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Editing Crash Twinsanity

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Crash has the ability to [[jump]], perform a [[Spin Attack]] to knock enemies off-screen, slide across the ground, and perform a [[Body Slam]] to break certain objects. Cortex is armed with a ray gun and a limited amount of ammo. Whenever Crash and Cortex are together, Crash can use Cortex to increase the range of his Spin Attack, slam Cortex's head on the ground to activate certain objects, and throw Cortex across gaps, which is sometimes necessary in order to activate switches. Nina uses her mechanical arms to punch enemies and latch onto distant ledges.
Crash has the ability to [[jump]], perform a [[Spin Attack]] to knock enemies off-screen, slide across the ground, and perform a [[Body Slam]] to break certain objects. Cortex is armed with a ray gun and a limited amount of ammo. Whenever Crash and Cortex are together, Crash can use Cortex to increase the range of his Spin Attack, slam Cortex's head on the ground to activate certain objects, and throw Cortex across gaps, which is sometimes necessary in order to activate switches. Nina uses her mechanical arms to punch enemies and latch onto distant ledges.


''Crash Twinsanity'' has three of its own gameplay styles that are featured in specific levels. One gameplay style is named HumiliSkate, and it involves Crash riding Cortex as a makeshift snowboard. Two other levels have a style named Doc Amok, which involves Crash clearing a path for a fleeing Cortex. Another gameplay style, named RollerBrawl, involves the player steering Crash and Cortex through the level as they engage in a brawl.
''Crash Twinsanity'' has three gameplay styles of its own in specific levels. Two levels have a gameplay style named HumiliSkate, which involves Crash riding Cortex as a makeshift snowboard. Two other levels have a style named Doc Amok, which involves Crash clearing a path for a fleeing Cortex. Another gameplay style, named RollerBrawl, involves the player steering Crash and Cortex through the level as they engage in a brawl.


Like in previous games, [[Wumpa Fruit]] are scattered throughout the areas, and collecting 100 of them earns Crash an [[extra life]]. There are several types of [[Crate]]s, and both Basic Crates and [[Bounce Box|Multiple-Hit Crate]]s can each be broken to obtain Wumpa Fruit. There are [[Aku Aku Crate]]s which release [[Aku Aku]] if broken, and if broken again, it grants Aku Aku a second hit point and causes him to start glimmering. If broken a third time, Aku Aku grants temporary invincibility. If Crash jumps on a [[TNT Crate]], a three-second countdown timer is activated, followed by an explosion. [[Nitro Crate]]s immediately explode if touched and causes Crash to lose a life, even if he is temporarily invincible. Crates with plungers can detonate any Nitro Crate in the immediate vicinity. Crash can break [[Checkpoint Crate]]s to save his progress in a level up to that point; therefore, if Crash loses a life, he restarts from the Checkpoint Crate that he broke the most recently. [[Gem]]s littered throughout the levels can be collected to unlock extra content such as concept art and storyboards.
Like in previous games, [[Wumpa Fruit]] are scattered throughout the areas, and collecting 100 earns Crash an [[extra life]]. There are several types of [[Crate]]s, and both Basic Crates and [[Bounce Box|Multiple-Hit Crate]]s can be broken to obtain Wumpa Fruit. [[TNT Crate]]s explode after three seconds if Crash jumps on them, and [[Nitro Crate]]s immediately explode if touched. Crates with plungers can detonate any Nitro Crate in the immediate vicinity. Crash can break [[Checkpoint Crate]]s to save his progress in a level up to that point; therefore, if Crash loses a life, he restarts from the Checkpoint Crate that he broke the most recently. [[Gem]]s littered throughout the levels can be collected to unlock extra content such as concept art and storyboards.


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