There are currently 116 stubs. You can help us by expanding these articles!

Crash Nitro Kart

From the Crash Bandicoot Wiki, the Crash Bandicoot encyclopedia
(Redirected from CNK)
Jump to navigationJump to search
Wikipedia icon.png This article uses content from Wikipedia (view authors), and falls under the compatible Creative Commons license.
Crash Nitro Kart
Crash Nitro Kart PS2 cover.jpg
PlayStation 2 cover
Developer(s) Vicarious Visions
Publisher Universal Interactive
Release date(s) USA November 11, 2003[citation needed]
Europe November 28, 2003[citation needed]
Australia December 3, 2003[citation needed]
Japan July 8, 2004[citation needed]
Genre(s) Racing
Rating(s)
ESRB:ESRB E.svg - Everyone
Console(s) PlayStation 2, Xbox, Nintendo GameCube
Mode(s) Single player, multiplayer
Media Disc
Input Game controller
This article is about the main console version of Crash Nitro Kart. For the handheld counterpart for Game Boy Advance and N-Gage, see Crash Nitro Kart (handheld). For the mobile adaption, see Crash Nitro Kart (mobile).

Crash Nitro Kart is a racing game for the PlayStation 2, Nintendo GameCube and Xbox. The game was developed by Vicarious Visions and published by Universal Interactive in 2003. Crash Nitro Kart is an indirect follow up to Crash Team Racing. In 2007, the PlayStation 2 version was re-released as part of the three-disc Crash Bandicoot Action Pack compilation (alongside Crash Twinsanity and Crash Tag Team Racing). Content from Crash Nitro Kart would later be used for Crash Team Racing Nitro-Fueled.

Crash Nitro Kart was the last Crash Bandicoot game released under the Universal Interactive label, which parent company Vivendi would scrap after the game's release, in favor of their new company, Vivendi Universal Games.

Much of Crash Nitro Kart's features and gameplay are retained from its predecessor, Crash Team Racing, including an Adventure mode. The main gimmick of Crash Nitro Kart is the inclusion of anti-gravity, which allows racers to drive up certain walls and other surfaces. The game has more multiplayer competitive modes than its predecessor.

Story[edit]

Velo introduces himself to both teams, whom he forces to race in the Galactic Circuit.

Crash, Coco and Crunch Bandicoot are at home relaxing while their nemesis, Doctor Neo Cortex, ponders his next course of action to defeat the Bandicoots and achieve world domination. Suddenly, both groups are abducted by a mysterious white light that takes them to a large colosseum somewhere in another galaxy. The galaxy is ruled by Emperor Velo XXVII, who plans on having the teams race in the Galactic Circuit for the entertainment of his subjects. He promises the Earthlings that winning the races will win their freedom, but threatens them with the destruction of Earth if they refuse to race.

After both teams accept the challenge, Velo explains that the racers will compete on four worlds of his choosing, and promises a race against the galactic champion if the champions of those worlds are defeated. When Krunk, Nash, Norm, and Geary, the champions of Terra, Barin, Fenomena, and Teknee respectively, are defeated, the Earth racers go up against the galactic champion, Emperor Velo. The racers defeat Velo, but he refuses to send them back to Earth unless they win all of the time relics and defeat him again. Velo loses again to the Earth racers and literally explodes in a bout of fury, revealing himself to be a robot suit controlled by a small gremlin-like version of himself.

If Team Bandicoot win the race, Velo, having lost his influence over his subjects, dejectedly relinquishes his empire to the Bandicoots. Crash considers becoming the next emperor of the galaxy, but decides otherwise and gives control back to Velo in exchange for sending the Bandicoots back to Earth. If Team Cortex win the race, Velo struggles with Cortex over the possession of his scepter, only to be stopped by Tiny. Cortex uses the scepter's power in an attempt to return to Earth, but the scepter breaks and sends Cortex, N. Gin and Tiny to Terra instead. When they are confronted by the natives, Tiny repairs the scepter and is subsequently revered as a king, much to Cortex's annoyance.

