crash must collect them for Coco to create a device that reverses the effects.
|-
|-
|style="white-space:nowrap;text-align:center"|[[File:Relic sapphire THA sprite.png]] [[File:Relic gold THA sprite.png]] [[File:Relic platinum THA sprite.png]]
|[[File:Relic sapphire THA sprite.png]] [[File:Relic gold THA sprite.png]] [[File:Relic platinum THA sprite.png]]
|[[Relic]]
|[[Relic]]
|Rewarded for completing a level's Time Trial faster than the default time. There are three types that can be rewarded, from longest to shortest completion time: Sapphire, Gold, or Platinum.
|Rewarded for completing a level's Time Trial faster than the default time. There are three types that can be rewarded, from longest to shortest completion time: Sapphire, Gold, or Platinum.
|-
|-
|style="text-align:center"|[[File:Super Move 1 THA sprite.png]] [[File:Super Move 2 THA sprite.png]]<br>[[File:Super Move 3 THA sprite.png]] [[File:Super Move 4 THA sprite.png]]
|[[File:Wumpa Fruit THA sprite.png]]
|[[Super Move]]
|A Super Move is an new move that Crash acquires after defeating a boss. Most of them are an upgrade to a basic move. There are four Super Moves, acquired in order of: [[Super Body Slam]], [[Double Jump]], [[Tornado Spin]], and [[Turbo Run]].
|-
|style="text-align:center"|[[File:Wumpa Fruit THA sprite.png]]
|[[Wumpa Fruit]]
|[[Wumpa Fruit]]
|Collecting 100 of these grants an extra life to Crash.
|Collecting 100 of these grants an extra life to Crash.
|}
|}


===Objects===
===Crates===
{|class="wikitable"
{|class="wikitable" style="text-align:center"
!Sprite
!Sprite
!Name
!Name
!Description
!Description
|-
|-
|style="text-align:center"|[[File:Crate THA sprite.png]]
|[[File:Crate THA sprite.png]]
|[[Crate]]
|[[Crate]]
|Basic crates that contain Wumpa Fruit.
|Basic crates that contain Wumpa Fruit.
|-
|style="text-align:center"|[[File:Aku Aku Crate THA sprite.png]]
|[[Aku Aku Crate]]
|The crate releases an Aku Aku when broken.
|-
|style="text-align:center"|[[File:Bouncy Box THA sprite.png]]
|[[Iron Arrow Crate|Bouncy Box]]
|These act like Spring Boxes but cannot be destroyed.
|-
|style="text-align:center"|[[File:Bouncy Crate THA sprite.png]]
|[[Arrow Crate|Bouncy Crate]]
|Wooden crates that bounce Crash into the air and give him an extra boost in height.
|-
|style="text-align:center"|[[File:Checkpoint Crate THA sprite.png]]
|style="white-space:nowrap"|[[Checkpoint Crate]]
|If Crash breaks one of these and loses a life some time after, he will restart at the Checkpoint Crate's location.
|-
|style="text-align:center"|[[File:Crash Crate THA sprite.png]]
|[[Crash Crate]]
|Contains a Crash head, which grants an extra life to Crash.
|-
|style="text-align:center"|[[File:Mystery Crate THA sprite.png]]
|[[Surprise Crate|Mystery Crate]]
|It either contains an extra life or some [[Wumpa Fruit]]. In bonus rooms, it might contain an Aku Aku.
|-
|style="text-align:center"|[[File:Nitro Crate THA sprite.png]]
|[[Nitro Crate]]
|Dangerous boxes that instantly destroy Crash if he touches them, even if he is with Aku Aku.
|-
|style="text-align:center"|[[File:Nitro Switch Box THA sprite.png]]
|[[Nitro Switch Box]]
|Touching one causes every Nitro Crate in the level to detonate. A Nitro Switch Box is usually in a level with Nitro Crates.
|-
|style="text-align:center"|[[File:Outline Box THA sprite.png]]
|[[Outline Box]]
|These are outlines of a box. Crash can jump on a Switch Box to reveal their contents.
|-
|style="text-align:center"|[[File:Slot Box THA sprite.png]]
|[[Slot Crate|Slot Box]]
|A box that quickly switches between pictures, usually a 1-up, a blank, and a question mark. The result depends on the image shown when Crash breaks the Slot Box. These boxes slowly move faster before turning into a Steel Crate.
|-
|style="text-align:center"|[[File:Spring Box THA sprite.png]]
|[[Spring Box]]
|They act like the Bouncy Crate, except Crash can obtain Wumpa Fruit while jumping on one until it breaks.
|-
|style="text-align:center"|[[File:Steel Crate THA sprite.png]]
|[[Steel Crate]]
|Strong crates that Crash can only destroy by performing a Body Slam on them.
|-
|style="text-align:center"|[[File:Switch Box THA sprite.png]]
|[[Switch Box]]
|They replace each Outline Box with a crate.
|-
|style="text-align:center"|[[File:Time Box 1 THA sprite.png]] [[File:Time Box 2 THA sprite.png]] [[File:Time Box 3 THA sprite.png]]
|[[Time Box]]
|Found only in Time Trial mode, these boxes stop the timer for 1–3 seconds, depending on which number is on the box.
|-
|style="text-align:center"|[[File:TNT Crate THA sprite.png]]
|[[TNT Crate]]
|When Crash jumps on a TNT Crate, it triggers a 3-second countdown, after which the crate explodes. If Crash is caught within a TNT Crate explosion or spins into one, he loses a life.
|}
|}


