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Difference between revisions of "Crash Nitro Kart"
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=====''Crash Party''===== | =====''Crash Party''===== | ||
{{main|Crash Party USA}} | {{main|Crash Party USA}} | ||
The GameCube version of ''Crash Nitro Kart'' can be connected to a Nintendo GameCube – Game Boy Advance link cable to play ''Crash Party USA'', a simple rhythm-based game, from the Extras menu, similar to how ''[[Crash Bandicoot: The Wrath of Cortex]]''{{'}}s Nintendo GameCube version has an exclusive minigame, ''[[Crash Bandicoot Blast]]'', also playable through the | The GameCube version of ''Crash Nitro Kart'' can be connected to a Nintendo GameCube – Game Boy Advance link cable to play ''Crash Party USA'', a simple rhythm-based game, from the Extras menu, similar to how ''[[Crash Bandicoot: The Wrath of Cortex]]''{{'}}s Nintendo GameCube version has an exclusive minigame, ''[[Crash Bandicoot Blast]]'', also playable through the link cable. | ||
==Playable characters== | ==Playable characters== |
Revision as of 18:22, September 17, 2021
Crash Nitro Kart | |||
---|---|---|---|
PlayStation 2 cover | |||
Developer(s) | Vicarious Visions | ||
Publisher | Universal Interactive | ||
Release date(s) | November 11, 2003 November 28, 2003 December 3, 2003 July 8, 2004 | ||
Genre(s) | Racing | ||
Rating(s) |
| ||
Console(s) | PlayStation 2, Xbox, Nintendo GameCube | ||
Mode(s) | Single player, multiplayer | ||
Media | Disc | ||
Input | Game controller |
This article uses content from Wikipedia (view authors), and falls under the compatible Creative Commons license. |
- This article is about the main console version of Crash Nitro Kart. For the handheld counterpart for Game Boy Advance and N-Gage, see Crash Nitro Kart (handheld).
Crash Nitro Kart is a racing game for the PlayStation 2, Nintendo GameCube and Xbox. The game was developed by Vicarious Visions and published by Universal Interactive in 2003. Crash Nitro Kart is an indirect follow up to Crash Team Racing. In 2007, PlayStation 2 version was re-released as part of the three-disc Crash Bandicoot Action Pack compilation (alongside Crash Twinsanity and Crash Tag Team Racing). The game has a story, which is explored in Adventure mode.
Crash Nitro Kart was the last Crash Bandicoot game released under the Universal Interactive label, which parent company Vivendi would scrap after the game's release, in favor of their new company, Vivendi Universal Games. It is the first Crash Bandicoot game to have full-motion video cutscenes. Content from Crash Nitro Kart would later be used for Crash Team Racing Nitro-Fueled.
Story
Crash, Coco and Crunch Bandicoot are at home relaxing while their nemesis, Doctor Neo Cortex, ponders his next course of action to defeat the Bandicoots and achieve world domination. Suddenly, both groups are abducted by a mysterious white light that takes them to a large colosseum somewhere in another galaxy. The galaxy is ruled by Emperor Velo XXVII, who plans on having the teams race in the Galactic Circuit for the entertainment of his subjects. He promises the Earthlings that winning the races will win their freedom, but threatens them with the destruction of Earth if they refuse to race.
After both teams accept the challenge, Velo explains that the racers will compete on four worlds of his choosing, and promises a race against the galactic champion if the champions of those worlds are defeated. When Krunk, Nash, Norm, and Geary, the champions of Terra, Barin, Fenomena, and Teknee respectively, are defeated, the Earth racers go up against the galactic champion, Emperor Velo. The racers defeat Velo, but he refuses to send them back to Earth unless they win all of the time relics and defeat him again. Velo loses again to the Earth racers and literally explodes in a bout of fury, revealing himself to be a robot suit controlled by a small gremlin-like version of himself.