Gameplay[edit]

Crash racing on the track, Barin Ruins.

Crash Nitro Kart plays much like its predecessor, Crash Team Racing. The player can have their racer perform functions such as accelerate, steer, hop, brake, reverse, and even use weapons and power-ups. Boosting is a core part of the gameplay. When the player boosts, their kart momentarily goes slightly faster than its normal top speed. Boosts are achieved by driving over boost pads scattered across the tracks, pumping the gas at the starting line, and holding the gas button at the right time when being reset on the track. Another technique used for boosting is the power slide. To execute a power slide, the player holds down one of the hop buttons while steering. While sliding, a curved boost gauge appears next to the racer's kart. When the gauge goes from green to red, the player has to press the opposite shoulder button to obtain a boost. The higher the boost gauge goes, the more powerful the boost is.

Modes[edit]

There are six sub-menus on the main menu, ordered from top to bottom: Adventure, Single Player, Multiplayer, Best Times, Options, and Extras. The first three consist of various modes, Best Times allows the player to view their character's best times on each track, and Options is where the sound and controller option for each player can be configured, and Extras has bonus unlocked content, such as cut scenes from Adventure mode.

Adventure[edit]

Crash driving around the first world hub, Terra, in Adventure mode.

Adventure mode is a single-player game in which the player must race through all of the tracks and arenas in the game and collect as many Trophies, Relics, Boss Keys, CNK Tokens and Gems as possible. The objective is to win every race in the five worlds so that the playable characters can be freed from Emperor Velo XXVII's threat of destroying Earth. Unlike Crash Team Racing, the game's cutscenes are pre-rendered in full-motion video rather than from the hardware itself.

New to Crash Nitro Kart's Adventure mode is a more character-focused story incorporating the game's team-based racing mechanics: unlike in Crash Team Racing, where the player could choose one of eight characters to play as, the player is limited to selecting either Team Bandicoot or Team Cortex, each with three characters that the player can swap between at any time; selecting a team will affect the cutscenes that play throughout the mode, and feature a different ending once the mode is completed. Teammates in the Adventure mode correspond to the player's team, and can also win trophy races for the player if they finish in first place. As either Team Bandicoot and Team Cortex progress through Adventure mode, they receive in-game tips from Aku Aku or Uka Uka respectively.

Velo's Citadel is the central area of the hub world, and is where the racer can access each of the five worlds through gate-like portals. Most gates are initially locked, so the player's racer must complete the races of one world to unlock the next world. When inside a world, the racer can access a track by driving onto its Warp Pad. By winning a race, the racer receives a Trophy. Once the racer has obtained all three Trophies in a world, they can race against that world's champion in a boss race. If the racer wins in a boss race, the world's champion relinquishes their World Key, allowing the racer to access the additional modes of that world and also unlock the next world. The player can check their progress and review their hints through a technological assistant named "Sparky", which carries the functions of a regular pause menu.

In Relic Race, the player's racer must race through a track alone and complete three laps in the fastest time possible. To aid the racer, Time Crates are spread throughout the track. When the racer drives through a Time Crate, the clock freezes for whatever number of seconds are indicated on the Crate. If all of the Time Crates on a track have been destroyed, the final time is reduced by ten seconds. The racer wins a Relic if they beat the time indicated on the screen.

The CNK Challenge plays like a normal race, except that the racer must also collect the letters C, N and K scattered throughout the track. If the racer manages to collect all three letters and come in first place, a CNK Token is awarded. These tokens come in four different colors, and by collecting four of the same color, the racer can access the Gem Cup of the corresponding color.

Gem Cups are racing tournaments held against computer-controlled opponents, and are accessible through a special gate at Velo's Citadel. If one of these cups is won, a Gem is awarded. When the racer has collected every Trophy, World Key, and Relic, they can race against Velo on his personal race track. If the racer manages to win this race, the game is won.

Once the racer has collected every Trophy, World Key and Relic, they can race against Velo on his personal race track. If the player's racer manages to defeat Velo in this race, the game is won.

