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Editing Crash Bandicoot: The Huge Adventure

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The main collectible item are [[Crystal]]s, and there are a total of 20, one for each level. Other collectible items are [[Clear Gem]]s, [[Colored Gem]]s, and [[Relic]]s. A Clear Gem is awarded to Crash if he breaks every [[crate]] in a level or completes a secret area. A Colored Gem is hidden within certain level, usually in a hard-to-reach location. Crash is awarded a Relic if he completes a level in Time Trial mode. While Crash is standing on a level portal, an icon of him and the world boss are displayed at the top-left corner. The crystal, gem and relic icons to the right of the boss icon indicates that Crash has not yet obtained those items. Items to the right of Crash's icon are those that he already obtained.
The main collectible item are [[Crystal]]s, and there are a total of 20, one for each level. Other collectible items are [[Clear Gem]]s, [[Colored Gem]]s, and [[Relic]]s. A Clear Gem is awarded to Crash if he breaks every [[crate]] in a level or completes a secret area. A Colored Gem is hidden within certain level, usually in a hard-to-reach location. Crash is awarded a Relic if he completes a level in Time Trial mode. While Crash is standing on a level portal, an icon of him and the world boss are displayed at the top-left corner. The crystal, gem and relic icons to the right of the boss icon indicates that Crash has not yet obtained those items. Items to the right of Crash's icon are those that he already obtained.


There is no multiplayer mode for the game, although the "Load Link Game" option allows two players to use the GBA Game Link Cable to transfer their save files to the other system. The transferred save can then be loaded and saved to one of the four in-game save slots.
There is no multiplayer mode for the game, although the "Load Link Game" option allows two players to transfer save files using the GBA Game Link Cable and load th


In "Time Trial" mode, Crash's objective is to race within the pre-designated time shown before he enters a level (the time beneath it is the player's best time). The Time Trial mode does not immediately start when Crash enters a level, and can be activated if Crash jumps at a golden [[stopwatch]] at the start of the level. This causes a timer to appear on the bottom-right corner of the screen. If Crash does not touch the stopwatch, he goes through the level as normal. In the mode, several [[Time Box]]es are scattered throughout the level. They stop the timer for either 1–3 seconds, based on which number appears on the Time Box. If Crash completes a level quickly enough, he earns a colored relic—from longest to shortest time: Sapphire, Gold or Platinum.
In "Time Trial" mode, Crash's objective is to race within the pre-designated time shown before he enters a level (the time beneath it is the player's best time). The Time Trial mode does not immediately start when Crash enters a level, and can be activated if Crash jumps at a golden [[stopwatch]] at the start of the level. This causes a timer to appear on the bottom-right corner of the screen. If Crash does not touch the stopwatch, he goes through the level as normal. In the mode, several [[Time Box]]es are scattered throughout the level. They stop the timer for either 1–3 seconds, based on which number appears on the Time Box. If Crash completes a level quickly enough, he earns a colored relic—from longest to shortest time: Sapphire, Gold or Platinum.

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