===Levels===
==Levels==
Every level and boss level has a theme. There are six different themes: jungle, underwater, ice cavern, sewers, sky, and outer space.
{|class="wikitable"
 
!colspan="5"|Warp Area 1
{|class="wikitable" style="text-align:center"
|-
!colspan="6"|Warp Area 1
!style="background-color:#FFE5CC;" | No.
|-style="background-color:#FFE5CC;font-weight:bold"
!style="background-color:#FFE5CC;" | Level
| No. || Level || Collectibles || Crates || Relic times || Theme
!style="background-color:#FFE5CC;" | Collectibles
!style="background-color:#FFE5CC;" | Crates
!style="background-color:#FFE5CC;" | Relic times
|-
|-
|1
|1
|[[Jungle Jam]]
|[[Jungle Jam]]
|[[File:Crystal THA sprite.png|Crystal]] [[File:Clear Gem THA sprite.png|Clear Gem]]
|Clear Gem, Crystal
|42
|42
|Sapphire: 0:35.50<br>Gold: 0:27.50<br>Platinum: 0:23.30
|Sapphire Relic: 0.35.50<br> Gold Relic: 0.27.50<br>Platinum Relic: 0.23.30
|Jungle
|-
|2
|[[Shipwrecked]]
|[[File:Crystal THA sprite.png|Crystal]] [[File:Clear Gem THA sprite.png|Clear Gem]]
|63
|Sapphire: 1:17:70<br>Gold: 1:07:70<br>Platinum: 00:54:40
|Underwater
|-
|3
|[[Temple of Boom]]
|[[File:Crystal THA sprite.png|Crystal]] [[File:Clear Gem THA sprite.png|Clear Gem]] [[File:Clear Gem THA sprite.png|Clear Gem]]
|74
|Sapphire: 1:02:70<br>Gold: 00:55:70<br>Platinum: 00:49:00
|Jungle
|-
|4
|[[Frostbite Cavern]]
|[[File:Crystal THA sprite.png|Crystal]] [[File:Clear Gem THA sprite.png|Clear Gem]]
|114
|Sapphire: 1:31:70<br>Gold: 1:17:10<br>Platinum: 1:06:00
|Ice cavern
|-
|5
|[[Just in Slime]]
|[[File:Crystal THA sprite.png|Crystal]] [[File:Clear Gem THA sprite.png|Clear Gem]]
|134
|Sapphire: 1:39:40<br>Gold: 1:15:60<br>Platinum: 1:06:50
|Sewers
|-
|colspan=5|'''Boss fight:''' [[Dingodile  (Crash Bandicoot: The Huge Adventure)|Dingodile]]
|Underwater
|-
!colspan="6"|Warp Area 2
|-
|6
|[[Snow Crash]]
|[[File:Crystal THA sprite.png|Crystal]] [[File:Clear Gem THA sprite.png|Clear Gem]] [[File:Clear Gem THA sprite.png|Clear Gem]]
|92
|Sapphire: 1:43.00<br>Gold: 1:36.70<br>Platinum: 1:28.00
|Ice cavern
|-
|7
|[[Rocket Racket]]
|[[File:Crystal THA sprite.png|Crystal]] [[File:Clear Gem THA sprite.png|Clear Gem]]
|37
|Sapphire: 2:30.20<br>Gold: 2:17.50<br>Platinum: 2:05.00
|Sky
|-
|8
|[[Just Hangin']]
|[[File:Crystal THA sprite.png|Crystal]] [[File:Clear Gem THA sprite.png|Clear Gem]] [[File:Clear Gem THA sprite.png|Clear Gem]]
|154
|Sapphire: 1:49.40<br>Gold: 1:43.00<br>Platinum: 1:27.00
|Sewer
|-
|9
|[[Shark Attack]]
|[[File:Crystal THA sprite.png|Crystal]] [[File:Clear Gem THA sprite.png|Clear Gem]]
|26
|Sapphire: 1:31.60<br>Gold: 1:17.00<br>Platinum: 1:09.40
|Underwater