Single Player[edit]

There are five modes available on the Single Player selection menu.

  • Quick Race: As the name suggests, the player can choose their character and a single track to race opponents on. There are options to adjust the CPU racer's skill level and the number of laps.
  • Team Race: The player's racer teams up with a computer-controlled partner in a race, which means that both cooperate to try and win the race. When the racer and the partner are in close proximity of each other, the Team Meter rises. When the Team Meter is full, the player's racer can activate the Team Frenzy, in which the two racers can temporarily use unlimited weapons and power-ups. Races won by a teammate count as a victory for the entire team.
  • Cup Tournament: The player's racer competes against other racers on three different tracks. At the end of a track, the racer in first place gets nine points, the second place racer is awarded six points, third place gets three points and fourth place gets one point; the rest get no points. When all three tracks are completed, the racer with the most points wins. This is the only racing mode that allows both single player and multiplayer, let alone the latter.
  • Race Time Trial: The player's racer can race on any of the tracks, and the goal is to complete it in the fastest possible time. There are no other racers to hinder the player, but no item-bearing crates are present to aid the player. When the three-lap race is finished, the player can save a ghost, which is a replay of that race except their racer is in the form of a ghost. The next time that track is accessed in this mode, the player can load the ghost, allowing their racer or others to compete with the ghost in a race. If the racer finishes a track after beating a certain amount of time, N. Tropy's ghost is unlocked for that track. If N. Tropy's ghost is beaten, Velo's ghost is unlocked for that same track, and he always has a lower completion time than N. Tropy.
  • Lap Time Trial: Similar to Race Time Trial except that the racer has to get the best time for a single lap around a selected track. When the racer finishes a lap, their ghost appears. Whenever a better time on the lap is accomplished, the old ghost is replaced by the faster one.

Multiplayer[edit]

  • Single Race: The multiplayer equivalent of both Quick Race and Team Race, where players can adjust enabled weapons, toggle computer racers, and set teams. This mode can be played by two to four players.

There are five battle modes in Multiplayer, and all of them support 2-4 players. In each of these modes, racers compete in battle arenas, where they can collect weapons and attack opponents.

  • Limit Battle: The objective is to attack opponents with weapons and traps while avoiding attacks unleashed by the opponents. Offensive and defensive weapons can be collected by smashing special crates. A point and time limit can be set by the player before the game begins. Whoever earns enough points or has enough points when time runs out wins. This mode can be played free-for-all or with teams.
  • Last Kart Driving: The contestants compete until they run out of lives. A contestant loses a life every time they are hit by a weapon or hazard or fall into a pit. A contestant who runs out of lives will be eliminated. As the title suggests, the last kart driving wins. This mode can be played free-for-all or with teams.
  • Crystal Grab: The contestants must fight to collect all the Crystals in the arena. When a contestant is attacked, they will drop any Crystals they've gathered, allowing opponents to steal them. This mode can be played free-for-all or with teams.
  • Capture the Flag: Two teams attempt to capture each other's flag and bring it back to their respective flags. Racers must race to their opponents' side of the map and drive over their flag to grab it. They must then drive over their own flag's base to score a point from the flag they've captured. A flag that has been stolen can be dropped if the thief is hit with any weapon. Stolen flags that have been dropped can be returned to their respective bases. Due to the weight of the flags, any kart with a flag is slowed down. The game ends when time runs out or when one of the teams has gotten enough points. This mode can only be played in teams.
  • Steal the Bacon: A variation of "Capture the Flag" in which two teams fight over one flag that is situated in the middle of the arena. The teams must attempt to take the flag and bring it to their respective base.

Extras[edit]

The Extras sub-menu consists of three options:

  • Arena Editor: A mode in which the player can edit the placement of objects in Battle Arenas in multiplayer mode.
  • Cutscenes: Here, the player can rewatch the game's full-motion video cinematics that they have already viewed in Adventure mode. Cutscenes are split into two categories, Team Bandicoot and Team Cortex, each involving the respective team in Adventure mode.
  • Credits: The player can view the game's credits.