If Team Bandicoot win the race, Velo, having lost his influence over his subjects, dejectedly relinquishes his empire to the Bandicoots. Crash considers becoming the next emperor of the galaxy, but decides otherwise and gives control back to Velo in exchange for sending the Bandicoots back to Earth. If Team Cortex win the race, Velo struggles with Cortex over the possession of his scepter, only to be stopped by Tiny. Cortex uses the scepter's power in an attempt to return to Earth, but the scepter breaks and sends Cortex, N. Gin and Tiny to Terra instead. When they are confronted by the natives, Tiny repairs the scepter and is subsequently revered as a king, much to Cortex's annoyance.
Gameplay
Crash Nitro Kart plays much like its predecessor, Crash Team Racing. The player can have their racer perform functions such as accelerate, steer, hop, brake, reverse, and even use weapons and power-ups. Boosting is a core part of the gameplay. When the player boosts, their kart momentarily goes slightly faster than its normal top speed. Boosts are achieved by driving over boost pads scattered across the tracks, pumping the gas at the starting line, and holding the gas button at the right time when being reset on the track. Another technique used for boosting is the power slide. To execute a power slide, the player holds down one of the hop buttons while steering. While sliding, a curved boost gauge appears next to the racer's kart. When the gauge goes from green to red, the player has to press the opposite shoulder button to obtain a boost. The higher the boost gauge goes, the more powerful the boost is.
Modes
There are six sub-menus on the main menu, ordered from top to bottom: Adventure, Single Player, Multiplayer, Best Times, Options, and Extras. The first three consist of various modes, Best Times allows the player to view their character's best times on each track, and Options is where the sound and controller option for each player can be configured, and Extras has bonus unlocked content, such as cut scenes from Adventure mode.
Adventure
Adventure mode is a single-player game in which the player must race through all of the tracks and arenas in the game and collect as many Trophies, Relics, Boss Keys, CNK Tokens and Gems as possible. The objective is to win every race in the five worlds so that the playable characters can be freed from Emperor Velo XXVII's threat of destroying Earth. Velo's Citadel is the central area of the hub world, and is where the racer can access each of the five worlds through gate-like portals. Most gates are initially locked, so the player's racer must complete the races of one world to unlock the next world. When inside a world, the racer can access a track by driving onto its Warp Pad. By winning a race, the racer receives a Trophy. Once the racer has obtained all three Trophies in a world, they can race against that world's champion in a boss race. If the racer wins in a boss race, the world's champion relinquishes their World Key, allowing the racer to access the additional modes of that world and also unlock the next world.
In Relic Race, the player's racer must race through a track alone and complete three laps in the fastest time possible. To aid the racer, Time Crates are spread throughout the track. When the racer drives through a Time Crate, the clock freezes for whatever number of seconds are indicated on the Crate. If all of the Time Crates on a track have been destroyed, the final time is reduced by ten seconds. The racer wins a Relic if they beat the time indicated on the screen.
The CNK Challenge plays like a normal race, except that the racer must also collect the letters C, N and K scattered throughout the track. If the racer manages to collect all three letters and come in first place, a CNK Token is awarded. These tokens come in four different colors, and by collecting four of the same color, the racer can access the Gem Cup of the corresponding color.
Gem Cups are racing tournaments held against computer-controlled opponents, and are accessible through a special gate at Velo's Citadel. If one of these cups is won, a Gem is awarded. When the racer has collected every Trophy, World Key, and Relic, they can race against Velo on his personal race track. If the racer manages to win this race, the game is won.
Once the racer has collected every Trophy, World Key and Relic, they can race against Velo on his personal race track. If the player's racer manages to defeat Velo in this race, the game is won.
Single Player
There are five modes available on the Single Player selection menu.
- Quick Race: As the name suggests, the player can choose their character and a single track to race opponents on. There are options to adjust the CPU racer's skill level and the number of laps.
