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Crash Boom Bang!

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Crash Boom Bang!
Crash Boom Bang cover.jpg
Developer(s) Dimps
Publisher Vivendi Universal Games
Release date(s) Japan July 20, 2006[citation needed]
USA October 10, 2006[citation needed]
Europe October 27, 2006
Australia November 2, 2006[citation needed]
Genre(s) Party
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.jpg - Three years and older
CERO:CERO A.png - All ages
ACB:ACB G.png - General
Console(s) Nintendo DS
Mode(s) Single player, multiplayer (2-4 players)
Media Cartridge
Input Nintendo DS
This article is about the Nintendo DS title. For a mobile adaption of the game, see Crash Boom Bang! (mobile).

Crash Boom Bang! is a party game developed by Dimps and published by Vivendi Universal Games for the Nintendo DS in 2006. The game is an indirect sequel to Crash Bash. Crash Boom Bang! is the first and only Crash Bandicoot game to be developed by a Japanese company and released in Japan before North America. As such, the characters are designed after their Japanese counterparts. Crash is the only character whose in-game model was changed for international versions.


While developing a resort in Tasmania, the Viscount finds a map of an ancient city containing the fabled Super Big Power Crystal. He attempts to find it himself, but due to the large amount of puzzles, he fails miserably. In the resort, the Viscount decides to gather up the world's cleverest and strongest bunch of characters and con them into finding the Crystal for him. He sends an invitation to Coco Bandicoot, inviting her and Crash to the World Cannonball Race, where the winner earns $100,000,000.

The race starts in Port Town, with the winners traveling in a boat to a large desert. Legend has it that four stone tablets are buried somewhere in the desert, and the contestants are sent out to dig for them and bring them to the Viscount. According to the stone tablets, the actual location of the Crystal is hidden somewhere on the ancient map. Before he can investigate the matter further, Doctor Neo Cortex swoops in and snatches the map. As the two struggle for the map, the map is torn to shreds.

Cortex sends his loyal Lab Assistants to find the pieces of the map scattered throughout the big City and bring them to him. Now that the contestants know about the map, the Viscount decides to reveal his true intentions: the Super Big Power Crystal can grant a single wish who whoever obtains it, and the Viscount is willing to give a large sum of money to those who help him find it. Finding the Power Crystal is impossible without the Final Key, so the Viscount boards his plane to travel to the North Atlantic Ocean in search for the Final Key. But the plane is full, and only a select number of the contestants are able to board. Propelled to the skies by an explosive volcano, the contestants are able to board the Viscount's plane.

On the Viscount's ship, the Viscount tells the group the story of an explorer who found the Final Key, but was unable to find the Power Crystal. That explorer was the Viscount's grandfather. As the explorer sailed back to his homeland to recollect his thoughts, his ship crashed into an iceberg and sank, taking the Viscount's grandfather to a watery grave. "Sounds like a movie", remarks one of the attendees. The Viscount tells them to dive to the sunken ship and retrieve the Final Key, much to their shock, considering the near-freezing temperatures. Despite this, the group is able to find the Final Key before freezing to death. With all the pieces of the puzzle at hand, the Viscount victoriously enters the Tower, where the Super Big Power Crystal awaits its owner. Just as the Viscount is about to make his wish, Crash steps forward and makes his wish of a large pile of Wumpa Fruit, much to the Viscount's grief. "May peace prevail on Earth", says Coco.


The stages resemble board games, as each play area is split into a number of squares. The game takes place among four players, with the computer assigned to spare players. All players simultaneously roll dice. The number each player rolls is the number of squares they move forward. Depending on the type of square that the player lands on, Wumpa Fruit (which is used as points during the race) can be won or lost, an item can be obtained, a special event might be triggered, or a mini-game might commence. If a player lands on a fork in the road, the player will have to select the desired direction with either the stylus or the control pad.

In the Adventure Mode, the characters compete in a race for the Super Big Power Crystal. This race is made up of six stages, each containing smaller sub-maps. The host of the race, the Viscount, sets a task for each stage. This task must be completed before the player can continue to another map. The player with the most points is the winner of the stage. The overall winner of all the stages is the winner of the Viscount's race.

In the Festival Mode, the gameplay is fundamentally the same as in the Adventure Mode, with the exception of the ability to select stages to play freely. In the My Room mode, the player's character has his or her own private room in which the player can play minigames that have been collected in Adventure Mode, view a collection of items obtained in Adventure Mode, or create a Motion Panel, a unique in-game communication tool can allow customized messages to be sent mid-game to help friends or distract other players' gameplay. The decorations in My Room are different for each character.

There are forty mini-games that can be played alone or remotely against friends. Balance, timing, and intelligence are required to win these mini-games. Players not taking part in a mini-game can bet Wumpa Fruit on the winner. Betting players can assist or obstruct players in the mini-game by using the Motion Panel. If a player has a special item, the player can access the Shop screen from the Bet screen and buy or sell items.


Unlike most other Crash Bandicoot games, Crash Boom Bang! was met with largely negative reviews, which specifically cited unoriginal and dull gameplay and poor controls.[citation needed]

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