Two more options are included in the Nintendo GameCube version, both involving the connectivity to a Game Boy Advance unit via a Nintendo GameCube – Game Boy Advance Link Cable:

  • Crash Party: This allows the player to play Crash Party USA, a simple rhythm-based game, on a Game Boy Advance, similar to how Crash Bandicoot: The Wrath of Cortex's Nintendo GameCube version has an exclusive minigame, Crash Bandicoot Blast, which can also be played via the Link Cable.
  • GBA Link: This option allows the player to unlock Hyper Spaceway, Terra Drome, and nearly every playable character except N. Tropy and Velo for the Nintendo GameCube version, regardless of the player's in-game progress. For the Game Boy Advance version, connection via the Nintendo GameCube – Game Boy Advance Link Cable is an alternate way to unlock N. Tropy and Nitrus Oxide.

Listings[edit]

Playable characters[edit]

Name Stats Description
Team Bandicoot
Crash CNK icon.png
Crash Bandicoot
Speed: 4/7
Acceleration: 5/7
Turn: 3/7
He is the series' main protagonist. Crash's stats are average, making him an all-rounder.
Coco CNK icon.png
Coco Bandicoot
Speed: 2/7
Acceleration: 4/7
Turn: 6/7
Crash's intelligent younger sister and the designer of Team Bandicoot's karts. Although her kart has low speed, Coco has good turning.
Crunch CNK icon.png
Crunch Bandicoot
Speed: 6/7
Acceleration: 4/7
Turn: 2/7
Crunch was created by Cortex in Crash Bandicoot: The Wrath of Cortex to destroy Crash, but he had a change of heart and joined the bandicoots. Crunch has low steering, but his speed is excellent.
Fake Crash CNK icon.png
Fake Crash*
Speed: 2/7
Acceleration: 2/7
Turn: 2/7
A goofy, low quality duplicate of Crash who has low stats. He is unlocked by performing 50 boosts with Team Cortex in any track within Adventure Mode. Fake Crash is not playable in Adventure mode.
Team Cortex
Doctor Neo Cortex CNK icon.png
Doctor Neo Cortex
Speed: 4/7
Acceleration: 5/7
Turn: 3/7
A mad scientist who constantly plots to defeat Crash and friends but always prevails. Cortex has the same stats as Crash.
Doctor N Gin CNK icon.png
Doctor N. Gin
Speed: 2/7
Acceleration: 4/7
Turn: 6/7
N. Gin was once a well-respected individual in the defense industry, but one of his missile projects went haywire and hit him in the head where it remains. N. Gin's stats are the same as Coco's.
Tiny Tiger CNK icon.png
Tiny Tiger
Speed: 6/7
Acceleration: 4/7
Turn: 2/7
A Thylacine who was evolved by Cortex's Evolvo-Ray. Tiny's stats are the same as Crunch's.
Dr Nefarious Tropy CNK icon.png
Doctor Nefarious Tropy*
Speed: 6/7
Acceleration: 6/7
Turn: 4/7
N. Trophy is a master of time and space and the creator of the Time Twister. His kart has high speed. N. Tropy can be unlocked by winning every race against his ghosts in Time Trial. He is not playable in Adventure Mode.
Team Oxide
Nitrous Oxide CNK icon.png
Nitrous Oxide
Speed: 4/7
Acceleration: 4/7
Turn: 4/7
In Crash Team Racing, he attempted to turn the Earth into a concrete parking lot, but was thwarted by Crash and his friends. All of Nitrous Oxide's stats are average.
Zem CNK icon.png
Zem*
Speed: 7/7
Acceleration: 2/7
Turn: 4/7
Zem is one of Oxide's alien henchmen. He has maximum speed but low acceleration. Zem is unlocked by winning the Green Gem in Adventure mode.
Zam CNK icon.png
Zam*
Speed: 2/7
Acceleration: 4/7
Turn: 7/7
Zam is another one of Oxide's alien henchmen, and has the behaviors of a dog. Zam has low speed while having maximum turning. Zam is unlocked by winning the Purple Gem in Adventure mode.
Velo CNK icon.png
Velo*
Speed: 7/7
Acceleration: 7/7
Turn: 4/7
As a playable character, Velo is seen in his regular form. He has maximum speed and acceleration, making him the fastest racer. He can be unlocked by clearing Adventure mode as both Team Bandicoot and Team Cortex.
Team Trance
N Trance CNK icon.png
N. Trance
Speed: 4/7
Acceleration: 4/7
Turn: 4/7
A master of hypnotism, N. Trance brainwashed Polar, Dingodile, and Pura to be on his team. He has average stats.
Polar CNK icon.png
Polar*
Speed: 2/7
Acceleration: 4/7
Turn: 7/7
Polar is Crash's pet polar bear, who made his first appearance in Crash Bandicoot 2: Cortex Strikes Back. He has low speed, average acceleration, and maximum turning. Polar can be unlocked by obtaining the Blue Gem.
Dingodile CNK icon.png
Dingodile*
Speed: 7/7
Acceleration: 4/7
Turn: 2/7
A mutated hybrid of a dingo and a crocodile who enjoys reading Shakespeare and playing croquet. Dingodile's kart has the same stats as Tiny Tiger's. Dingodile can be unlocked by obtaining the Red Gem.
Pura CNK icon.png
Pura*
Speed: 2/7
Acceleration: 4/7
Turn: 7/7
Pura is Coco's pet, and he first appeared in Crash Bandicoot: Warped. Pura's stats are the same as Polar's. He can be unlocked by performing 50 boosts in any track of Adventure Mode with Team Bandicoot.

