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Editing Crash Bandicoot: The Wrath of Cortex

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Additional criticism came from the character models, that were poorly modeled and animated, as well as Coco's limited capabilities, available in only seven levels and a more restricted moveset than Crash's. At IGN.com, the PlayStation 2 version has a 7.4 rating, the GCN version a 6.9 and the Xbox version a 6.7. Despite average reviews, the game was a slow burner, and went on to sell an estimated 1.7 million copies. Although it did not quite match the sales of previous ''Crash Bandicoot'' titles, it did however make it one of the most commercially successful games of the early 2000s. The game sold enough copies to become Player's Choice (GameCube version), Greatest Hits (PS2 version), and Platinum Hits (Xbox version).
Additional criticism came from the character models, that were poorly modeled and animated, as well as Coco's limited capabilities, available in only seven levels and a more restricted moveset than Crash's. At IGN.com, the PlayStation 2 version has a 7.4 rating, the GCN version a 6.9 and the Xbox version a 6.7. Despite average reviews, the game was a slow burner, and went on to sell an estimated 1.7 million copies. Although it did not quite match the sales of previous ''Crash Bandicoot'' titles, it did however make it one of the most commercially successful games of the early 2000s. The game sold enough copies to become Player's Choice (GameCube version), Greatest Hits (PS2 version), and Platinum Hits (Xbox version).


The game shares some similarities to ''[[spyrowiki:Spyro: Enter the Dragonfly|Spyro: Enter the Dragonfly]]''. Both games were the first multiplatform release of their respective series, both were the fourth release after their respective original [[PlayStation]] trilogies, garnered a similar reaction due to their uninnovative gameplay, and were released around the time that [[Vivendi Universal]] took control over both franchises. An interesting similarity was through the series plots. Both villains came back from circumstances that would be impossible to escape (Cortex was transformed into an infant and sent to a time prison in ''Warped'', while [[spyrowiki:Ripto|Ripto]] sank in a pool of magma) in ''[[spyrowiki:Spyro 2: Ripto's Rage!|Spyro 2: Ripto's Rage!]]''), without any explanation as to how they escaped (fan-theories have been created for both plotholes, though the only official discussion of this was in the official website and ''Wrath of Cortex'' strategy guide, reading "don't ask").
The game shares some similarities to ''[[spyrowiki:Spyro: Enter the Dragonfly|Spyro: Enter the Dragonfly]]''. Both games were the first multiplatform release of their respective series, both were the fourth release after their respective original [[PlayStation]] trilogies, garnered a similar reaction due to their uninnovative gameplay, and were released around the time that [[Vivendi Universal]] took control over both franchises. An interesting similarity was through the series plots. Both villains came back from circumstances that would be impossible to escape (Cortex was transformed into an infant and sent to a time prison in Warped, while [[spyrowiki:Ripto|Ripto]] sank in a pool of magma) in ''[[spyrowiki:Spyro 2: Ripto's Rage!|Spyro 2: Ripto's Rage!]]'', without any explanation as to how they escaped (fan-theories have been created for both plotholes, though the only official discussion of this was in the official website and Wrath of Cortex strategy guide, reading "don't ask").


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