- Team Race: The player's racer teams up with a computer-controlled partner in a race, which means that both cooperate to try and win the race. When the racer and the partner are in close proximity of each other, the Team Meter rises. When the Team Meter is full, the player's racer can activate the Team Frenzy, in which the two racers can temporarily use unlimited weapons and power-ups.
- Cup Tournament: The player's racer competes against other racers on three different tracks. At the end of a track, the racer in first place gets nine points, the second place racer is awarded six points, third place gets three points and fourth place gets one point; the rest get no points. When all three tracks are completed, the racer with the most points wins. This is the only racing mode that allows both single player and multiplayer, let alone the latter.
- Race Time Trial: The player's racer can race on any of the tracks, and the goal is to complete it in the fastest possible time. There are no other racers to hinder the player, but no item-bearing crates are present to aid the player. When the three-lap race is finished, the player can save a ghost, which is a replay of that race except their racer is in the form of a ghost. The next time that track is accessed in this mode, the player can load the ghost, allowing their racer or others to compete with the ghost in a race. If the racer finishes a track after beating a certain amount of time, N. Tropy's ghost is unlocked for that track. If N. Tropy's ghost is beaten, Velo's ghost is unlocked for that same track, and he always has a lower completion time than N. Tropy.
- Lap Time Trial: Similar to Race Time Trial except that the racer has to get the best time for a single lap around a selected track. When the racer finishes a lap, their ghost appears. Whenever a better time on the lap is accomplished, the old ghost is replaced by the faster one.
Multiplayer
There are five battle modes in Multiplayer, and all of them support 2-4 players. In each of these modes, racers compete in battle arenas, where they can collect weapons and attack opponents.
- Limit Battle: The objective is to attack opponents with weapons and traps while avoiding attacks unleashed by the opponents. Offensive and defensive weapons can be collected by smashing special crates. A point and time limit can be set by the player before the game begins. Whoever earns enough points or has enough points when time runs out wins. This mode can be played free-for-all or with teams.
- Last Kart Driving: The contestants compete until they run out of lives. A contestant loses a life every time they are hit by a weapon or hazard or fall into a pit. A contestant who runs out of lives will be eliminated. As the title suggests, the last kart driving wins. This mode can be played free-for-all or with teams.
- Crystal Grab: The contestants must fight to collect all the Crystals in the arena. When a contestant is attacked, they will drop any Crystals they've gathered, allowing opponents to steal them. This mode can be played free-for-all or with teams.
- Capture the Flag: Two teams attempt to capture each other's flag and bring it back to their respective flags. Racers must race to their opponents' side of the map and drive over their flag to grab it. They must then drive over their own flag's base to score a point from the flag they've captured. A flag that has been stolen can be dropped if the thief is hit with any weapon. Stolen flags that have been dropped can be returned to their respective bases. Due to the weight of the flags, any kart with a flag is slowed down. The game ends when time runs out or when one of the teams has gotten enough points. This mode can only be played in teams.
- Steal the Bacon: A variation of "Capture the Flag" in which two teams fight over one flag that is situated in the middle of the arena. The teams must attempt to take the flag and bring it to their respective base.
Extras
This section was originally from Bandipedia, whose content is licensed under the compatible CC-BY-SA license. |
The Extras sub-menu consists of an Arena Editor, cutscenes, and the game's credits.
Arena Editor
The Arena Editor is an extra mode that allows you to edit the object placements of the game's Battle Arenas, for use in multiplayer Battle matches.
Selecting the editor allows the player to choose any of the game's Battle Arenas, after which they will be placed in the Arena they selected with Crash Bandicoot as their driver. The player can perform every driving technique in the editor, while the Arena won't play its background music.
The editor allows the player to place several kinds of crates in all of the locations they can reach with their driver, as well as crystals and flags for the game's Crystal Grab, Capture the Flag, and Steal the Bacon modes. In order to save their custom object placements, a certain quota of objects needs to be reached. A total amount of 50 objects can be placed in the editor.