|-
|10
|[[Ruined]]
|[[File:Crystal THA sprite.png|Crystal]] [[File:Clear Gem THA sprite.png|Clear Gem]] [[File:Colored Gem blue THA sprite.png|Blue Colored Gem]]
|89
|Sapphire: 2:41.80<br>Gold: 2:38.80<br>Platinum: 2:00.00
|Jungle
|-
|colspan=5|'''Boss fight:''' [[N. Gin (Crash Bandicoot: The Huge Adventure)|N. Gin]]
|Sky
|-
!colspan="6"|Warp Area 3
|-
|11
|[[Snow Job]]
|[[File:Crystal THA sprite.png|Crystal]] [[File:Clear Gem THA sprite.png|Clear Gem]]
|96
|Sapphire: 2:12.10<br>Gold: 2:08.00<br>Platinum: 2:04.40
|Ice cavern
|-
|12
|[[Ace of Space]]
|[[File:Crystal THA sprite.png|Crystal]] [[File:Clear Gem THA sprite.png|Clear Gem]] [[File:Clear Gem THA sprite.png|Clear Gem]]
|194
|Sapphire: 1:58.40<br>Gold: 1:55.80<br>Platinum: 1:39.50
|Space
|-
|13
|[[Sunken City]]
|[[File:Crystal THA sprite.png|Crystal]] [[File:Clear Gem THA sprite.png|Clear Gem]] [[File:Colored Gem green THA sprite.png]]
|54
|Sapphire: 1:39.60<br>Gold: 1:21.70<br>Platinum: 1:14.20
|Underwater
|-
|14
|[[Down the Hole]]
|[[File:Crystal THA sprite.png|Crystal]] [[File:Clear Gem THA sprite.png|Clear Gem]]
|97
|Sapphire: 1:32.40<br>Gold: 1:23.40<br>Platinum: 1:07.40
|Jungle
|-
|15
|[[Blimp Bonanza]]
|[[File:Crystal THA sprite.png|Crystal]] [[File:Clear Gem THA sprite.png|Clear Gem]]
|41
|Sapphire: 2:58.20<br>Gold: 2:44.90<br>Platinum: 2:36.30  
|Sky
|-
|colspan=5|'''Boss fight:''' [[Tiny Tiger  (Crash Bandicoot: The Huge Adventure)|Tiny Tiger]]
|Jungle
|-
!colspan="6"|Warp Area 4
|-
|16
|[[Star to Finish]]
|[[File:Crystal THA sprite.png|Crystal]] [[File:Clear Gem THA sprite.png|Clear Gem]] [[File:Colored Gem red THA sprite.png]]
|113
|Sapphire: 2:07.60<br>Gold: 1:59.50<br>Platinum: 1:44.10
|Space
|-
|17
|[[Air Supply]]
|[[File:Crystal THA sprite.png|Crystal]] [[File:Clear Gem THA sprite.png|Clear Gem]]
|49
|Sapphire: 2:09.30<br>Gold: 1:50.40<br>Platinum: 1:41.70
|Underwater
|-
|18
|[[No-Fly Zone]]
|[[File:Crystal THA sprite.png|Crystal]] [[File:Clear Gem THA sprite.png|Clear Gem]]
|56
|Sapphire: 3:26.30<br>Gold: 3:17.10<br>Platinum: 3:09.60
|Sky
|-
|19
|[[Drip, Drip, Drip]]
|[[File:Crystal THA sprite.png|Crystal]] [[File:Clear Gem THA sprite.png|Clear Gem]]
|125
|Sapphire: 2:28.40<br>Gold: 1:37.00<br>Platinum: 1:29.60
|Sewer
|-
|20
|[[Final Countdown]]
|[[File:Crystal THA sprite.png|Crystal]] [[File:Clear Gem THA sprite.png|Clear Gem]] [[File:Colored Gem yellow THA sprite.png]]
|119
|Sapphire: 2:30.40<br>Gold: 2:13.80<br>Platinum: 1:58.20
|Space
|-
|colspan=5|'''Boss fight:''' [[Neo Cortex  (Crash Bandicoot: The Huge Adventure)|Neo Cortex]]
|Space
|-
|colspan=5|'''Boss fight:''' [[Mega-Mix (level)|Mega-Mix]]
|Space
|}
|}