* - Unlockable character

Bosses[edit]

Name Description
Krunk CNK icon.png
Krunk
A blue chubby gorilla that accuses Earth of copying his identical planet known as Terra. He is raced at the track Jungle Boogie.
Nash CNK icon.png
Nash
A restless cybernetic shark who never stops moving. He is the champion of Barin, and is raced at Deep Sea Driving.
Norm CNK icon.png Big Norm CNK icon.png
Norm and Big Norm
Norm is an elf mime that has the ability of splitting himself into his regular self and a fat, talkative version of him named Big Norm. They are raced at the Out of Time track.
Geary CNK icon.png
Geary
A brownish robot who appears to be programmed to race and perform cleaning duties. He is raced at Android Alley.
Velo CNK robot icon.png Velo CNK icon.png
Velo
The final boss of Adventure mode, Velo is raced twice, first in his emperor form and later in his true form. Both races take place at Hyper Spaceway.

Race tracks[edit]

Icon Name Relic times Ghost times
Terra
CNK Inferno Island icon.png Inferno Island Sapphire: 01:30:00
Gold: 01:15:00
Platinum: 00:55:00
Dr Nefarious Tropy CNK icon.png 1:51:59
Velo CNK icon.png 1:38:44
CNK Jungle Boogie icon.png Jungle Boogie Sapphire: 01:35:00
Gold: 01:18:00
Platinum: 00:55:00
Dr Nefarious Tropy CNK icon.png 1:56:91
Velo CNK icon.png 1:35:00
CNK Tiny Temple icon.png Tiny Temple Sapphire: 02:05:00
Gold: 02:00:00
Platinum: 01:40:00
Dr Nefarious Tropy CNK icon.png 2:39:67
Velo CNK icon.png 2:24:62
CNK Temple Turmoil icon.png Arena: Temple Turmoil N/A N/A
Barin
CNK Meteor Gorge icon.png Meteor Gorge Sapphire: 02:00:00
Gold: 01:53:00
Platinum: 01:25:00
Dr Nefarious Tropy CNK icon.png 2:10:17
Velo CNK icon.png 1:51:94
CNK Barin Ruins icon.png Barin Ruins Sapphire: 02:10:00
Gold: 01:58:00
Platinum: 01:45:00
Dr Nefarious Tropy CNK icon.png 2:35:55
Velo CNK icon.png 2:08:71
CNK Deep Sea Driving icon.png Deep Sea Driving Sapphire: 02:20:00
Gold: 02:05:00
Platinum: 01:50:00
Dr Nefarious Tropy CNK icon.png 2:59:31
Velo CNK icon.png 2:39:46
CNK Frozen Frenzy icon.png Arena: Frozen Frenzy N/A N/A
Fenomena
CNK Out of Time icon.png Out of Time Sapphire: 02:35:00
Gold: 02:15:00
Platinum: 01:55:00
Dr Nefarious Tropy CNK icon.png 3:04:22