Object | Availability | Amount required | Limited to one? |
---|---|---|---|
Wumpa Crate | All modes | Not required | No |
Power-Up Crate | All modes | x3 | No |
Multiplier Crate | All modes | x1 | No |
TNT Crate | All modes | Not required | No |
NITRO Crate | All modes | Not required | No |
Crystal | Crystal Grab only | x1 | No |
Red Team Flag | Capture the Flag only | x1 | Yes |
Blue Team Flag | Capture the Flag only | x1 | Yes |
White Flag | Steal the Bacon only | x1 | Yes |
Battle Arenas with custom objects placements are known as Custom Arenas, and can be accessed separately from regular Battle Arenas in the game's multiplayer Battle mode. Only one Custom Arena can be saved to a Battle Arena. Trying to load a Custom Arena with no prior Custom Arena data will send the players to the regular version of the Battle Arena.
Controls
- [Toggle Map/Speedometer] - Change object/Enable destroy mode
- [Use Power-up] button - Place object
Cutscenes
All of the game's full-motion video cinematics can be viewed numerous times through this option. Cutscenes are split into two categories, Team Bandicoot and Team Cortex, each for the cutscenes involving the respective team in the game's Adventure mode. A cutscene is only available once the player has viewed it for the first time.
Nintendo GameCube – Game Boy Advance cross-connectivity
The Nintendo GameCube version of Crash Nitro Kart allows owners of the Game Boy Advance version of the game to use the Nintendo GameCube – Game Boy Advance link cable in order to unlock content for both versions of the game. Players can do this through the GBA Link option in the Extras menu.
Connecting to the Game Boy Advance version will unlock Hyper Spaceway, Terra Drome, and all playable characters excluding N. Tropy and Velo for the GameCube version with no prior game requirements needed in either version.
Crash Party
- Main article: Crash Party USA
The GameCube version of Crash Nitro Kart can be connected to a Nintendo GameCube – Game Boy Advance link cable to play Crash Party USA, a simple rhythm-based game, from the Extras menu, similar to how Crash Bandicoot: The Wrath of Cortex's Nintendo GameCube version has an exclusive minigame, Crash Bandicoot Blast, also playable through the link cable.
Playable characters
Name | Stats | Description |
---|---|---|
Team Bandicoot | ||
Crash Bandicoot |
Speed: 4/7 Acceleration: 5/7 Turn: 3/7 |
He is the series' main protagonist. Crash's stats are average, making him an all-rounder. |
Coco Bandicoot |
Speed: 2/7 Acceleration: 4/7 Turn: 6/7 |
Crash's intelligent younger sister and the designer of Team Bandicoot's karts. Although her kart has low speed, Coco has good turning. |
Crunch Bandicoot |
Speed: 6/7 Acceleration: 4/7 Turn: 2/7 |
Crunch was created by Cortex in Crash Bandicoot: The Wrath of Cortex to destroy Crash, but he had a change of heart and joined the bandicoots. Crunch has low steering, but his speed is excellent. |
Fake Crash* |
Speed: 2/7 Acceleration: 2/7 Turn: 2/7 |