==Development==
==Development==
{{wikipedia|section=yes}}
The game stemmed from an agreement between Universal Interactive Studios and Konami in September 2000. This allowed them to respectively develop and publish a ''Crash Bandicoot'' game for next-generation consoles, including the Game Boy Advance, and ended the ''Crash Bandicoot'' franchise's exclusivity to [[Sony]] consoles.<ref>[https://www.ign.com/articles/2000/09/22/bandicoot-crashes-the-game-boy-advance Bandicoot Crashes the Game Boy Advance]. IGN. Published September 22, 2000.</ref>
The game stemmed from an agreement between Universal Interactive Studios and Konami in September 2000. This allowed them to respectively develop and publish a ''Crash Bandicoot'' game for next-generation consoles, including the Game Boy Advance, and ended the ''Crash Bandicoot'' franchise's exclusivity to [[Sony]] consoles.<ref>"[https://www.ign.com/articles/2000/09/22/bandicoot-crashes-the-game-boy-advance Bandicoot Crashes the Game Boy Advance]". IGN. Published September 22, 2000.</ref>
 
In December 2000, Vicarious Visions approached Universal and demonstrated some of their technology for the Game Boy Advance. Universal was impressed and commissioned a prototype, which resembled a handheld version of the first three ''Crash Bandicoot'' games. Vicarious Visions was then assigned to develop a ''Crash Bandicoot'' game for the Game Boy Advance.<ref name="ign">"[https://www.ign.com/articles/2001/11/30/bandicoot-babble Bandicoot Babble]". IGN. Published November 29, 2001.</ref>
 
The game was tentatively titled ''Crash Bandicoot Advance'' and went through the titles ''Crash Bandicoot X/S'' and then ''Crash Bandicoot: The Big Adventure'' before arriving at its final name,<ref>"[https://www.ign.com/articles/2001/09/28/crash-bandicoot-gba-update Crash Bandicoot GBA Update]". IGN. Published September 28, 2001.</ref> although ''Crash Bandicoot XS'' would become the name in PAL territories. The game was developed over the course of nine months from conception to completion. The team working on the game expanded to as much as seven programmers at the height of the game's development. The graphics and animation for the game were created in {{wp|Autodesk Maya|Maya}}.
 
Some of the original animation and textures from ''[[Crash Bandicoot 3: Warped]]'' were repurposed and used as a basis for the Game Boy Advance game. The audio for the game was supplied by Shin'en Multimedia,<ref name="ign"/> with assistance from Universal Sound Studios. Manfred Linzner created the sound effects and Todd Masten composed the music. According to the developers, they have the battery save feature since the start, as a password system would make it very cumbersome to keep track of all the data.<ref name="ign"/>


==Reception==
==Reception==
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!colspan="3" style="font-size:120%; text-align:center; background-color:orange;"|Reviews
!colspan="3" style="font-size:120%; text-align:center; background-color:orange;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
!style="background-color:#FFE5CC"|Reviewer, Publication
!style="background-color:#DDD"|Reviewer, Publication
!style="background-color:#FFE5CC"|Score
!style="background-color:#DDD"|Score
!style="background-color:#FFE5CC"|Comment
!style="background-color:#DDD"|Comment
|-
|-
|Craig Harris, [https://www.ign.com/articles/2002/03/01/crash-bandicoot-the-huge-adventure IGN]
|Craig Harris, [https://www.ign.com/articles/2002/03/01/crash-bandicoot-the-huge-adventure IGN]
Line 412: Line 182:
!colspan="3" style="font-size:120%; text-align:center; background-color:orange;"|Aggregators
!colspan="3" style="font-size:120%; text-align:center; background-color:orange;"|Aggregators
|-
|-
!colspan=1 style="background-color:#FFE5CC"|Compiler
!colspan=1 style="background-color:#DDD"|Compiler
!colspan=2 style="background-color:#FFE5CC"|Platform / Score
!colspan=2 style="background-color:#DDD"|Platform / Score
|-
|-
|colspan=1|Metacritic
|colspan=1|Metacritic
|colspan=2|[https://www.metacritic.com/game/game-boy-advance/crash-bandicoot-the-huge-adventure 78]
|colspan=2|[https://www.metacritic.com/game/game-boy-advance/crash-bandicoot-the-huge-adventure 78]
|}
|}
==Gallery==
{{main-gallery}}
<gallery>
CBTHA logo.png|Logo
CBXS logo.png|European logo
CBTHA wallpaper.jpg|Wallpaper
</gallery>


==References==
==References==
<references/>
<references/>


{{CBTHA}}
{{Crash Bandicoot franchise}}
[[Category:Games]]
[[Category:Platforming games]]
[[Category:Handheld console games]]
[[Category:Game Boy Advance games]]
[[Category:Game Boy Advance games]]
[[Category:Crash Bandicoot: The Huge Adventure|*]]

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