Velo CNK icon.png 2:35:19
CNK Clockwork Wumpa icon.png Clockwork Wumpa Sapphire: 02:30:00
Gold: 02:15:00
Platinum: 02:00:00
Dr Nefarious Tropy CNK icon.png 2:59:11
Velo CNK icon.png 2:37:15
CNK Thunder Struck icon.png Thunder Struck Sapphire: 03:00:00
Gold: 02:38:00
Platinum: 02:15:00
Dr Nefarious Tropy CNK icon.png 3:34:49
Velo CNK icon.png 3:21:05
CNK Desert Storm icon.png Arena: Desert Storm N/A N/A
Teknee
CNK Assembly Lane icon.png Assembly Lane Sapphire: 02:35:00
Gold: 02:10:00
Platinum: 01:45:00
Dr Nefarious Tropy CNK icon.png 2:58:34
Velo CNK icon.png 2:32:76
CNK Android Alley icon.png Android Alley Sapphire: 02:35:00
Gold: 02:23:00
Platinum: 02:10:00
Dr Nefarious Tropy CNK icon.png 3:32:47
Velo CNK icon.png 3:05:71
CNK Electron Avenue icon.png Electron Avenue Sapphire: 03:15:00
Gold: 03:03:00
Platinum: 02:50:00
Dr Nefarious Tropy CNK icon.png 4:14:22
Velo CNK icon.png 3:55:52
CNK Magnetic Mayhem icon.png Arena: Magnetic Mayhem N/A N/A
Velo's Citadel
CNK Hyper Spaceway icon.png Hyper Spaceway N/A Dr Nefarious Tropy CNK icon.png 4:58:93
Velo CNK icon.png 4:29:41
CNK Terra Drome icon.png Arena: Terra Drome N/A N/A

Crates[edit]

Five distinct types of crates are scattered throughout the tracks and arenas.

  • Weapons Crates are marked with a question mark (?) and usually come in sets of four. A racer can obtain a power-up by driving through one, thus breaking it. They can only carry one power-up at a time.
  • Multiplier Crates are marked with an "X" and are usually found in hard-to-reach spots on the tracks. These special crates contain three of a certain weapon or power-up.
  • Wumpa Crates are unmarked and carry Wumpa Fruit that strengthens a racer's weapons and power-ups if ten of them are obtained.
  • Activation Crates either activate either a boost pad or a trap that can slow down the other racers.
  • Time Crates stop the timer for a few seconds, depending on which number is on the Time Crate. These crates only appear in Time Trial races and the Adventure mode's Relic Races.

Power-ups[edit]

If the player's racer has collected 10 Wumpa Fruits, any power-ups they collect become "juiced,"[1] a term referring to an upgraded weapon.