A goofy, low quality duplicate of Crash who has low stats. He is unlocked by performing 50 boosts with Team Cortex in any track within Adventure Mode. Fake Crash is not playable in Adventure mode. |
Team Cortex | ||
Doctor Neo Cortex |
Speed: 4/7 Acceleration: 5/7 Turn: 3/7 |
A mad scientist who constantly plots to defeat Crash and friends but always prevails. Cortex has the same stats as Crash. |
Doctor N. Gin |
Speed: 2/7 Acceleration: 4/7 Turn: 6/7 |
N. Gin was once a well-respected individual in the defense industry, but one of his missile projects went haywire and hit him in the head where it remains. N. Gin's stats are the same as Coco's. |
Tiny Tiger |
Speed: 6/7 Acceleration: 4/7 Turn: 2/7 |
A Thylacine who was evolved by Cortex's Evolvo-Ray. Tiny's stats are the same as Cortex's. |
Doctor Nefarious Tropy* |
Speed: 6/7 Acceleration: 6/7 Turn: 4/7 |
N. Trophy is a master of time and space and the creator of the Time Twister. His kart has high speed. N. Tropy can be unlocked by winning every race against his ghosts in Time Trial. He is not playable in Adventure Mode. |
Team Oxide | ||
Nitrous Oxide |
Speed: 4/7 Acceleration: 4/7 Turn: 4/7 |
In Crash Team Racing, he attempted to turn the Earth into a concrete parking lot, but was thwarted by Crash and his friends. All of Nitrous Oxide's stats are average. |
Zem* |
Speed: 7/7 Acceleration: 2/7 Turn: 4/7 |
Zem is one of Oxide's alien henchmen. He has maximum speed but low acceleration. Zem is unlocked by winning the Green Gem in Adventure mode. |
Zam* |
Speed: 2/7 Acceleration: 4/7 Turn: 7/7 |
Zam is another one of Oxide's alien henchmen, and has the behaviors of a dog. Zam has low speed while having maximum turning. Zam is unlocked by winning the Purple Gem in Adventure mode. |
Velo* |
Speed: 7/7 Acceleration: 7/7 Turn: 4/7 |
As a playable character, Velo is seen in his regular form. He has maximum speed and acceleration, making him the fastest racer. He can be unlocked by clearing Adventure mode as both Team Bandicoot and Team Cortex. |
Team Trance | ||
N. Trance |
Speed: 4/7 Acceleration: 4/7 Turn: 4/7 |
A master of hypnotism, N. Trance brainwashed Polar, Dingodile, and Pura to be on his team. He has average stats. |
Polar* |
Speed: 2/7 Acceleration: 4/7 Turn: 7/7 |
Polar is Crash's pet polar bear, who made his first appearance in Crash Bandicoot 2: Cortex Strikes Back. He has low speed, average acceleration, and maximum turning. Polar can be unlocked by obtaining the Blue Gem. |
Dingodile* |
Speed: 7/7 Acceleration: 4/7 Turn: 2/7 |
A mutated hybrid of a dingo and a crocodile who enjoys reading Shakespeare and playing croquet. Dingodile's kart has the same stats as Tiny Tiger's. Dingodile can be unlocked by obtaining the Red Gem. |
Pura* |
Speed: 2/7 Acceleration: 4/7 Turn: 7/7 |
Pura is Coco's pet, and he first appeared in Crash Bandicoot: Warped. Pura's stats are the same as Polar's. He can be unlocked by performing 50 boosts in any track of Adventure Mode with Team Bandicoot. |
* - Unlockable character
Bosses
Name | Description |
---|---|
Krunk |
A blue chubby gorilla that accuses Earth of copying his identical planet known as Terra. He is raced at the track Jungle Boogie. |
