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List of unreleased media

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The Crash Bandicoot franchise has had several canceled games and rejected pitches. A common reason for this because of the various developers and publishers it went through after Universal Studios' contract with Naughty Dog ended.

Canceled games and vaporware[edit]

System Game Reason/description
PlayStation 2 Crash Bandicoot Worlds The first canceled Crash Bandicoot game, Crash Bandicoot Worlds, would become an entirely different game, Crash Bandicoot: The Wrath of Cortex.
N/A Crash Bandicoot Evolution The game was scrapped because its story coincidentally featured too much similarity to Ratchet & Clank. It was redesigned as Crash Twinsanity.[1]
N/A Bandicoot Brats The game would have been David Siller's concept for Crash 2 starring Crash children.[2]
N/A Crash Nitro Kart (Traveller's Tales version) Although Crash Nitro Kart was released, it was originally developed by Traveller's Tales. Partway during development, Universal handed over development to Vicarious Visions. Not much is known about the Traveller's Tales version, although the concept art of Nina Cortex suggests it would have been a different game.[3]
PlayStation 2 Cortex Chaos The game would have starred Cortex, and three different ideas were made for how the game would look. Cortex Chaos never got past the concept stage.
PlayStation 2 Crush Bandicoot The game was a rejected pitch from Magenta Software. It would have starred Crash's evil twin, Crush Bandicoot.[4]
N/A Crash Clash Racing After Crash Twinsanity, Traveller's Tales Oxford Studio made another attempt at making a Crash Bandicoot racing game. Crash Clash Racing was scrapped because Vivendi Games handed development over to Radical Entertainment, who converted it into a different game, Crash Tag Team Racing.[5]
Nintendo Gamecube Crash Twinsanity (Nintendo Gamecube version)
Xbox Crash Vs Spyro Racing
Nintendo DS Crash Tag Team Racing (Nintendo DS version) A Nintendo DS version of Crash Tag Team Racing was under development by Sensory Sweep Studios (instead of Radical Entertainment). This version was cancelled because it would release around the same time as Mario Kart DS, which the publisher believed would harm the game's sales.[6]
Xbox 360 PlayStation 3 Nintendo Wii Nintendo DS Crash Landed The game would have been a reboot of the main Crash Bandicoot franchise. In February 2010, Radical Entertainment laid off some employees[7][8], so the game was abandoned in favor of Prototype 2. One of the pitches for a Nintendo DS version was done by WayForward Technologies, whose version would be released in the form of Galactic Taz Ball.[9]
Xbox 360 PlayStation 3 Nintendo Wii Crash Team Racing Only known by its provisory name, Crash Team Racing was being developed by High Impact Games, to accompany the release of Crash Landed. In early 2010, the game was canceled with Crash Landed.
Crash-N-Burn The game would have been a game made by big red button.[10]
Wumpa League Original version of Crash Team Rumble considered to be added as update to Crash 4 around one year after it's launch.[11]
Crash 5 a pitch for a Crash Bandicoot 5 that would’ve been a direct sequel to It’s About Time, reintroduced elements from Crash Twinsanity like the Academy of Evil, and featured Uka Uka as the main villain. It also would’ve taken inspiration from Psychonauts, with Crash entering the minds of villains like Neo Cortex, Pinstripe, and Tiny Tiger for some of its levels.

Most importantly, it would’ve crossed over with Spyro the Dragon. Uka Uka would use a portal to travel to Spyro’s universe and corrupt some of its Dragon Elders. Crash and Coco would eventually make their way over to this dimension, befriend Spyro, and work together to stop Uka Uka. It wouldn’t make it past pre-production because Crash Bandicoot 4 did not meet Activision’s high sales targets, as the publisher was hoping for sales comparable to Crash Bandicoot N. Sane Trilogy. [12]

Low-information games and pitches[edit]

Crash Bandicoot N-Sane Cartoon Show![edit]

Crash Online[edit]

In mid-2006, a small article detailing Sierra Online's Growth Drivers was published on Kotaku. It listed several online PC games that were meant to be released by Sierra. Most of them were canceled, including what would have been both Crash's first PC game and also his first foray into the world of online gaming. The game was set for a release in 2007, but a small copy of its logo[13] is the only thing that's ever surfaced besides some minor details.

This quietly-cancelled game was probably going to be exclusive to China (Sierra Online was focusing there at the time, due to the popularity of casual online games in the country), and it was going to be a "mid-session" title. If you have no idea what that means, don't blame yourself — this term never caught on, and it was always vague at best. It seems to imply that Crash Online would have required players to pay a fee for each play session.

As for what kind of game Crash Online would have been... who knows? The publisher has kept quiet about it, so we may never find out.

Krome Studios Game[edit]

Little is known about the game other than it was being developed by Krome Studios. Due to legal reasons, most details concerning the game are unknown.[citation needed]

Crash Bandicoot for PlayStation 4[edit]

According to Shuhei Yoshida, the video game Knack was originally pitched as a Crash Bandicoot game.[14]

Crash Twinsanity sequel[edit]

A sequel to Crash Twinsanity was never confirmed to be in actual development, and it never went past the discussion phase. In an interview with Crash Mania, Keith Webb said that talk went around of doing a game with a television show premise. Cortex would have delivered a TV and remote control to Crash's house in the disguise of a gift. When Crash switched on the television, he would get sucked into various television shows, each level taking place in a show.

Keith Webb says that the most brainstormed idea was a medical drama level, with enemies who would throw big needles at Crash and rolling through the corridors on hospital beds. A wild west show and an old, black and white cartoon were also considered. Keith Webb said that Rusty Walrus would have had his own cooking show.[15]

Ryan Harrison's Crash Bandicoot[edit]

In 2012-2013, Ryan Harrison was developing a Crash Bandicoot and a Spyro the Dragon game for an independent studio. The games were rejected by Activision Blizzard. Ryan Harrison admitted that he was unsure of why the games were cancelled, although he admitted that they were only sent to display his work and to provide ideas that he thought fans would like.[16]

Toys for Bob pitch[edit]

Sometime in 2008, Toys for Bob pitched a Crash Bandicoot game, but it was rejected.[17]

Unreleased Vicarious Visions Game[edit]

In 2012, a photo taken inside Vicarious Visions' headquarters was posted online. It shows a poster of Crash Bandicoot. In February 2013, Activision's Mike Stout commented on the game. According to him, it was of a canceled game from years ago. He does not know anything about the game, because it was canceled before he joined Activision.[18]

References[edit]