Name Description
CNK Bowling Bomb icon.png
Bowling Bomb
A bomb that functions as a bowling ball. When used, a Bowling Bomb rolls in a straight line until hitting an object or another kart. It can also roll from behind to block incoming Homing Missiles. The player can detonate the Bowling Bomb earlier if they press the item button. Any kart caught within the blast radius spins out temporarily. A juiced Bowling Bomb functions the same except it moves faster and has a larger blast radius.
CNK Homing Missiles icon.png
Homing Missiles
When used, a Homing Missile targets the nearest opponent and knocks them over upon contact. Items such as Power Shields can block Homing Missiles. A juiced Homing Missile moves faster and provides better aim.
CNK Ice Mine icon.png CNK Ice Mine juiced icon.png
Ice Mine
When a racer drives into an Ice Mine, they are temporarily encased within a large block of ice. The racer keeps moving in a set direction, although when the ice block thaws, they spin out. By default, an Ice Mine is dropped from behind, although the racer can also throw it in front of them. A juiced Ice Mine is purple, which causes a racer to be stuck in an ice block for a longer period of time, and it also gives their kart less traction.
CNK Invincibility Mask (Aku Aku) icon.png CNK Invincibility Mask (Uka Uka) icon.png CNK Invincibility Mask (Velo) icon.png
Invincibility Mask
If an Invincibility Mask is used, their team's mask circles around them, protecting them from all weapons and hazards. Team Bandicoot uses Aku Aku for a mask, Team Cortex uses Uka Uka for their mask, and both Team Trance and Team Oxide use a Velo mask. If a racer crashes into one using an Invincibility Mask, their kart spins out. A juiced Invincibility Mask protects its user for a longer period of time.
CNK Invisibility icon.png
Invisibility
Exclusive to battle mode, Invisibility has a self-explanatory purpose of turning its user invisible for a short period of time. A juiced Invisibility item makes its user invisible for longer.
CNK N Tropy Clock icon.png
N. Tropy Clock
When used, the N. Tropy Clock slows every other racer for a short period of time, therefore giving the user more time to bypass them. A juiced N. Tropy Clock slows all other racers for a longer period of time. This item is not available in battle mode.
CNK Power Shield icon.png CNK Power Shield juiced icon.png
Power Shield
This power-up puts its user into a green bubble, which protects them from getting hit by one weapon or hazard. Additionally, if the Power Shield hits another racer, their kart spins out. After taking a hit or crashing into another racer, the Power Shield disappears; this also occurs after a certain period of time. A juiced Power Shield puts its user into a blue bubble, which functions the same but does not have a time limit.
CNK Red Eye Missile icon.png
Red Eye Missile
Exclusive to battle mode, the Red Eye Missile works similar to a Homing Missile except the user can control its movement. If the player's racer uses one, pressing the item button again allows the player to take control of the Red Eye Missile. A video camera allows them to see where the Red Eye Missile is headed. The item's user cannot move around while using the Red Eye Missile. Any character caught within the Red Eye Missile's blast radius takes damage. A juiced Red Eye Missile creates a bigger explosion, and is easier to steer.
CNK Static Orb icon.png CNK Static Orb juiced icon.png
Static Orb
A spiky, electrical sphere that can be dropped behind, like an Ice Mine. If a racer drives into a Static Orb, their kart slows down, and their power-up is changed to a different one. A juiced Static Orb draws itself to a kart that drives by it, and it slows the racer further, even reversing their controls.
CNK Super Engine icon.png
Super Engine
Exclusive to battle mode, the Super Engine grants a turbo boost to its user for as long as they are accelerating. It wears out after a few seconds. A juiced Super Engine is in effect for a longer period of time.
CNK TNT Crate icon.png CNK Nitro Crate icon.png
TNT Crate (Nitro Crate)
If a racer drives into a TNT Crate, it attaches to their kart and explodes after a few seconds. A juiced TNT Crate turns it into a Nitro Crate, which immediately explodes when a racer drives into one.
CNK Tornado Top icon.png
Tornado Top
This item unleashes a small tornado that homes in on the racer in first place. When the racer in first place is hit, they and any other racers caught within, are spun upward, slowing them for a few seconds. A juiced Tornado Top creates a faster tornado. This item is not available in battle mode.
CNK Turbo Boost icon.png
Turbo Boost
Grants a speed boost to the user. A juiced Turbo Boost provides a longer boost.

Staff[edit]

Voice actors

Gallery[edit]

For this subject's image gallery, see Gallery:Crash Nitro Kart.

Nomenclature[edit]

Language Name Meaning
Japanese クラッシュ・バンディクー 爆走!ニトロカート
Kurasshu Bandikū Bakusō! Nitoro Kāto
Crash Bandicoot: Bakuso! Nitro Kart

External links[edit]

References[edit]

  1. Crash Nitro Kart instruction booklet, page 12.