Nash |
A restless cybernetic shark who never stops moving. He is the champion of Barin, and is raced at Deep Sea Driving. |
Norm and Big Norm |
Norm is an elf mime that has the ability of splitting himself into his regular self and a fat, talkative version of him named Big Norm. They are raced at the Out of Time track. |
Geary |
A brownish robot who appears to be programmed to race and perform cleaning duties. He is raced at Android Alley. |
Velo |
The final boss of Adventure mode, Velo is raced twice, first in his emperor form and later in his true form. Both races take place at Hyper Spaceway. |
Race tracks
Icon | Name | Relic times | Ghost times |
---|---|---|---|
Terra | |||
Inferno Island | Sapphire: 01:30:00 Gold: 01:15:00 Platinum: 00:55:00 |
1:51:59 1:38:44 | |
Jungle Boogie | Sapphire: 01:35:00 Gold: 01:18:00 Platinum: 00:55:00 |
1:56:91 1:35:00 | |
Tiny Temple | Sapphire: 02:05:00 Gold: 02:00:00 Platinum: 01:40:00 |
2:39:67 2:24:62 | |
Arena: Temple Turmoil | N/A | N/A | |
Barin | |||
Meteor Gorge | Sapphire: 02:00:00 Gold: 01:53:00 Platinum: 01:25:00 |
2:10:17 1:51:94 | |
Barin Ruins | Sapphire: 02:10:00 Gold: 01:58:00 Platinum: 01:45:00 |
2:35:55 2:08:71 | |
Deep Sea Driving | Sapphire: 02:20:00 Gold: 02:05:00 Platinum: 01:50:00 |
2:59:31 2:39:46 | |
Arena: Frozen Frenzy | N/A | N/A | |
Fenomena | |||
Out of Time | Sapphire: 02:35:00 Gold: 02:15:00 Platinum: 01:55:00 |
3:04:22 2:35:19 | |
Clockwork Wumpa | Sapphire: 02:30:00 Gold: 02:15:00 Platinum: 02:00:00 |
2:59:11 2:37:15 | |
Thunder Struck | Sapphire: 03:00:00 Gold: 02:38:00 Platinum: 02:15:00 |
3:34:49 3:21:05 | |
Arena: Desert Storm | N/A | N/A | |
Teknee | |||
Assembly Lane | Sapphire: 02:35:00 Gold: 02:10:00 Platinum: 01:45:00 |
2:58:34 2:32:76 | |
Android Alley | Sapphire: 02:35:00 Gold: 02:23:00 Platinum: 02:10:00 |
3:32:47 3:05:71 | |
Electron Avenue | Sapphire: 03:15:00 Gold: 03:03:00 Platinum: 02:50:00 |
4:14:22 3:55:52 | |
Arena: Magnetic Mayhem | N/A | N/A | |
Velo's Citadel | |||
Hyper Spaceway | N/A | 4:58:93 4:29:41 | |
Arena: Terra Drome | N/A | N/A |
Crates
Five distinct types of crates are scattered throughout the tracks and arenas.
- Weapons Crates are marked with a question mark (?) and usually come in sets of four. A racer can obtain a power-up by driving through one, thus breaking it. They can only carry one power-up at a time.
- Multiplier Crates are marked with an "X" and are usually found in hard-to-reach spots on the tracks. These special crates contain three of a certain weapon or power-up.
- Wumpa Crates are unmarked and carry Wumpa Fruit that strengthens a racer's weapons and power-ups if ten of them are obtained.
- Activation Crates either activate either a boost pad or a trap that can slow down the other racers.
- Time Crates stop the timer for a few seconds, depending on which number is on the Time Crate. These crates only appear in Time Trial races and the Adventure mode's Relic Races.
Power-ups
If the player's racer has collected 10 Wumpa Fruits, any power-ups they collect become "juiced"[1], a term referring to an upgraded weapon.
Name | Description |
---|---|
Bowling Bomb |
A bomb that functions as a bowling ball. When used, a Bowling Bomb rolls in a straight line until hitting an object or another kart. It can also roll from behind to block incoming Homing Missiles. The player can detonate the Bowling Bomb earlier if they press the item button. Any kart caught within the blast radius spins out temporarily. A juiced Bowling Bomb functions the same except it moves faster and has a larger blast radius. |
Homing Missiles |
When used, a Homing Missile targets the nearest opponent and knocks them over upon contact. Items such as Power Shields can block Homing Missiles. A juiced Homing Missile moves faster and provides better aim. |
Ice Mine |
When a racer drives onto an Ice Mine, they get temporarily stuck inside of a large block of ice. That racer keeps moving while in an ice block, although once it thaws, the racer spins out. By default, an Ice Mine is dropped from behind, although the racer can also throw it in front of them. A juiced Ice Mine is purple, which causes a racer to be stuck in an ice block for a longer period of time, and it also gives their kart less traction. |
Invincibility Mask |
If an Invincibility Mask is used, their team's mask circles around them, protecting them from all weapons and hazards. Team Bandicoot uses Aku Aku for a mask, Team Cortex uses Uka Uka for their mask, and both Team Trance and Team Oxide use a Velo mask. If a racer crashes into one using an Invincibility Mask, their kart spins out. A juiced Invincibility Mask protects its user for a longer period of time. |
Invisibility |
Exclusive to battle mode, Invisibility has a self-explanatory purpose of turning its user invisible for a short period of time. A juiced Invisibility item makes its user invisible for longer. |
N. Tropy Clock |
When used, the N. Tropy Clock slows every other racer for a short period of time, therefore giving the user more time to bypass them. A juiced N. Tropy Clock slows all other racers for a longer period of time. This item is not available in battle mode. |
Power Shield |
This power-up puts its user into a green bubble, which protects them from getting hit by one weapon or hazard. Additionally, if the Power Shield hits another racer, their kart spins out. After taking a hit or crashing into another racer, the Power Shield disappears; this also occurs after a certain period of time. A juiced Power Shield puts its user into a blue bubble, which functions the same but does not have a time limit. |
Red Eye Missile |
Exclusive to battle mode, the Red Eye Missile works similar to a Homing Missile except the user can control its movement. If the player's racer uses one, pressing the item button again allows the player to take control of the Red Eye Missile. A video camera allows them to see where the Red Eye Missile is headed. The item's user cannot move around while using the Red Eye Missile. Any character caught within the Red Eye Missile's blast radius takes damage. A juiced Red Eye Missile creates a bigger explosion, and is easier to steer. |
Static Orb |
A spiky, electrical sphere that can be dropped behind, like an Ice Mine. If a racer drives into a Static Orb, their kart slows down, and their power-up is changed to a different one. A juiced Static Orb draws itself to a kart that drives by it, and it slows the racer further, even reversing their controls. |
Super Engine |
Exclusive to battle mode, the Super Engine grants a turbo boost to its user for as long as they are accelerating. It wears out after a few seconds. A juiced Super Engine is in effect for a longer period of time. |
TNT Crate (Nitro Crate) |
If a racer drives into a TNT Crate, it attaches to their kart and explodes after a few seconds. A juiced TNT Crate turns it into a Nitro Crate, which immediately explodes when a racer drives into one. |
Tornado Top |
This item unleashes a small tornado that homes in on the racer in first place. When the racer in first place is hit, they and any other racers caught within, are spun upward, slowing them for a few seconds. A juiced Tornado Top creates a faster tornado. This item is not available in battle mode. |
Turbo Boost |
Grants a speed boost to the user. A juiced Turbo Boost provides a longer boost. |
Staff
- Voice actors
- Steven Jay Blum: Crash Bandicoot
- Debi Derryberry: Coco Bandicoot, Polar
- Kevin Michael Richardson: Crunch Bandicoot
- Dwight Schultz: Fake Crash, Dingodile
- Clancy Brown: Neo Cortex
- Quinton Flynn: N. Gin, Nitrous Oxide
- John DiMaggio: Tiny Tiger
- Michael Ensign: N. Tropy
- Andre Sogliuzzo: Zem, Big Norm
- Billy West: Zam, Nash
- Steven Jay Blum: Velo (both forms)
- Tom Bourdon: N. Trance
- Paul Greenburg: Pura, Geary
- Marshall Teague: Krunk
Gallery
- For this subject's image gallery, see Gallery:Crash Nitro Kart.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | クラッシュ・バンディクー 爆走!ニトロカート Kurasshu Bandikū Bakusō! Nitoro Kāto |
Crash Bandicoot: Bakuso! Nitro Kart |
External links
- North American website (Wayback Machine)
- VU Games' page on Crash Nitro Kart (Wayback Machine)
References
- ↑ Crash Nitro Kart instruction booklet, page 12.